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Wario Land: The Shake Dimension, known as Wario Land: Shake It! in North America and Wario Land: Shake (ワリオランド シェイク Wario Rando Sheiku) in Japan, is a video game for the Wii video game console. It is the sixth game to be released in the Wario Land series. The game was developed by the Japanese company Good Feel, Co. Ltd.,[1] headed by the former CEO of the now-defunct Konami Computer Entertainment Kobe branch Shigeharu Umezaki.[2] It includes an animated opening and ending, created by anime studio Production I.G.[3] This is the first game in the series to feature hand-drawn graphics rather than pixelated sprites. Wario Land: The Shake Dimension follows the graphical style of earlier Wario Land games on the Game Boy, Game Boy Color, Virtual Boy, and Game Boy Advance.[4] The player holds the Wii Remote sideways and shakes it to attack enemies and perform special moves. These include grabbing items and enemies and shaking them to produce coins, and grabbing a rope flipping upwards.
[edit] GameplayWario Land: The Shake Dimension is an action platform game,[5] and uses a similar gameplay style to that of Wario Land 4. The Shake Dimension (called Yuretopia in the Japanese version) is split into five continents. Each continent holds six stages (4 standard, 2-3 hidden) and a boss. It is Wario's duty to complete the stages and defeat the bosses at the end of the continent: Rollanratl, Hot Roderick, Chortlebot, Bloomsday (called Scumflower in the European version), Large Fry, and the Shake King. Most stages have secret passages and each contains three treasure chests and several sub-missions such as gathering so many coins. Wario's main goal is to free the Merfles, a small character who is trapped in every stage. Once Wario has collected him, he must back track through the stage in a limited time (this is not applicable in Subwarine levels). The Merfles hold signs that help you get back to the starting gate. The main way to progress through the game is to collect as much treasure as possible, generally done by finding sacks of money and shaking the coins out of them. The player can also shake stunned enemies to get health recovery items. When enough money is collected, Wario can purchase maps to unlock new levels, recovery potions to recover his health, and life vessels to extend his maximum health. Wario has a variety of moves ranging from his trademark shoulder charge to a butt stomp. By shaking the Wii Remote he can perform a punch that stuns on-screen enemies and raises certain obstacles. When running into a stunned enemy, he can either shake it to receive items or throw it by aiming with the Wii Remote. Some areas leading to hidden treasure are only accessible by using methods presented on the race back to the start, like using the Max Fastostity Dasherator to break through metal barriers and cross long gaps. [edit] PlotWithin an ancient globe exhibited at a museum, there is another world called The Shake Dimension. The Shake Dimension's peace is shattered by the marauding pirate Shake King. Queen Merelda and her Merfle subjects are imprisoned and Shake King claims the legendary “Bottomless Coin Sack”, which spits out coins when shaken. Female pirate Captain Syrup observes The Shake Dimension's crisis from the outside world. Desiring the legendary treasure, she steals the Ancient Globe and sends it to Wario to avoid the actual work of stealing it. Wario prepares to raid the kingdom when one of the Merfles escapes to the outside world in hopes of finding help. Beseeched by the Queen to become a hero to the kingdom, Wario sets off to Yuretopia, likely not interested by the rescuing as much as by obtaining the Bottomless Coin Sack. He works his way through the worlds collecting various, yet odd, treasures. Eventually he fights the Shake King and defeats him. When Queen Merelda thanks Wario for saving her kingdom, Wario holds her in his arms, giving the impression that he is going to kiss her. However, he throws her aside instead and takes the Bottomless Coin Sack which he takes home and shakes endlessly to his pleasure. Just then Captain Syrup arrives at his place and takes the bag from his hands. Merfle then nervously reveals that he had promised Captain Syrup the bag as long as she could ask for Wario's help in the first place. The story ends with Wario chasing Merfle around his house. [edit] ReceptionWario Land: The Shake Dimension received a score of 8.4 out of 10 from IGN[6] and a score of 31 out of 40 from Famitsu.[7] Nintendo Power gave a score of 8.0.[8] Xplay gave the game a four out of five, praising the gameplay, but calling the constant shaking of the Wii-remote tedious and repetitive. Gamespot gave it 7.5/10, praising the beautiful art style and fun gameplay, but criticizing the gimmicky motion controls. [9] Hardcore Gamer gave it 4.25/5, saying the highs completely overshadow the lows. [10] It was nominated for multiple Wii-specific awards by IGN in its 2008 video game awards, including Best Platform Game[11] and Best Artistic Design.[12] Wario Land: The Shake Dimension sold more than 150,000 copies as of December 2008 in the United States.[13] [edit] References
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