This is a chronological list of films and television programs that have been recognised as being pioneering in their use of computer-generated imagery.
| Film | Year | Notes |
| Total Recall | 1990 | Use of motion capture for CGI characters. |
| Die Hard 2 | 1990 | First digitally-manipulated matte painting. |
| RoboCop 2 | 1990 | First use of real-time computer graphics or "digital puppetry" to create a character in a motion picture. |
| Backdraft | 1991 | First use of photorealistic CGI fire in a motion picture. |
| Terminator 2: Judgment Day | 1991 | First realistic human movements on a CGI character. First use of a personal computer to create major movie 3D effects. |
| Death Becomes Her | 1992 | First human skin CGI software. |
| Quarxs | 1993 | First broadcast series of animated CGI shorts. |
| Jurassic Park | 1993 | First photorealistic CG creatures. |
| VeggieTales | 1993 | First completely computer animated direct-to-video release. |
| Babylon 5 | 1993 | First television series to use CGI as the primary method for its visual effects. First TV use of virtual sets. |
| Insektors[8] | 1993 | First computer animated TV series. First use of character animation in a computer animated television series. |
| ReBoot | 1994 | First full-length computer animated TV series. |
| Radioland Murders | 1994 | First use of virtual CGI sets with live actors. |
| The Flintstones | 1994 | First CGI-rendered fur. |
| Waterworld | 1995 | First realistic CG water. |
| Casper | 1995 | First CGI lead character in feature-length film (preceded Toy Story by six months). First CGI characters to interact realistically with live actors. |
| Toy Story | 1995 | First CGI feature-length animation. |
| Conceiving Ada | 1997 | First 2D all-CGI backgrounds with live actors. |
| Marvin the Martian in 3D | 1997 | First computer animated movie viewed with 3D glasses. |
| Titanic | 1997 | First wide-release feature film with major elements rendered under the open source Linux operating system.[9] Also included a number of advances, specifically in the rendering of flowing water. |
| Fight Club | 1999 | First realistic close-up of detailed facial deformation on a synthetic human. |
| The Matrix | 1999 | First use of CG interpolation in Bullet Time effects. |
| Star Wars Episode I: The Phantom Menace | 1999 | First film to extensively use CG for thousands of shots, including backgrounds, environmental effects, vehicles, and crowds. Several CG characters stood alongside real actors in dozens of shots, making them the first CG "supporting" cast members. |