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The King of Fighters 2002
The King of Fighters 2002 (cover).jpg
Developer(s) SNK NeoGeo
Publisher(s) Eolith/Playmore
Platform(s) Arcade, Neo Geo, Dreamcast, PlayStation 2, Xbox, Xbox 360 (via Xbox Live Arcade)[1]
Release date(s) October 10, 2002
Genre(s) Versus Fighting
Mode(s) Team Battle, One-On-One; Up to 2 players simultaneously
Input methods 8-way Joystick, 4 Buttons
Cabinet Upright
Arcade system Neo Geo

The King of Fighters 2002 is a 2002 competitive fighting game produced by Eolith and Playmore for the Neo Geo. It is the ninth game in The King of Fighters series and the second one produced by Eolith and developed by SNK Neo Geo (formerly Brezzasoft). The game was ported to the Dreamcast, PlayStation 2, and the Xbox. The PS2 and Xbox versions were released in North America in a two-in-one bundle with the following game in the series, The King of Fighters 2003.

SNK Playmore has produced a remake titled The King of Fighters 2002 Unlimited Match for the PlayStation 2, which has been released on February 26, 2009 in Japan.

Contents

[edit] Gameplay

Angel is using her "Reppun Kamui" attack against Billy Kane.

KOF 2002 discards the 4-on-4 "Striker Match" format used in the previous three games in the series and returns to the 3-on-3 Battle format originally used in the series up until KOF '98.

The game also revamps the Power Gauge system into a format similar to the one used in KOF '98. Like previous games in the series, the Power Gauge is filled as the player attacks the opponent or performs Special Moves during battle. The number of Power Gauges the player can stock up increases by one with each member of the team, with the first member of the team being able to stock up to three Power Gauges, while the third member can stock up to five. A single Power Gauge stock can be used to perform a Counterattack and Evasion technique while guarding an opponent's attack, use a Super Special Move, or initiate the MAX Activation state.

During MAX Activation, the player's offensive and defensive strength is increased for a short period and can cancel any attack into another. At this state, a Super Special Move can be used without consuming a Power Gauge stock. There are also MAX Super Special Moves, which are Super moves that can only be performed during MAX Activation with one Power Gauge stock, and MAX2 moves that require two stocks.

[edit] Characters

Like KOF '98, the game has no storyline (with the NESTS story arc having concluded in the previous game in the series, KOF 2001) and is instead a "Dream Match" featuring characters from all the previous games in the series. In addition to the recurring teams from the series (including the original Japan Team), the game also features a series of teams representing each of the previous KOF games from KOF '96 to KOF 2001. Omega Rugal returns as the final boss as well. However not all the characters from the previous games are featured, and series' regulars such as King and Shingo Yabuki were absent from the Neo Geo version for the first time since their first appearance. The Dreamcast version of the game featured King and Shingo, while the PlayStation 2 and Xbox versions included them as well added three additional characters from SNK vs. Capcom: SVC Chaos (Geese Howard, Goenitz, and Orochi Iori). A number of the characters have been redrawn, most notably the KOF '98 team.

KOF '97 Team

KOF '98 Team

KOF '99 Team

KOF 2000 Team

KOF 2001 Team

Boss

Orochi Team

Alternate

Console Exclusives


[edit] Unlimited Match

The Unlimited Match version of the game features additional characters and changes to the team roster, with the number of default teams now increased up to 18 (including the regular and alternate versions of the Orochi Team) and new stages and artwork have been added. All of the characters featured in the series between KOF '99 and KOF 2002 are included with the exception of K9999 (a character conceived as a pastiche of Tetsuo Shima from the manga Akira). A new character called Nameless (ネームレス?) (codenamed Ж´ (ジェープライム)?, pronounced "Zhe Prime")) has been designed to take his place in the game and features most of K9999's special techniques with an added touch. The game has 66 characters in total: 44 characters from KOF 2002 (including Nameless), 16 characters from the NESTS arc (including King and Shingo), and 6 hidden characters, including additional characters from previous console versions with the exception of Orochi Iori. During its release week, the game sold 19,000 copies in Japan.[2] In the issue 114 from Arcadia, it was featured at 9th in the Top Ten of video games.[3] The Unlimited Match version of the game will be released in Summer 2010 on Xbox Live Arcade.

Unlimited Match Exclusives

Unlimited Match Bosses

Unlimited Match Secret Characters

[edit] Team Switch-Ups

N.E.S.T.S. Team

  • Kula Diamond
  • Foxy
  • Angel

Women Fighters Team

  • King
  • Mai Shiranui
  • Kasumi Todoh

Jhun Team

  • Jhun Hoon
  • Lin
  • Shingo Yabuki

Psycho Soldier Team

  • Athena Asamiya
  • Sie Kensou
  • Bao

Masters Team

  • Heidern
  • Takuma Sakazaki
  • Chin Gentsai

Pretty Girl Fighters Team

  • Li Xiangfei
  • Hinako Shijo
  • May Lee

Art of Fighting Team

  • Ryo Sakazaki
  • Robert Garcia
  • Yuri Sakazaki

Kyo Clone Team

  • Kusanagi
  • Kyo-1
  • Kyo-2

[edit] References

  1. ^ Gantayat, Anoop. "SNK Playmore Details Xbox Live Arcade Plans". andriasang - Gaming News from Japan. http://www.andriasang.com/e/blog/2009/12/07/snk_xla_plans/. Retrieved December 7, 2009. 
  2. ^ Magrino, Tom (2009-03-06). "Big in Japan Feb. 23-Mar. 2: Yakuza 3 bloodies PS3 rivals". GameSpot. http://www.gamespot.com/news/6205765.html. Retrieved 2009-03-12. 
  3. ^ "Arcadia's Top 10 Video Game List" (in Japanese). Arcadia (114). November 2009. 

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