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The King of Fighters '98
The King of Fighters 98 - poster.jpg
Neo-Geo CD cover for The King of Fighters '98.
Developer(s) SNK
Publisher(s) SNK
Platform(s) Arcade, Neo Geo, Neo-Geo CD, PlayStation, Dreamcast, PlayStation 2, Xbox 360 (XBLA)
Release date(s) Arcade
JP July 23, 1998
Neo Geo
JP September 23, 1998
Neo-Geo CD
JP December 23, 1998
PlayStation
JP March 25, 1999
Dreamcast
JP June 24, 1999
NA September 9, 1999
Genre(s) Versus Fighting
Mode(s) Team Battle; Up to 2 players simultaneously
Input methods 8-way Joystick, 4 Buttons
Cabinet Upright
Arcade system Neo Geo

The King of Fighters '98 (commonly abbreviated as KOF '98) is a 1998 fighting game released by SNK released for the Neo Geo arcade and home console. It is the fifth game in The King of Fighters series. This installment was advertised by SNK as a "special edition" of the series, as it featured most of the characters who appeared in the previous games (from KOF '94 to '97), regardless of whether the character was killed off in the series' ongoing storyline (which would resumed in the following game in the series with a new story arc).

Ports of KOF' 98 were released for the Neo-Geo CD and the PlayStation. A Dreamcast version also released titled The King of Fighters: Dream Match 1999, which featured much of the stages remade in 3D. The game was also remade for the PlayStation 2 under the name of The King of Fighters '98: Ultimate Match which expanded the number of playable characters.

As KOF '98 did not feature a storyline, the SNK staff took this oportunity to add Rugal (who died in KOF '95) as well as various alternate versions from various characters to the game. KOF '98 has been commonly praised by several video game publications as the best KOF from the series due to its graphics and gameplay. Ultimate Match, however, was criticized for how similar it is to KOF '98.

Contents

[edit] Gameplay

The gameplay does not differ much from the previous game, KOF '97. Like in KOF '97, the player has a choice between two playing styles: Advance and Extra, with a few slight modifications to Advance mode (unlike in KOF '97, the character will resume to normal if the player performs a Super Special Move in MAX state). This time when one character loses a round, the losing team is giving a handicap in its favor. In Advance mode, this means that the player's stock capacity for Power Gauges is increased by one. In Extra mode, the time it takes to charge one's power gauge to maximum level is shortened.[1]

[edit] Characters

All the regular characters from the previous game returned, along with several characters from preceding installments such as Mature and Vice, Iori's teammates from KOF '96, the American Sports Team (Heavy D!, Lucky Glauber, and Brian Battler) from KOF '94, and the Old Men Team composed of Heidern, Takuma Sakazaki, and Saisyu Kusanagi, all characters whose last appearances were in KOF '95. Rugal Bernstein from KOF '94 also returned as a Team Edit character, with his alter-ego Omega Rugal (the cyborg version of Rugal from KOF '95) serving as the game's final boss in the single player mode. Shingo Yabuki (who originally appeared in KOF '97) continues as a Team Edit characters, but also appears as a mid-boss character during the arcade mode. Additionally, the characters of Kyo Kusanagi, Terry Bogard, Andy Bogard, Joe Higashi, Ryo Sakazaki, Yuri Sakazaki and Robert Garcia are playable with movesets from previous titles from KOF while the alternate ones from Mai Shiranui and Billy Kane are from Real Bout Fatal Fury 2: The Newcomers movesets.[1]

[edit] Development

In The King of Fighters '96, several moves from Kyo Kusanagi were changed in order to adapt him to the new game system. However, the original moveset was still popular between gamers and as such, an alternative version from Kyo was added to The King of Fighters '97.[2] The introduction of this version was noted to be "a hit" within gamers, the staff kept adding new alternative versions of other characters in KOF '98.[3] Since this game did not have a storyline, the SNK staff decided to return Rugal Bernstein as the boss character noting that "he's the only character who truly represents the ultimate KOF boss." Additionally some of his special moves were redesigned, which the staff found to have made him the strongest version from Rugal as well as one of their favorites.[4]

[edit] Reception

During its release week, the Dreamcast port of the game sold 58,354 copies in Japan. As of 2004, the sales increased to 104,049.[5] GameRankings gave the Dreamcast port from KOF '98 a 70.76% based on a total of 19 reviews.[6] Various reviewers from video games have commented on KOF '98. While reviewing the compilation The King of Fighters: The Orochi Saga, Matt Edwards from Eurogamer noted KOF '98 to be the most enjoyable game from the collection as well as the most famous game from the series "that really made people stand up and take an interest in the series. We'd disagree in favour of some of the later games, but for its time KOF '98 a reasonably well balanced for a 2D fighter. And there's no denying it was a blast."[7] The game also received praise by 1UP.com writer Richard Li who found it to be the most balance game from the KOF series due to the fact it improved the game mechanics from the previous titles.[8] Jeremy Dunham from IGN gave the game a 8.4, praising, apart from the gameplay and characters, the graphics, the music as well as the backgrounds design added for the Dreamcast version. However, he was disappointed with the lack of story in the game, noting the ones from previous games to be very entertaining.[9] GameSpot's Jeff Gerstmann found it to be one of the best 2D fighting games, noting that although new players may find it hard to play due to the difficulty in executing various special moves and how difficult the opponent AI is.[10] Although Andy Chien from Gaming Age found that the Dreamcast port from the game was well done since it does not have the disadvantages that it had in other consoles, he noted it "could have been a lot better." He also found that the game had a bug when he tried to perform a special move from Mai Shiranui, which unlike the other ports, is very inconsistent.[11]

[edit] Versions

[edit] Original

KOF '98 was originally released for arcades on July 23, 1998.[1] It was ported to the Neo Geo AES on September 23, 1998, the Neo Geo CD on December 23, 1998 and the PlayStation on March 25, 1999. The PlayStation version was published in North America and the PAL region by Agetec, becoming the first PlayStation installment in the series to be released outside Japan since The King of Fighters '95. A Dreamcast version was also released on June 24, 1999 under the changed title The King of Fighters: Dream Match 1999, reflecting the year the version was released.[12] This game was released in North America on September 30, 1999.[13] The game is also included in The King of Fighters Collection: Orochi Saga compilation released in North America and the PAL region for the PlayStation 2, PlayStation Portable and Wii (the game was not included in the Japanese Orochi Hen compilation).[14]

[edit] Ultimate Match

KOF '98 was later remade under the title of The King of Fighters '98: Ultimate Match in 2008, ten years after the original game's release. It was released in Japan as an arcade game for the Taito Type X hardware on March 2008, with the PlayStation 2 port released on June 26 of the same year. It was also published on the "NeoGeo Online Collection The Best" on June 18, 2008. The game was released in North America by Ignition Entertainment on March 3, 2009.[15] In the European Union it was released on June 10, 2009.[16]

Ultimate Match includes additional characters not featured in the original version of the game, such as Eiji Kisaragi from KOF '95, along with Kasumi Todoh and the Boss Team (composed of Geese Howard, Wolfgang Krauser, and Mr. Big) from KOF '96, as well as the boss characters Goenitz and Orochi, essentially including all the characters featured in the KOF series prior to KOF '98. EX versions of certain characters not featured in the original version were added including King with her Art of Fighting 2 moveset, Ryuji Yamazaki and Blue Mary with their Real Bout Fatal Fury 2: The Newcomers movesets. The Orochi versions from Leona and Iori Yagami are also playable, and both also appear as mid-bosses in the arcade mode. New stages were added to game such as China and Hong Kong to show appreciation for KOF's high popularity in such regions.[17]

A third fighting style is also introduced in addition to Advance and Extra, dubbed "Ultimate" mode. Ultimate mode is a customizable style that allows the player to choose between features from Advance or Extra mode, such as which kind of power gauge to use. It also includes a 'Neo Geo' mode, which is a direct port of the original Neo Geo console version.

GameRankings gave the game a 76.50% based on a total of 12 reviews.[18] With 10 reviews, Metacritic gave it a 72.[19] Various publications for video games and other media have commented on Ultimate Match with IGN writer Ryan Clements giving it a 7.8, saying that probably this game should only be recommended to fans from The King of Fighters due to how old are its graphics as well as the little balance it has with 60 characters being playable.[20] James Mielke from 1UP.com complained on how the game is very similar to KOF '98, but found the controls to be comfortable and intuitive for any fans from 2D-fighting games.[21] However, Heath Hooker from GameZone found that the gameplay and sound from the game make it up for the graphics even though there is not much difference between KOF '98 and KOF '98: Ultimate Match.[22] Ben Dutka from PSXextreme.com agreed with Hooker noting that it is KOF '98 with "a few nice gameplay tweaks that make the complexity really stand out."[23]

[edit] References

  1. ^ a b c "The King of Fighters '98 official profile". King of Fighters 10th Anniversary Official Website. http://kofaniv.snkplaymore.co.jp/english/history/history.php?num=kof98. Retrieved 2009-06-09. 
  2. ^ "94 Kyo official profile". King of Fighters 10th Anniversary Official Website. http://kofaniv.snkplaymore.co.jp/english/character/index.php?num=94ver-kyo. Retrieved 2009-03-14. 
  3. ^ "95 Kyo official profile". King of Fighters 10th Anniversary Official Website. http://kofaniv.snkplaymore.co.jp/english/character/index.php?num=95ver-kyo. Retrieved 2009-03-14. 
  4. ^ "Omega Rugal official profile". King of Fighters 10th Anniversary Official Website. http://kofaniv.snkplaymore.co.jp/english/character/index.php?num=omega. Retrieved 2009-06-08. 
  5. ^ "Sega Dreamcast Japanese Ranking". Japan Game Charts. Archived from the original on July 14, 2009. http://www.webcitation.org/5iGWI40yc. Retrieved July 14, 2009. 
  6. ^ "Game Rankings: The King of Fighters: Dream Match 1999". GameRankings. http://www.gamerankings.com/dreamcast/197723-the-king-of-fighters-dream-match-1999/index.html. Retrieved 2009-06-08. 
  7. ^ Edwards, Matt (2008-12-10). "The King of Fighters: The Orochi Saga". Eurogamer. http://www.eurogamer.net/articles/the-king-of-fighters-the-orochi-saga-review. Retrieved 2009-06-09. 
  8. ^ Li, Richard (2008-12-16). "The King of Fighters: The Orochi Saga (PS2)". 1UP.com. http://www.1up.com/do/reviewPage?cId=3171910&p=2. Retrieved 2009-06-09. 
  9. ^ Dunham, Jeremy (1999-10-25). "IGN: The King of Fighters: Dream Match 1999 Review". IGN. http://dreamcast.ign.com/articles/161/161947p1.html. Retrieved 2009-06-08. 
  10. ^ Gerstmann, Jeff (1999-07-01). "GameSpot: The King of Fighters: Dream Match 1999 Review". GameSpot. http://www.gamespot.com/dreamcast/action/kingoffightersdreamm1999/review.html. Retrieved 2009-06-08. 
  11. ^ Chien, Andy (1999-07-07). "Gaming Age: The King of Fighters: Dream Match 1999 Review". Gaming Age. http://www.gaming-age.com/reviews/archive/old_reviews/dreamcast/kofdm99/. Retrieved 2009-06-08. 
  12. ^ "KOF'98" (in Japanese). SNK Playmore. http://game.snkplaymore.co.jp/consumer/title/kof98.php. Retrieved 2009-06-08. 
  13. ^ "KOF 1999 releases dates". Game Spot. http://www.gamespot.com/dreamcast/action/kingoffightersdreamm1999/similar.html?mode=versions. Retrieved 2009-06-10. 
  14. ^ "KOF Collection Orochi Releases dates". Game Spot. http://www.gamespot.com/ps2/action/thekingoffighterscollectiontheorochisaga/similar.html?mode=versions. Retrieved 2008-09-21. 
  15. ^ "The King of Fighters '98 Ultimate Match release dates". GameSpot. http://www.gamespot.com/ps2/action/thekingoffighters98ultimatematch/similar.html?mode=versions. Retrieved 2009-06-09. 
  16. ^ "The King of Fighters '98 Ultimate Match pal version" (in Italian). GameStop. http://www.gamestop.it/29809_815265835_Ps2_King_Of_Fighters_98_Ultimate_Match.aspx. Retrieved 2009-06-13. 
  17. ^ "「KOF'98UM」のデキはいかに? ネオジオ博士インタビュー" (in Japanese). GameSpot. 2007-09-25. http://japan.gamespot.com/ps2/news/story/0,3800075348,20356987,00.htm. Retrieved 2009-03-13. 
  18. ^ "Game Rankings: The King of Fighters '98 Ultimate Match (PS2)". GameRankings. http://www.gamerankings.com/ps2/935218-the-king-of-fighters-98-ultimate-match/index.html. Retrieved 2009-06-08. 
  19. ^ "Metacritic: The King of Fighters '98 Ultimate Match". Metacritic. http://www.metacritic.com/games/platforms/ps2/kingoffighters98ultimatematch?q=King. Retrieved 2009-06-08. 
  20. ^ Clements, Ryan (2009-03-06). "IGN: The King of Fighters '98 Ultimate Match Review". IGN. http://ps2.ign.com/articles/960/960188p1.html. Retrieved 2009-06-08. 
  21. ^ Mielke, James (2009-01-27). "1UP.com: The King of Fighters '98 Ultimate Match Review". 1UP.com. http://www.1up.com/do/reviewPage?cId=3172488&p=2. Retrieved 2009-06-08. 
  22. ^ Hooker, Heather (2009-03-11). "GameZone: The King of Fighters '98 Ultimate Match Review". GameZone. http://ps2.gamezone.com/gzreviews/r36456.htm. Retrieved 2009-06-08. 
  23. ^ Dutka, Ben (2009-04-08). "PSXextreme.com: The King of Fighters '98 Ultimate Match Review". PSXextreme.com. http://www.psxextreme.com/ps2-reviews/643.html. Retrieved 2009-06-10. 

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