| advertise add site services publishers database health videos | ![]() | about toolbar stats live show health store more stuff JOIN/LOGIN |
Apis Women's Light Casual Shoe, 9302 - Women's Mt. Emey by Apis healthyfeetstore.com |
The Windows API, informally WinAPI, is Microsoft's core set of application programming interfaces (APIs) available in the Microsoft Windows operating systems. It was formerly called the Win32 API; however, the name Windows API more accurately reflects its roots in 16-bit Windows and its support on 64-bit Windows. Almost all Windows programs interact with the Windows API; a small number (such as programs started early in the Windows startup process) use the Native API.[1] The Microsoft Windows SDK (Software Development Kit) is available for Windows, which provides documentation and tools to enable developers to create software using the Windows API and associated Windows technologies.
[edit] OverviewThe functionality provided by the Windows API can be grouped into eight categories:[2]
[edit] WebThe Internet Explorer web browser also exposes many API's that are often used by applications, and as such could be considered a part of the Windows API. Internet Explorer has been included with the operating system since Windows 98 Second Edition, and has provided web related services to applications since Windows 98.[12] Specifically, it is used to provide:
[edit] MultimediaMicrosoft has provided the DirectX set of APIs as part of every Windows installation since Windows 95 OSR2. DirectX provides a loosely related set of multimedia and gaming services, including:
[edit] Program interactionThe Windows API mostly concerns itself with the interaction between the operating system and an application. For communication between the different Windows applications among themselves, Microsoft has developed a series of technologies alongside the main Windows API. This started out with Dynamic Data Exchange (DDE), which was superseded by Object Linking and Embedding (OLE) and later by the Component Object Model (COM), Automation Objects, ActiveX controls, and the .NET Framework. There is not always a clear distinction between these technologies, and there is quite a lot of overlap. The variety of terms is basically the result of grouping software mechanisms that relate to a particular aspect of software development. Automation specifically relates to exporting the functionality of an application or component (as an API) so that it can be controlled by another application instead of just by a human user, .NET is a self-contained general methodology and technology for developing Desktop and Web applications written in a variety of interpreted programming languages, and so forth. [edit] Wrapper librariesVarious wrappers were developed by Microsoft that took over some of the more low level functions of the Windows API, and allowed applications to interact with the API in a more abstract manner. Microsoft Foundation Class Library (MFC) wrapped Windows API functionality in C++ classes, and thus allows a more object oriented way of interacting with the API. The Active Template Library (ATL) is a template oriented wrapper for COM. The Windows Template Library (WTL) was developed as an extension to ATL, and intended as a lightweight alternative to MFC. Also notable are some of Borland's offerings. Object Windows Library (OWL) was released as a competing product to MFC, and offered a similar object-oriented wrapper. Borland later deprecated it in favour of the Visual Component Library (VCL), which is written in Object Pascal and available in both Delphi and C++ Builder. Most application frameworks for Windows are (at least partially) wrapping the Windows API. Thus, the .NET Framework and Java, as well as any other programming languages under Windows, are (or contain) Wrapper Libraries. Note that in 64-bit versions of Windows, the same naming of the DLL files is used. [edit] HistoryThe Windows API has always exposed a large part of the underlying structure of the Windows systems to the programmer. This has had the advantage of giving Windows programmers a great deal of flexibility and power over their applications. However, it also has given Windows applications a great deal of responsibility in handling various low-level, sometimes tedious, operations that are associated with a graphical user interface. Charles Petzold, writer of Windows API books,[clarification needed] has said: "The original hello world program in the Windows 1.0 SDK was a bit of a scandal. HELLO.C was about 150 lines long, and the HELLO.RC resource script had another 20 or so more lines. (...) Veteran C programmers often curled up in horror or laughter when encountering the Windows hello-world program."[13] Over the years, various changes and additions were made to the Windows Operating System, and the Windows API changed and grew to reflect this. The Windows API for Windows 1.0 supported fewer than 450 function calls, where in modern versions of the Windows API there are thousands. However, in general, the interface remained fairly consistent, and an old Windows 1.0 application will still look familiar to a programmer who is used to the modern Windows API.[14] An emphasis has been made by Microsoft on maintaining software backwards compatibility. To achieve this, when developing a new version of Windows Microsoft sometimes had to implement workarounds to allow compatibility with third-party software that used the previous version's API in an undocumented or even (programmatically) illegal way. Raymond Chen, a Microsoft developer who works on the Windows API, has said: "I could probably write for months solely about bad things apps do and what we had to do to get them to work again (often in spite of themselves). Which is why I get particularly furious when people accuse Microsoft of maliciously breaking applications during OS upgrades. If any application failed to run on Windows 95, I took it as a personal failure."[15] One of the largest changes the Windows API underwent was the transition from Win16 (shipped in Windows 3.1 and older) to Win32 (Windows NT and Windows 95 and up). While Win32 was originally introduced with Windows NT 3.1 and Win32s allowed usage of a Win32 subset before Windows 95, it was not until Windows 95 that widespread porting of applications to Win32 began. To ease the transition, in Windows 95, both for external developers and for Microsoft itself, a complex scheme of API thunks was used that could allow 32 bit code to call into 16 bit code and (for the majority of Win16 APIs) vice-versa. Flat thunks allowed 32 bit code to call into 16 bit libraries, and the scheme was used extensively inside Windows 95's libraries to avoid porting the whole OS to Win32 itself in one chunk. In Windows NT, the OS was pure 32-bit (except the parts for compatibility with 16-bit applications), and only generic thunks were available to thunk from Win16 to Win32, as for Windows 95. The Platform SDK shipped with a compiler that could produce the code necessary for these thunks. [edit] VersionsAlmost every new version of Microsoft Windows has introduced its own additions and changes to the Windows API.[16] The name of the API however was kept consistent between different Windows version, and name changes were kept limited to major architectural and platform changes for Windows. Microsoft eventually changed the name of the then current Win32 API family into Windows API, and made it into a catch-all term for both past and future versions of the API.[2]
[edit] Other implementationsAlthough Microsoft's implementation of the Windows API is copyrighted, it is generally accepted due to legal precedents[21] in the United States that other vendors can emulate Windows by providing an identical API without breaching copyright. The Wine project is an attempt to provide a Win32 API compatibility layer for Unix-like platforms. ReactOS goes a step further and aims to provide an implementation of the entire Windows operating system, working closely with the Wine project to promote code re-use and compatibility. DosWin32 and HX DOS-Extender are other projects which emulate the Windows API allowing the execution of simple Windows programs from a DOS command line. Odin is a project to emulate Win32 on top of OS/2. [edit] Compiler supportTo develop software that utilizes the Windows API, a compiler must be able to handle and import the Microsoft-specific DLLs and COM-objects. The compiler must either handle the header files that expose the interior API function names, or supply such files by itself. For certain classes of applications, the compiler system should also be able to handle IDL (interface definition language) files. Collectively, these prerequisites (compilers, tools, libraries, and headers) are known as the Microsoft Platform SDK. For a long time the Microsoft Visual Studio family of compilers and tools and Borland's compilers were the only tools that could provide this (although at least in the case of Windows, the SDK itself is downloadable for free separately from the entire IDE suite, from Microsoft Platform SDK Update). Nowadays the MinGW and Cygwin projects also provide such an environment based on the GNU Compiler Collection, using a stand-alone header file collection to make linking against Microsoft DLLs possible. LCC-Win32 is a "free for non-commercial use" C compiler maintained by Jacob Navia. Pelles C is a free C compiler maintained by Pelle Orinius. Free Pascal is a GPL Object Pascal compiler capable of writing software based on the Windows API. MASM32 is a mature project to support the Windows API utilizing the 32 bit Microsoft assembler with custom made or converted headers and libraries from the Platform SDK. Windows specific compiler support is also required for the Structured Exception Handling feature (SEH). This system serves a dual purpose: it provides a substrate upon which language-specific exception handling can be implemented, and it is how the kernel notifies applications of exceptional conditions such as dereferencing an invalid pointer or stack overflow. The Microsoft/Borland C++ compilers had the ability to use this system as soon as it was introduced in Windows 95 and NT, however the actual implementation was undocumented and had to be reverse engineered for the Wine project and free compilers. SEH is based on pushing exception handler frames onto the stack, then adding them to a linked list stored in thread local storage (the first field of the thread environment block). When an exception is thrown, the kernel and base libraries unwind the stack running handlers and filters as they are encountered. Eventually, every exception unhandled by the application itself will be dealt with by the default backstop handler which pops up the Windows common crash dialog. [edit] See also[edit] Notes
[edit] References
[edit] External links
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ↑ top of page ↑ | about thumbshots |