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Street Fighter Alpha 2, known as Street Fighter Zero 2 (ストリートファイターZERO 2) in Japan, Asia, South America and Spain, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is a sequel to the previous year's Street Fighter Alpha: Warriors' Dreams, which is itself a prequel to the Street Fighter II sub-series in terms of plot and setting.[2] The game featured a number of improvements over the original, such as new endings, stages, moves and gameplay systems.
[edit] GameplayStreet Fighter Alpha 2 retains most of the new features introduced in the original Street Fighter Alpha, such as the three-level Super Combo gauge, Alpha Counters, Air-Blocking and Fall Breaking. The main new feature in the game is the inclusion of the Custom Combo system (Original Combo in Japan), which replaces the Chain Combos from the first Alpha. If the Super Combo gauge is on Lv. 1 or above, the player can initiate a Custom Combo pressing two punch buttons and a kick simultaneously (or vice versa). The player can then perform any series of basic and special moves to create a Custom Combo until the Timer Gauge at the bottom of the screen runs out. The only characters that can still perform Chain Combos in the game are Guy and Gen, but only to a limited extent. Additionally, each character now has two Alpha Counters instead of just one: one that can be performed with a kick button and another with a punch button. The single-player mode, much like the original Street Fighter Alpha, consist of eight matches with computer-controlled opponents, including a fixed final opponent whose identity depends on the player's selected character. Each character also has a secret "rival" whom they can face during the course of the single-player mode after meeting certain requirements, in which then the rival will interrupt one of the player's regularly scheduled matches and exchange dialogue with the player's character. With Akuma now a regular character, a more powerful version of the character dubbed "Shin Akuma" replaces him as a secret opponent. Unlike Super Turbo and the original Alpha, Shin Akuma challenges the player before the player's final opponent, rather than as an alternate final boss. [edit] CharactersAll ten selectable characters from the original Alpha return, along with Bison, Akuma and Dan, who are now part of the immediate roster. The graphics for all of the returning characters' home stages, cut-scenes and endings have been completely redone. Five additional characters are featured as well, extending the selectable roster to 18. The new characters includes Zangief and Dhalsim from Street Fighter II; Gen from the original Street Fighter; Rolento from Final Fight; and Sakura, an all-new character, a schoolgirl who idolizes Ryu and emulates his techniques. Street Fighter Alpha 2 also features an alternate version of Chun-Li in her Street Fighter II outfit as a hidden character, as well as Shin Akuma, a more powerful version of Akuma who appears as a secret computer-controlled opponent in the single player mode. The US version of the arcade game also features three additional hidden characters who were not in the Japanese version: Evil Ryu, an alternate version of Ryu who uses the same power as Akuma; as well as extra versions of Zangief and Dhalsim who play like their counterparts from Street Fighter II': Champion Edition (including the omission of gameplay features such as super moves and air blocking). [edit] Versions[edit] ArcadeStreet Fighter Alpha 2 was released under the title of Street Fighter Zero 2 in Japan, Asia, South America and Spain. The American and European versions of Alpha 2 features three additional characters who were not in the Zero 2 versions: Evil Ryu and the EX versions of Zangief and Dhalsim. Capcom released a updated version of Zero 2 titled Street Fighter Zero 2 Alpha, which features all the additional characters from Alpha 2, as well as other changes to the game. In addition to Zangief and Dhalsim, Zero 2 Alpha also features EX versions of Ryu, Ken, Chun-Li, Sagat and Bison, all whom were characters from the original Street Fighter II': Champion Edition. Custom Combos are now executed by pressing a punch and kick button of the same strength simultaneously and now require half (1½ level) of the Super Combo gauge filled to perform them. Some of the characters have gained new moves such as Ryu's Shakunetsu Hadoken and Dhalsim's Yoga Tempest. Zero 2 Alpha also features a Survival Mode, as well as a 2-on-1 Dramatic Battle Mode similar to the hidden "Ryu and Ken vs. Bison mode" in the original Alpha. In the Japanese version of Zero 2 Alpha, Evil Ryu has different dialogue exchanges and a different ending from his regular counterpart. [edit] Ports
[edit] ReceptionIn the January 30, 1997 issue of Gamest magazine in Japan, Street Fighter Zero 2 was voted Best Game of 1996 in the Tenth Annual Grand Prize. Zero 2 was also No. 1 in the category of "Best Fighting Game", No. 9 in "Best Graphics", No. 6 in "Best Direction", and No. 4 in "Best VGM (Video Game Music)". Dan Hibiki and Sakura Kasugano were depicted on the cover of this issue, who were placed No. 1 and No. 3 respective on the Top 50 Characters of 1996, with Ryu at No. 13, Zangief at No. 18 (sharing the spot with Mature from The King of Fighters '96), Guy at No. 26, Chun-Li at No. 32, Gouki at No. 37 (sharing the spot with two other characters), Rolento at No. 45 (sharing the spot with the Elf from Dungeons & Dragons: Shadow over Mystara) and Ken at No. 49 (sharing the spot with two other characters).[7] [edit] References
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