| advertise add site services publishers database health videos | ![]() | about toolbar stats live show health store more stuff JOIN/LOGIN |
Swarm| Buy Swarm Products on sale from imedmart.com imedmart.com | The Matrix Mind, Accelerated learning, Mental Mastery, Emotional... fitnessfortune.com | Swarm Interactive: About Swarm Interactive swarminteractive.com | Innate Intelligence, Universal Intelligence and how it relates to the... cafeoflifepikespeak.com |
Swarm intelligence (SI) describes the collective behavior of decentralized, self-organized systems, natural or artificial. The concept is employed in work on artificial intelligence. The expression was introduced by Gerardo Beni and Jing Wang in 1989, in the context of cellular robotic systems.[1] SI systems are typically made up of a population of simple agents or boids interacting locally with one another and with their environment. The agents follow very simple rules, and although there is no centralized control structure dictating how individual agents should behave, local, and to a certain degree random, interactions between such agents lead to the emergence of "intelligent" global behavior, unknown to the individual agents. Natural examples of SI include ant colonies, bird flocking, animal herding, bacterial growth, and fish schooling. The application of swarm principles to robots is called swarm robotics, while 'swarm intelligence' refers to the more general set of algorithms. 'Swarm prediction' has been used in the context of forecasting problems.
[edit] Example algorithms[edit] Ant Colony OptimizationAnt colony optimization (ACO) is a class of optimization algorithms modeled on the actions of an ant colony. ACO methods are useful in problems that need to find paths to goals. Artificial 'ants' - simulation agents - locate optimal solutions by moving through a parameter space representing all possible solutions. Real ants lay down pheromones directing each other to resources while exploring their environment. The simulated 'ants' similarly record their positions and the quality of their solutions, so that in later simulation iterations more ants locate better solutions.[2] One variation on this approach is the bees algorithm, which is more analogous to the foraging patterns of the honey bee. [edit] Particle Swarm OptimizationParticle swarm optimization (PSO) is a global optimization algorithm for dealing with problems in which a best solution can be represented as a point or surface in an n-dimensional space. Hypotheses are plotted in this space and seeded with an initial velocity, as well as a communication channel between the particles[3][4]. Particles then move through the solution space, and are evaluated according to some fitness criterion after each timestep. Over time, particles are accelerated towards those particles within their communication grouping which have better fitness values. The main advantage of such an approach over other global minimization strategies such as simulated annealing is that the large number of members that make up the particle swarm make the technique impressively resilient to the problem of local minima. [edit] Stochastic Diffusion SearchStochastic Diffusion Search (SDS) is an agent-based probabilistic global search and optimization technique best suited to problems where the objective function can be decomposed into multiple independent partial-functions. Each agent maintains a hypothesis which is iteratively tested by evaluating a randomly selected partial objective function parameterised by the agent's current hypothesis. In the standard version of SDS such partial function evaluations are binary, resulting in each agent becoming active or inactive. Information on hypotheses is diffused across the population via inter-agent communication. Unlike the stigmergic communication used in ACO, in SDS agents communicate hypotheses via a one-to-one communication strategy analogous to the tandem running procedure observed in some species of ant. A positive feedback mechanism ensures that, over time, a population of agents stabilise around the global-best solution. SDS is both an efficient and robust search and optimisation algorithm, which has been extensively mathematically described. [edit] ApplicationsSwarm Intelligence-based techniques can be used in a number of applications. The U.S. military is investigating swarm techniques for controlling unmanned vehicles. The European Space Agency is thinking about an orbital swarm for self assembly and interferometry. NASA is investigating the use of swarm technology for planetary mapping. A 1992 paper by M. Anthony Lewis and George A. Bekey[5] discusses the possibility of using swarm intelligence to control nanobots within the body for the purpose of killing cancer tumors. [edit] Crowd simulationArtists are using swarm technology as a means of creating complex interactive systems or simulating crowds. Tim Burton's Batman Returns was the first movie to make use of swarm technology for rendering, realistically depicting the movements of a group of bats using the Boids system. The Lord of the Rings film trilogy made use of similar technology, known as Massive, during battle scenes. Swarm technology is particularly attractive because it is cheap, robust, and simple. [edit] Ant-based routingThe use of Swarm Intelligence in Telecommunication Networks has also been researched, in the form of Ant Based Routing. This was pioneered separately by Dorigo et al. and Hewlett Packard in the mid-1990s, with a number of variations since. Basically this uses a probabilistic routing table rewarding/reinforcing the route successfully traversed by each "ant" (a small control packet) which flood the network. Reinforcement of the route in the forwards, reverse direction and both simultaneously have been researched: backwards reinforcement requires a symmetric network and couples the two directions together; forwards reinforcement rewards a route before the outcome is known (but then you pay for the cinema before you know how good the film is). As the system behaves stochastically and is therefore lacking repeatability, there are large hurdles to commercial deployment. Mobile media and new technologies have the potential to change the threshold for collective action due to swarm intelligence (Rheingold: 2002, P175). [edit] References in popular cultureSwarm intelligence-related concepts and references can be found throughout popular culture, frequently as some form of collective intelligence or group mind involving far more agents than used in current applications.
[edit] Notable researchers[edit] See also
[edit] References
Rhiengold, Howard (2002) Smart Mobs: The next social revolution, Perseus, Cambridge, Massachusetts
[edit] Bibliography
| |||||||||||||||||||||||||||||
| ↑ top of page ↑ | about thumbshots |