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[edit] Irrelevantthe entire examples section may have led to have interesting reading, but is completely irrelevant and should be removed imho. —Preceding unsigned comment added by 82.41.135.70 (talk • contribs) 20:46, 23 November 2008 [edit] PromotionSo that this article doesn't promote any specific products, and to make the description more generic (so that this page won't need to be updated when the mentioned products go out of style), I suggest that we remove the product names from this article. I am happy to do it, I just wanted to know if anybody cared. —Preceding unsigned comment added by Kookiepus (talk • contribs) 02:21, 30 March 2005 [edit] Upward is Backward, Downward is ForwardAfter conducting some research into the matter, it appears that Downward Compatibility actually means Forward Compatibility. Refer to the following Sun documents for examples of this usage. http://java.sun.com/javase/compatibility_j2se1.4.1.html Here is an excerpt. "The Java 2 SDK, v1.4.1 is upwards binary-compatible with Java 2 SDK, v1.4.0 except for the incompatibilities listed below. This means that, except for the noted incompatibilities, class files built with version 1.4.0 compilers will run correctly in the Java 2 SDK, v1.4.1." Sun's documents always refer to the earlier versions as the "upward" versions; hence, in the sense of compatibility, "upward" is "backward" and "downward" is "forward". Suggest changing the redirects appropriately. [edit] Google says otherwise.... upward = forward and downward = backwardPlug _"backward compatible" "downward compatible"_ into Google and you will see what I mean. Also, I didn't check the other languages, but the Japanese entry for backward is "kai" which corresponds to downward. Likewise, the Japanese entry for forward is "joi" which corresponds to upward. Either way, this needs to be clarified and unified across languages. Kylethewright (talk) 18:22, 14 December 2007 (UTC) [edit] Difference between 1+3?Is there any material difference between meaning 1 and meaning 3? (or meaning 2, for that matter) --Dtcdthingy 16:00, 24 July 2005 (UTC) [edit] Native and EmulatedI think this article should point out the difference between native and emulated backwards compatibility. For example the XBOX 360 uses emulated backwards compatibility while the Playsation 360 supposedly is natively backwards compatible. On a further note on that the extent of backwards compatibility should be covered in the main article. In some of the examples, the indicated system provides full (software and hardware) backwards compatibility, but some only provide software backwards compatibility as the hardward lacks all the features that the original hardware possesed (ie. Playstation 3 controllers lack rumble functionality) Has a grammarian read this?? Hopiakuta 22:43, 20 July 2006 (UTC) [edit] Master System and Game Gear
Does this actually count as backwards compatibility? I don't think of the Game Gear as a successor to the Master System. After all, weren't they roughly technologically equivalent? From what I remember, the versions of games released for each were the same, or at least very similar. I suppose you could say that the Game Gear was a successor in that it was a much more compact version of the Master System, but I still think this is just compatibility (I'd call it 'sideways compatibility', but that's probably a bit redundant). — TheJames 15:33, 20 November 2006 (UTC) [edit] ColecoVision and Intellivision
OK, I'm not particularly familiar with either of those systems, but since neither were manufactured by Atari, could they really be said to have a 'direct historical ancestral relationship'? — TheJames 15:33, 20 November 2006 (UTC) [edit] Funny stuffWhen I searched for "aidepikiw" in Google I got this article as the first result! --WikiSlasher 14:34, 3 April 2007 (UTC) [edit] Hysterical raisinsAdded section on hysterical raisins here, to fix a link that once existed to hysterical raisins, which was since deleted. It feels a little out of place, though: I wouldn't argue a revert, or at least a better rewording. —The preceding unsigned comment was added by DewiMorgan (talk • contribs) 22:16, 14 May 2007 (UTC). [edit] The words Client and Server should be removedThe words 'client' and 'server' in their normal IT usage are not relevant here, or at best confusing). People, like me, can be misled into thinking that backward compatability is only applicable in a client-server environment (eg. client = browser, server = webserver) which is clearly not true.
[edit] Backward compatibility vs emulationSo someone had edited my contribution saying that this article does not deal with emulation--that's fine. But what perplexes me is that he kept Mac OS X's thing but deleted Wine. Seems completely backwards to me. Plus it might be put into question weather or not DOSBox should be counted here; even though it emulates a 486 PC and has the possibility of emulating operating systems other than the built-in one, most people simply use it to run DOS games; especially on Windows NT where the DOS subsystem is unable to run most games. For now, I'm just leaving the Windows NT subsystems and Wine notes, both of them are designed to simulate the ABIs of other systems without emulating any hardware (or even an operating system). --Mike 22:56, 12 October 2007 (UTC)
[edit] x86
It strikes me that this doesn't represent backwards compatibility at all. The fact that x64 processors natively support x86, sure... but the fact is all x86 processors are just that, x86 processors. It's not 'backwards compatibility', it's the same instruction set. -Rushyo Talk 17:34, 4 September 2008 (UTC) [edit] "Backward compatibility" of applicationsThe notion of backward compatibility of an application with regard to its ability to save a file in v1 format is confusing, and contradicts the definition at the beginning of the article. Backward compatibility should not be confused with an application's supporting two different versions of a certain format. An application can support two more or less different versions of a file format, or even two totally unrelated file formats, by implementing the two format specifications separately. This has nothing to do with backward compatibility. The use of the term "backward compatibility" should be limited to the cases where **any** v2 implementation (not just one specific software product) is able to **read** a v1 file essentially without being aware that it is a v1 file (or, anyway, without doing anything special or without having to first determine the version of the file). The point of backward compatibility is that any **consumer** implementations of the v2 specification can be widely deployed without any risk. (Forward compatibility, on the other hand, ensures that any **producer** implementations of the v2 specification can be widely deployed without any risk.) If an application is able to write both a v1 file and a v2 file, this just means that the application implements both versions of the format specification as a producer, and not that the v2 specification is backward compatible. —Preceding unsigned comment added by 216.86.58.66 (talk) 19:53, 11 September 2009 (UTC) |
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