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This article is about the unreleased computer game. For the book based on the same story, see Warcraft: Lord of the Clans.
WarCraft Adventures: Lord of the Clans was a dark comical point-and-click adventure computer game under development by Blizzard Entertainment that was set in the Warcraft universe, and cancelled before its release. American company Animation Magic[1] was out-sourced due to their experience in classical two-dimensional animation to produce the twenty-two minutes of fully-animated sequences, the game's artwork, the coding of the engine and the implementation of the sound effects. Blizzard then provided all the designs, the world backgrounds, sound recording and ensured storyline continuity. Four or five months after Blizzard had released Battle.net and Warcraft II: Beyond the Dark Portal had shipped, Blizzard began development on a title that would be cancelled just over a year later.
[edit] CancellationThe game was originally slated for a Q4 1997 release; however it was pushed back until the end of 1998. This was a result of unforeseen technical problems coupled with communication limitations between Blizzard and their American third party animation company Animation Magic. Warcraft Adventures: Lord of the Clans had been in development for over a year: nearly all features, puzzles, and areas were in place, the voice acting had been recorded, and much of the animation was complete, yet Blizzard was not confident with their title. Blizzard hired Steve Meretzky, creator of A Mind Forever Voyaging and The Hitchhiker's Guide to the Galaxy computer games, as a design specialist to help refine the puzzles and make them further cohesive with the narrative. Meretzky spent two weeks with the developers looking over the game for up to fourteen hours a day and it was decided that sequences of the game had to be rewritten which would involve more animation and more dubbing. However as the 1998 Electronic Entertainment Expo (E3) in Atlanta was approaching, Blizzard became increasingly aware that implementing the proposed changes would result in them being unable to meet their already extended 1998 deadline. LucasArts had released their (competing) title Monkey Island III in the fall of 1997, and had announced their next adventure game title Grim Fandango sporting a 3D engine. In comparison producer Bill Roper felt WarCraft Adventures looked dated;
After over a year of hard work, press tours, magazine covers, and fan fervor Blizzard announced that WarCraft Adventures: Lord of the Clans was cancelled days before E3. Within hours of the announcement fans of the series formed an online petition, demanding the project be resurrected. On the 22nd of May 1998, Blizzard responded via their website;
Despite their press release, rumours still persist the game was cancelled due to projected low sales from the deteriorating market of the Adventure game genre. Even though the game was cancelled, Blizzard felt the story itself too important to ignore and hired an author to adapt it into a novel. The author contracted to scribe it was unable to complete the book on time, so Star Trek novelist Christie Golden was then hired to write the novelization based on scripts and outlines provided by Warcraft universe co-creator, Chris Metzen, and had to be completed within six weeks. The book was released under the title Warcraft: Lord of the Clans by Pocket Books and is considered canonical. Warcraft: Lord of the Clans is the second novel based in the Warcraft Universe. Blizzard returned to the Azeroth setting in 2002, with the release of Warcraft III: Reign of Chaos. Even though the game exploring his storyline had been cancelled, Thrall played a major role in Warcraft III and the subsequent MMORPG World of Warcraft and his story as outlined in the novel is considered canon, according to the Warcraft III manual's backstory. [edit] ResourcesThe project from conception to cancellation took over one year, over that time the following resources were used:
[edit] Characters
^ Bill Roper produced the voices for all the characters in Warcraft: Orcs & Humans and many of the voices in Warcraft II: Tides of Darkness, however as primarily a producer he is not a union actor so was not allowed to be used for WarCraft Adventures. However they could legally use his previously recorded work sparingly throughout the game. [edit] References
[edit] See also[edit] External links
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