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AdventureQuest
250px
Logo and all the major characters present in AdventureQuest.
Developer(s) Artix Entertainment, LLC
Publisher(s) Artix Entertainment, LLC
Distributor(s) Artix Entertainment, LLC
Designer(s) Artix Entertainment, LLC
Version 34.33
Platform(s) Macromedia Flash Player
Release date(s) October 2002
Genre(s) RPG
Mode(s) Single-player
Rating(s) Not rated; website requires players to be of 13 years of age
Media Web
System requirements Web browser & Macromedia Flash Player 8.0+
Input methods Mouse and keyboard for minigames

AdventureQuest (also referred to by its website name BattleOn or simply as AQ) is an online single-player computer role-playing game, written in Adobe Flash. AdventureQuest is a free-to-play game, but has some features and content that can only be accessed by players that have accounts with a Guardian character. As of July 22, 2008, aq.battleon.com, the game's hosting website, has an Alexa rating of 938, and the game currently has over 40 million accounts. The company that owns the game (Artix Entertainment) has released a number of related games, including DragonFable, MechQuest, and recently AdventureQuest Worlds, a massively multiplayer game, which are all also written in Adobe Flash.

AdventureQuest and all related games are set within the world of Lore, formerly a tongue-in-cheek reference to the game's original title, Lands of Rising Evil, which has since been explained to refer to Lorithia, a name of the goddess of creation in the game's storyline. The game follows the adventures of a character tied with the town of Battleon as the character explores the game world while engaging in combat with various enemies.

Contents

[edit] Gameplay

During character creation, a player may change the character's outward appearance (hair, skin, eye color, etc.) and choose their base class. Each account can have up to (------------------------------------) characters, though Guardians can have up to (----------------------------------------).

AdventureQuest's gameplay content revolves around fighting monsters in turn-by-turn battles. Most battles are started through the "Random Adventure" button (in Battleon), and quests, which can be found throughout the game. Opponents are randomly generated and correspond to the player's level. Quests in the game have a predetermined list of monsters, with situations revealed mainly using cut scenes, non-player character (NPC) dialogue, or minigames. Other interaction is similar to those of point-and-clicks, although according to the quests there can be other forms of interaction. The player clicks on buildings to enter, and on locations to travel there (via a travel map).

[edit] Combat mechanics

There are three types of 'bars' in the game: health points (HP), mana points (MP), and special points (SP). Mana points are used for spells and special attacks. Special points are used for a variety of special moves. Six stats affect the amount of damage inflicted and taken, health and mana point amount, as well as the probability of an attack being resisted. There are seven types of items that can be used in battle: weapons, shields, armors, spells, pets, potions, and miscellaneous items. All items have to be bought in shops (even quest rewards). Weapons provide the base damage dealt, and stats and equipment modify it. Shields and armors affect defences, and class armors allow the use of 'skills'. Spells are seperate special attacks that can apply effects. Pets are summonable additional characters that help in combat (usually by dealing damage). Potions are expendable items that heal a certain random health or mana point amount. Miscellaneous items give certain bonuses, and may allow the use of other options, such as the playing of music. Some miscellaneous items cannot be equipped; mainly "merchant items", which are used to gain money through resells. Only one equipment of each type may be used at one time. Various equipment also have "triggers," which give more defence, damage-dealing, etc. to enemies of a specific type.

There are also 'guests', which act similarily to pets, but are summoned differently, usually by specials, spells, or chance encounters while wandering the game world. One pet and one guest may be used at a time.

Most combat action focuses on the use of option commands in a menu. While battling, there are seven options: an option to attack, to use a spell, change weapons, shields, armors, items, to use a potion, or flee. Attacking either attacks normally, activates a 'special', or if using certain armors, opens a skills menu. 'Specials' are randomly activated special attacks, on either an armor or a weapon, that act as spells that do not take mana. Skills, which are contained in skill menus accessable with class armors, are similar to spells, but are unlocked using classes. A skill menu can be activated when the option to attack is initiated, and as it is chosen from a seperate attack menu, forfeits specials.

To switch a weapon, shield, or armor does not take up a turn, but the switching or summoning of a pet, switching or equipping of an miscellaneous item, or use of a potion does. Potion use takes up special points, and two potions can be used at a time. Fleeing sends the player back to Battleon (the default screen), which quits any quests and also costs special points.

On an opponent's turn it may attack, though some monsters have special attacks such as healing. "Pack" monsters and a few other monsters can summon reinforcements, which doesn't take up a turn. Monsters may change as their health lowers, such as some opponents which represent a group of mosters which, as their health lowers, have the graphics for them displaying less monsters and their attacks grow weaker. If the character is defeated he or she speaks to Death and returns to Battleon with no special points. The death is saved in the game's database. If the monster is defeated the player gains Experience Points (XP), gold (an in-game currency), and possibly Z-Tokens (another in-game currency). The experience is used for leveling up the player's character for more health points, mana points, special points, and use of items. The gold is used for buying items; Z-Tokens can be used to buy special items (similar to gold) or to buy a house.

[edit] Attack types

There are three basic attack types: "Melee," "Ranged," and "Magic." The higher the resistance to the attack, the better the chance that an attack will be resisted (miss, block, and so forth). There are also eight primary "elements" (a type of attack, seperate from attack types): Earth, Wind, Water, Energy, Ice, Fire, Light, and Darkness. Both characters and monsters have a "defense modifier" for each of the eight elements, measured in percentages; a higher defense modifier means an attack of that element does more damage. The game is balanced so that no one element is more powerful than another element. There also exist three other elements, Void, previously known as Element X, Death, used in the Blade of Awe (Guardian weapon) special, and a recently added type called Harm, which is equal to the original Element X,[1][2] Some weapons, when triggered, deal Void-element damage (such as the Dragon Blade), or in their specials (such as the Gauntlet of The 'Galin). The vast majority of monsters in the game have a Void resistance of 100%, however, there are a few that have a lower modifier. It has been stated on the forums by the staff that the Void resistance of most monsters will be set to 200% in a future update. Harm appears to be a completely separate neutral element which all monsters have a 100% resistance to. There are other elements that certain monsters use but are not available to players.

[edit] Classes

thumb|125px|An example of a base class armor (Mage). Each class has it's own individual quest chain and story, and set of skills, which are unlocked doing quests for an NPC. A character can have multiple levels in individual classes at a time, and many classes can only be unlocked through the fulfillment of a certain level in one or more of the lower classes ('tiering'). Each class has ten unlockable skills (see Combat mechanics), though only five of these are available to non-Guardians. All classes have their own armors, which allow the use of that class's skills.

[edit] Subraces

thumb|left|200px|Safiria, Queen of the vampires. In AdventureQuest, players may additionally become a member of a subrace. The subraces are Vampire, Werewolf, and Werepyre, the latter being only available to Guardians. If the player is involved in a subrace quest, diffrent subraces can give different plot lines. Subraces, like classes, have their own unique armor. Subraces have quests that can be used to advance the subrace level, which increases the chance of the character's subrace armor using it's special. Once a player has become a member of a subrace, it can be removed (if desired) by completing the "The Cure" quest in Darkovia.

[edit] Clans

In AdventureQuest, players may join a clan on the island of Paxia, and participate in clan activities such as clan wars and clan challenges.

There are eight clans available for players to join, representing the eight elemental realms. The clan names and corresponding elements are as follows: Geoto (Earth), Aerodu (Wind), Nautica (Water), Dynami (Energy), Igneus (Fire), Glacius (Ice), Lucian (Light), and Nocturu (Darkness). The clan leaders in the same order as above are: Geoto, Aerodu, Nautica, Dynamo, Igneox, Glaciar, Lucius, and Noctros. The player is guaranteed entrance in any clan unless she or he is already in a clan, or if a Clan War currently ensues. thumb|250px|The eight clan leaders, Paxus and Negatus, Paxia on the Travel Map and Paxus Arena.

Only players that have joined a particular clan and those without a clan may enter a clan's base. Clan bases contain a shop which sells particular, usually clan-related items. Some of these items are more powerful when used by a member of the corresponding clan, such as the "Gong of the Wind" series of pets.

Players may leave a previously-joined clan if no Clan Wars or Clan Events are currently active by speaking with the Negatus Statue on Monolith Island, which lies off the shore of Paxia. Also on Monolith Island is Paxus, who provides information about the eight Paxian clans and their creation.

There are a few clans not available to the general public. The AdventureQuest Team Clan is used to mark characters belonging to Staff Members. The Test Characters Clan is used to mark characters used by Staff & KoO (Knights of Order) for Testing purposes. Characters in the Test Characters, and the AdventureQuest Team Clans have their equipment hidden on their character pages to prevent normal players from gaining a sneak preview at unreleased items. There is also the C/A/T (Cheaters/Abusers/Time Wasters Clan) where a single character (not account) is sent. This clan, however, is to discourage cheaters. They get items like Steal Plate, and they will face certain monsters that lowers their exp and gold drastically. Some C/A/T clan members may not be able to log in to that character at all.

[edit] Alignment

Characters in AdventureQuest may take one of several alignments, similar to those of Dungeons and Dragons, which include "Good" and "Evil" as well as "Unity" and "Chaos." These alignments are chosen by actions in-game, and will, for instance, give the player a selection of either good or evil items as a reward in a war. There is some equipment that have special effects, or defences, depending on the players' alignment.

Available in-game is a "Moral Compass", accessible by speaking with "Twilly" in "Battleon." A marker on the compass allows players to see where they currently lie on the Good/Evil/Unity/Chaos axis.

[edit] Houses

Players can buy houses with Z-Tokens, which give bonuses like extra bag spaces and can be sold for more money later on. They can also buy pictures and guards to decorate and protect their house. When a character attempts to visit another character's house, the character must battle the owner's guards (if any) to gain access to that house. Characters can take some potions from a house if their number of potions is low. An "estate" allows the owner of the house to add various "add-ons" to their property (a garden, a farmhouse, etc.). While using the estate, the player is launched into a minigame resembling traditional tower-defence games. As in tower defence games, these add-ons can be leveled up to strengthen it from monster attacks.

[edit] Events

AdventureQuest has many events, such as wars, some yearly. Wars are events where the players of AdventureQuest fight against a opponent faction, such as Leprechauns (in the Blarney War), until all of that faction's monsters are defeated (progress is tracked through a "kill bar"; which is manually adjusted to fill a week by the staff). Then, the players progress to fight the boss monster of that war event. Some wars lead to war chains, which are a series of wars that generate a storyline, which the character can participate in.

Many events are not wars, but a quest particular to that day, such as the Talk Like a Pirate Day Event.

[edit] Recurring events

The major recurring events in the game are:

  • Snugglefest: which takes place during Saint Valentine's Day.
  • Frostval: which takes place during the month of December and through Christmas Day.
  • Mogloween: which takes place during Halloween.
  • Harvest Festival: which takes place during Thanksgiving Day.
  • Grenwog Festival: which takes place during Easter.
  • Blarney War: which takes place during Saint Patrick's Day.
  • Talk like a Pirate Day: which takes place during Talk like a Pirate Day.
  • Wizard Games: which happens twice every year with no known correlation to an actual month or holiday; it is now a permanent addition to the map of Lore for players to obtain spells.
  • B.U.R.P. Invasion: which takes place every two years.
  • April Fools Day: where a seemingly serious "joke" event happens. It takes place every April 1st.

[edit] Clan wars and challenges

Every so often, Paxia has challenges and wars. During the wars, players fight battles against opposing forces on Paxia, battling things such as "Airships" (in a minigame) and other clan members in computer controlled PvP and can repair their bases to help keep ahead in the war. Eventually, the clans with the best health at the end of the war is awarded war spoils.

Challenges are given by Paxus, and happen in his personal arena which floats above Paxia. They can vary from guessing things to winning battles and so forth. Clans with the highest scores gain prizes for this. These challenges are done in the Octo-Paxi Arena which is the on a little island on the south of Paxia. It is a question mark on the map if there aren't any current events.

[edit] Synopsis

[edit] Setting

The setting of AdventureQuest is a planet named "Lore," which is infested with various monsters. The universe of Lore was created by the creator goddess Lorithia, who also created the Elemental Lords, deities of their corresponding element. It takes place 5 years after DragonFable, 5 years before AdventureQuest Worlds, and 5,000 years after MechQuest.

[edit] Storylines

Up until June, 2008, the storyline focused on an apocalyptic being named The 'Galin. Lorithia promoted The 'Galin, who was a human, to be a god thousands of years before the main story begins. The 'Galin eventually became troubled by the flaws of creation, and saw the only solution as "uncreating" all of creation. Henceforth he was known as the "Devourer". It is shown that he has visited Lore before.

[edit] Upgrades

[edit] Guardianship

thumb|150px Guardianship is a "premium" version of AdventureQuest, which players can buy for a one-time fee. Players who have bought this premium version are called "Guardians", while those playing the free version are called "Adventurers". Guardianship grants the player guardian-only quests, weapons, pets, armor, skills, etc. In addition, they can log in at any time, despite the server cap which limits the number of Adventurers that may play simultaneously.[3] It also comes with a Z-Token boost, which boosts the player's Z-Token count by 1,000. [4][5] Another benefit is the ability to obtain the Blade of Awe, the Dragon Blade, and a variety of other chance-obtained items, aknowledged to be the strongest weapons in-game (aside from some Z-Token purchased weapons).

There are some other exclusive things for Guardians. These exclusives include the ability to have an account for ArchKnight and ZardWars, which are side games similar to AdventureQuest also created by Artix Entertainment. ArchKnight however, has been merged with DragonFable.

[edit] X-Guardianship

X-Guardianship is the upgraded version of guardianship. Besides having all normal guardian benefits, it also enables X-Guardians to get an additional 10% experience points for every monster they defeat. They also can start with three potions with maximum of 35 potions of each type, and receive a single-time bonus of 10,000 gold. It also comes with a 500 Z-Token boost, which adds up to 1,500 bonus Z-tokens.[4] [6]

[edit] Z-Tokens

thumb|150px Introduced in June 2006 to replace the former system of donating money for items, Z-Tokens are a special currency in AdventureQuest, which players will occasionally find after winning battles. Players may also purchase Z-Tokens with real money, with various exchange rates depending on the amount bought at a time.[4] [7]

Players may use Z-Tokens to buy special shields, armor, weapons, and other items - these items tend to be more powerful than normal items, and can be bought with a much lower relative level. They may also purchase inventory slots with Z-Tokens, or trade them for in-game gold.[8]

[edit] AExtras

AExtras was a system introduced recently (April 2009), which allows the player to obtain Z-Tokens through sponsoring programs. There was already a AExtras system for players to obtain other paid-for secondary currencies in AdventureQuest Worlds at that time, before it was released in the other games.

[edit] History

[edit] Conception

[edit] Early gameplay

[edit] ZardWars

[edit] Release history

The game was first released to the public on October 15, 2002. Guardianship was introduced on February 22, 2003 to manage the costs of running the game, and added a one time fee-based character upgrade service. In 2004, ownership of the game was transferred to the newly-formed Artix Entertainment, and a server population cap was added for non-Guardian players in May of that year. By June 2004, players of AdventureQuest reached 1 million in number.

By June 2005, the game had 5 million accounts, an amount which rapidly grew to 40 million by September 2007. As AdventureQuest grew, Artix Entertainment added new methods to pay for in-game content, such as X-Guardianship (in October 2005) and purchasable Z-Tokens (in June 2006), and released other related games, such as DragonFable (on July 26, 2005), MechQuest, ArchKnight and ZardWars. In May, 2008, AdventureQuest Worlds, a massively multiplayer game was created.[9]

[edit] Critical reception

[10][11] Grrlgamer.com highlighted the simplicity of the gameplay, the "not bad" artwork, and interesting story with quirky humour. However, the reviewer criticized the animation and the lack of indication of quest levels, and claimed the NPC names to be unimaginative.[10] OMNG praised the graphic's theme, and the broad range of quests, events, stories, equipment and monsters. The battle system was considered easy to learn, but "nothing to get excited about."[11]

[edit] Server cap

A common criticism of AdventureQuest is the low player capacity of the free-to-play server. There is a limit on the number of free players which can play simultaneously. The limit was fixed at 4,000 during the early days of AdventureQuest,[citation needed] but it currently fluctuates from 4,000 to 10,000 according to time of day and server load.[12] Once the limit is reached, regular players cannot log in.

Because of the server cap, it can be difficult for free players to log in, especially because the server limit may occasionally decrease by nearly 50%, and all the available slots are usually taken moments after the server limit is increased.

Free accounts start out with server-cap free logins for 24 hours. AdventureQuest also provides an account confirmation that upon completion grants users another 48 hours of unlimited free logins.[13]

Artix Entertainment defends the server cap as a way of controlling server load and covering the cost of running the game.[14] AdventureQuest recently introduced sponsored advertising to allow more servers to be purchased. The advertising is limited to a row of icons on the side of the homepage as to not interfere with the game.

[edit] See also

[edit] References

[edit] External links




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