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[edit] What's mess about the MASSIVELY prefixFirst they talk about more that 200 users that must meet but it's say "can be lower". For a technicism the amount of concurrent player are limited, no matter if u want sex "server" allow thousand of player at once, the true is that only a limited number are concurrent in a specific node, usually separating player groups in different area or simply hiding (ghosting) some user of another. For example WOW :you can put all users of a server in a same place and take a "big photo of all the members"?.. no, you cannot!. There are a impose limit for it. You could say, Massively is more a allegory rather a qualitative measure, so MMOG is different to MOG just for the "uber" amount of users, a subjetivism impose by every game. So in the same way, a game can call themself a "Ultra/Mega/Global/Worldwide/Universal massively multiplayer online game". May be we will need a more specific explanation and difference about MMOG vs MOG.
Yes it is somewhat allegorical. But it's an important distinction I think, at least to gameplay. There is a fundamental degree of "freedom" that is lost in an entirely instanced game with no persistent world. —Preceding unsigned comment added by 71.231.122.170 (talk) 20:53, 9 October 2007 (UTC) [edit] Article Duplication?Isn't the article MMORPG exactly the same thing? Grunners 05:03, 15 Dec 2004 (UTC)
[edit] Rewrite of First & Last Paragraph of IntroPlease eval the changes I made to give more context to the first paragraphs of the intro (where Air Warrior and MUDs felt wrong to have been omitted), and to acknowledge the recent penetration of Halo and Halo II and Xbox Live in the last paragraph. I did not alter any of the downstream text to make it all flow more as a whole, since I wanted to get feedback on these changes first before doing any additional edits to unify the piece. If the changes I made look good we should discuss what (if any) additional edits should go in the sub-sections. Coll7 22:25, 10 July 2005 (UTC)
re: First paragraph. Many of these games are not actually video games. Many are text based, and contain no video. —Preceding unsigned comment added by 68.186.21.208 (talk) 04:17, 31 July 2008 (UTC) [edit] Marge of Overview and History SectionsOverview was predominantly a history section, but the History section at the bottom duplicated much of its content. I renamed the top section Overview and History, merged the two sections and tried to edit it to eliminate duplication, lose nothing else and have the whole thing flow. Please comment, edit etc. Coll7 19:34, 22 September 2005 (UTC) [edit] Reference_desk/Science#How_much_virtual_space_exists_in_persistent_worldsWikipedia:Reference_desk/Science#How_much_virtual_space_exists_in_persistent_worlds? Please comment, ∴ here…♠ 16:35, 20 October 2005 (UTC) [edit] Massively multiplayer sports management games?I was looking for info on a type of game that isn't mentioned here, where players manage a sports team against hundreds or thousands of other human players. I don't know if there is a name for it or anything, but examples would be like Hattrick or What If Sports. Recury 00:14, 9 July 2006 (UTC)
[edit] Massively multiplayer collaborative art "game"?What about browser based massively multiplayer real-time art projects such as seen at http://www.thebroth.com - should a new category be made for these? I am not sure whether there are many projects like TheBroth, but it sure is BBMM and it sure is fun - but is it a "game"? Should we call these BBMMCOA, browser based massively multiplayer collaborative online art, or just MMOA or BBMMOA ? Wyxel 03:01, 15 August 2006 (UTC) In fact I have since changed my mind about this - I propose we call these things just MMCAP: Massively multiplayer collaborative art projects. Wyxel 08:48, 17 August 2006 (UTC) Ok, no responses... I'll now be bold and make a mention of BBMMCAP in the actual MMOG article. Wyxel 09:13, 23 August 2006 (UTC)
[edit] Research on MMOGsHow about adding a section on research on MMOGs? I've just written entries for T.L. Taylor and Lisbeth Klastrup, two scholars who have done work on Everquest and World of Warcraft. There's a lot of other research also going on in this area now, Taylor and Klastrup are just two of many. Should a section on academic work in the field be a section of this entry or its own entry? Lijil 09:50, 7 September 2006 (UTC) I think the kind of research you're talking about *may* only be applicable to MMORPGs, and there's a research section over there, though it definitely needs work. --Beefnut 21:15, 7 September 2006 (UTC) [edit] Edited MMOFPS sectionEdited out some misleading phrasing in the MMOFPS section. Huxley and Face of Mankind do not qualify as "popular" ecamples of the genre, as Huxley isn't even released yet, and FoM has so few players as to nearly be considered non-notable by Wikipedia standard. --72.35.146.211 20:18, 23 September 2006 (UTC) [edit] Warrock?I'm not gonna edit the page, but warrock is only a multiplayer game. It is in no way massively multiplayer. However if the criteria of this page is for an non-persistent world with less than 64 players on "player created" servers then by all means it's an MMO. I'm just saying, that someone might want to take this into consideration as it might have been spam by someone who liked warrock. 69.221.239.2 04:04, 6 March 2007 (UTC) [edit] Added back in typesI added back in the section about the different types of MMOs as someone blanked the section without discussing it first. Greeves (talk • contribs) 15:22, 2 February 2007 (UTC)
[edit] Vanguard CaptionThe Game is out think its safe to remove that. [edit] External LinksIts just me or the external links section ins't following the WP:EL? Antonio Carlos Porto 02:13, 12 February 2007 (UTC) [edit] Habitat buy Lucasfilm was the first graphical MMOHabitat was the first graphical MMO. "The first graphical online virtual world that supported lots of players at once -- more than 16 -- was Habitat, and that was the mid-eighties," says Raph Koster, the chief creative officer at Sony Online Entertainment. Some of the Plato graphic online RPGs supported more than 16 players, back in the 1970s. See avatar, oubliette, moria, drygulch, etc. —Preceding unsigned comment added by 70.122.21.186 (talk) 11:46, 19 November 2007 (UTC) Also, shouldn't Furcadia be mentioned in the MMOSG section? —Preceding unsigned comment added by 70.122.21.186 (talk) 11:48, 19 November 2007 (UTC) [edit] Massively?[edit] GrammarHi, since I'm not a native English speaker, I'm somehow confused by the lemma. "Massively" is an adverb("...except for nouns..."). But, here it refers to a noun: multiplayer, doesn't it? Shouldn't it be just massive then? --Geri, 18:23, 26 February 2007 (UTC)
[edit] Number of players to become massively multiplayer game ?Hi, i search information of the level number of player to have a massively multiplayer game. On this wikipage is 200 players and i find 128 on an other website (sorry the links is in french [1]). Luciole2013 05:08, 4 June 2007 (UTC) Another link research paper on these subject [2]. Luciole2013 07:37, 5 June 2007 (UTC) It's really up to personal opinion. Massively Multiplayer is a general term. It's silly to set a specific limit. 100+ on the same server might be MMG, or might not, depending on the size of the game itself. 200 is, however, a nice round number. Dirt Tyrant (talk) 03:47, 13 December 2007 (UTC) [edit] New categoryI created the category Category:Massively multiplayer online turn-based strategy games. Go ahead and fill it with games if you want to. SharkD 20:24, 21 April 2007 (UTC) [edit] MMODGWould Stepmania Online and Flash Flash Revolution count as MMODGs? 203.214.53.239 09:56, 3 June 2007 (UTC)
[edit] MMOCC/IMCEI think we should include MMOCC/IMCEs, such as Habbo Hotel, Coke Music, Fake Town. We should also include developing MMOCCs, such as Lime City, Blix City, Soku City, etc. Kapt'n S 12:29, 15 June 2007 (UTC) [edit] Massive Multiplayer Online Rhythm Games?The article mentions O2Jam as a MMODG, but it is more akin to BeatMania. And Audition is played with the keyboard, not with feet. What's more, online music video games has been emerging recently (R2Beat, DJMax, etc.). So I think they should be better classified as Massive Multiplayer Online Rhythm Games. Though DANCE! actually self labels as a MMODG[1]. --Kakurady 15:49, 31 July 2007 (UTC) I don't think that label these music games as "dance games" appropriate, despite the developers label it. some developers actually creates "new genres" for their new game, but it's actually nothing new. So I think these games should be labeled as "rhythm" games, not dance games or music games.218.254.40.17 10:26, 11 August 2007 (UTC) [edit] Online Manager Games / Tycoon GamesAren't MMOMG and MMOTG the same thing? --Kakurady 15:50, 3 October 2007 (UTC)
[edit] MMOs are not only computer games.Reading this article makes it sound as if MMOs are only computer games. But they are also console games. Everquest Online Adventures is a PS2 MMORPG. FFXI is an MMORPG that can be played on a ps2. Many many other games are also MMOs and console games. War Hawk is a PS3 online-only game. This article inaccurately doesn't depict MMOs as being on console systems also. Somebody needs to go through the article and edit it so that it shows accurate representation of the fact that they can (and are) both computer and console games. --Mofuggin bob (talk) 09:24, 19 November 2007 (UTC) This is true! We might want to add an article on non-computer MMORPGs as well, such as Everquest, FFXI, etc. I'd be happy to edit but if anyone feels like a new section is needed, the ball's in your court Dirt Tyrant (talk) 03:49, 13 December 2007 (UTC) I've edited out the word 'computer' where I can. I'm sure it pops up in places where I did not catch it, though. 76.254.123.16 (talk) 23:16, 27 January 2008 (UTC) [edit] "Eternal Lands" not really relevant?It seems to me that the picture of Eternal Lands as the lead-off to the article doesn't make sense because Eternal Lands isn't notable in the way that many other MMORPGS are, and the image doesn't have any special characteristics. 141.157.22.62 (talk) 03:19, 22 December 2007 (UTC) [edit] MMOBBG not definedThe article uses the term MMOBBG, but does not define it. ZargonDDG (talk) 23:20, 22 February 2008 (UTC) [edit] BBMMOThere is no definition for the new term BBMMO: "Browser Based MMO". This referes to the MMO's that are played directly from the browsers. Games like Travian, O-game etc. falls under that category. Johny Iversen (talk) 10:46, 11 March 2008 (UTC) Actually I believe there was an effort to remove the word computer from all these sections such that mmo refers to all platforms. Putting BB in front doesn't add anything really. 69.221.252.96 (talk) 19:55, 26 April 2009 (UTC) [edit] Article ImageLet's replace the picture of the "Ragnarok" logo with something that actually visually depicts an MMO, perhaps a large gathering of online avatars, vehicles, ships, etc, engaged in battle. 74.12.80.85 (talk) 00:51, 7 April 2008 (UTC) How's this? --Flightsoffancy (talk) 20:29, 2 June 2008 (UTC) [edit] GenerationsI have heard that conan and WAR are going to be third gen MMO games, is this ture, does anyone have definitions as to what are first and second gen, i write up that wouyld be interesting if anyone can do the research Sams37 (talk) 00:11, 1 May 2008 (UTC) [edit] WW2 OnlineWW2 Online is very detailed, thus why I added it to the Simulations. Explanation here: World_War_II_Online#Damage_model. After Cretog8 made a comment, I tried a more logical description. —Preceding unsigned comment added by Flightsoffancy (talk • contribs) 20:33, 2 June 2008 (UTC) [edit] TibiaME not the first mobile MMOI believe Dwango's Samurai Romanesque was the first mobile MMO back in 2000 on NTTDoCoMo's network - it could accommodate several thousand players at once. There used to be some reviews around for it but they seem to have disappeared, however there is an IEEE journal article about it from 2003 at least here: http://www.wirelessgamingreview.com/reviews/samurai021402.php - the quote from Justin Hall's review (no longer available) on ShiftedLibrarian shows it to have been released in 2001: http://www.theshiftedlibrarian.com/2002/02/20.html
Okay, I made the edit plus the IEEE citation. Apolaine (talk) 13:34, 5 September 2008 (UTC) [edit] Image copyright problem with Image:Shattered Galaxy screenshot.jpgThe image Image:Shattered Galaxy screenshot.jpg is used in this article under a claim of fair use, but it does not have an adequate explanation for why it meets the requirements for such images when used here. In particular, for each page the image is used on, it must have an explanation linking to that page which explains why it needs to be used on that page. Please check
This is an automated notice by FairuseBot. For assistance on the image use policy, see Wikipedia:Media copyright questions. --22:33, 30 October 2008 (UTC) [edit] Massively Multiplayer Online Virtual Sex GameThe term 'Massively Multiplayer Online Virtual Sex Game' (it's linked in the Adult video game article) redirects here, but there is no reference to the genre. Perhaps another section could be added under the types? 66.191.19.68 (talk) 18:41, 4 December 2008 (UTC) [edit] TypesThe types section descends into idiocy after the first few categories. People are just cobbling words onto Massively Multiplayer Online and sitting back all proud. The articles a joke. 81.157.40.121 (talk) 03:10, 26 December 2008 (UTC)
[edit] Advertisment?The section titled "MMO text-based game" reads like an advertisement to me. Maybe some one could fix it? —Preceding unsigned comment added by 68.106.40.221 (talk) 20:52, 23 May 2009 (UTC) [edit] MMOFPS TermThe description and definition of the term "MMOFPS" is biased and is not a fact. As a matter of fact, nowhere in anything legal or governmental based is the term MMOFPS defined. The term argues that for an FPS to be massive, and to be a MMOFPS, it must be many players interacting in one main world, not just a room of 10 or 20 people playing against eachother. Most FPS are massive not because you can interact with everyone at the same time, but because you can interact with anyone you want. Just because there is a limit of people you can interact with at one point in time does not make it 'unmassive'. There is no minimum for massive or not massive written anywhere. An FPS can have 1,000+ people on it at once, just not all playing in the same room. Saying that an FPS is not MMO because it is only based on 10 or 20 people is quite like me saying something along the lines of the opposite, that WoW isn't an MMO because people are separated in servers and channels. 209.107.217.23 (talk) 01:05, 13 September 2009 (UTC)
i might put in a word here: to my knowledge, the only true 'MMOFPS' achieved so far is Planetside, by SoE. it is/was (the game is aged, and in major decline when i last played) a persistant world in which around 400 people maximum could all take part in a battle over a continent, usually centered around bases, and furthermore mostly around key bases needed to advance across the continent (though black ops runs to non-frontline bases were also common, and a hell of a lot of fun if i do say so myself). the only other possible example of this i could think of is Tabula Rasa, by PlayNC, which was shut down for various reasons. -coughAioncough-. However, tabula rasa was (imho) an RPG with FPS characteristics, rather than an entire FPS. baaaasically, what i'm trying to say is, perhaps it's not legally defined because there havent even been a handful created yet. WoW is an MMO because, even though people are separated into servers, there are still several thousand people capable of being online at any given time (and usually in the latest city or trade hub. three cheers for lagforge, lagrimmar, and lagaran.) furthermore, it's a persistant world, something FPSes that use individual servers (a la EA's Battlefield series, or <whoever the hell>'s Call of Duty series.) notably lack. if you REALLY wanted to get technical and say it must be an undivided, persistant world, then to my knowledge EVE online would be the only MMO in existence today (persistant and, excepting test servers, unified). thus, you need a little flexibility in the terms. HOWEVER, there is a line that halo, CoD, BF, and their ilk are on the other side of. no second M for you guys. ^_^ hope i helped! Tryntu, Ekian, Masterof(my)mind(2), aaand the usual:--143.60.134.95 (talk) 11:07, 11 December 2009 (UTC) [edit] MAJOR cleanup required -- IMHO :-)This page, in my opinion, is in need of major overhaul. I would be happy to do this myself, but one of the main problems is that it is so jargon-y that someone uninitiated (such as I) can't make headway. I would be happy to work with someone -- I'd do grammar and structure, and s/he could do content, including rephrasing large parts into layman's terms -- but I can't do it on my own, because I don't know if my "corrections" would be in error and corrupt the meanings. Post on my user talk page if you're interested. Joshua McGee (talk) 04:48, 10 December 2009 (UTC) | ||||||||||
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