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Street Fighter Alpha: Warriors' Dreams, known as Street Fighter Zero (ストリートファイター ZERO) in Japan, Asia, South America and Spain, is a 1995 fighting game by Capcom originally released for the arcade for the CPS II hardware. It was the first all new Street Fighter game produced by Capcom since the release of Street Fighter II in 1991. The game introduces several new features, expanding on the Super Combo system previously featured in Super Street Fighter II Turbo, with graphics drawn in the same animated style Capcom employed in Darkstalkers and X-Men: Children of the Atom.[1] The plot of Street Fighter Alpha is set after the original Street Fighter but before Street Fighter II and thus the game features younger versions of established characters, as well as characters from the original Street Fighter and Final Fight, and a few who are new to the series. The working title for the game was Street Fighter Legends.
[edit] GameplayStreet Fighter Alpha revamps the Super Combo system introduced in Super Street Fighter II Turbo by adding a three-level Super Combo gauge. Like in Super Turbo, the Super Combo gauge fills in as the player performs regular and special techniques. When the gauge reaches Level 1 or higher, the player can perform one of his or her character's Super Combo techniques. The number of punch or kick buttons pressed simultaneously when performing a Super Combo determines the amount that will be used. In addition to Super Combos, the player can also perform a special counter attacking technique called an Alpha Counter (Zero Counter in the Japanese version) after blocking an opponent's attack, which consumes a level of the Super Combo Gauge.[2] There are two playing styles that can be selected after choosing a character: "Normal" and "Auto". Auto differs from Normal in which the character will automatically guard against a limited number of attacks from his or her opponent (provided the character is not in the middle of performing an attack). Auto also allows the player to perform an instant Super Combo by pressing a punch and kick of the same strength simultaneously, but at expense of reducing the maximum level of the Super Combo gauge to one.[2] There are also new basic techniques such as Air Blocking, the ability to guard during mid-air; and Chain Combos (also known as Alpha Combos, or Zero Combos in Japan), which are combos that are performed by interrupting the animation of one basic move by performing another of equal or greater strength. In addition to recovering from an opponent's throw, the player also has the ability to roll on the ground when they fall to the ground after an attack. The single player mode consist of seven random computer-controlled opponents and a final opponent whose identity depends on the storyline of the player's selected character. Notably, M. Bison is the final boss for half of the characters. There are also two hidden characters in the game: Akuma, who returns from Super Turbo as an alternate final boss only after certain in-game requirements are met. A new hidden character named Dan (a popular Capcom spoof character) also appears in the game, challenging the player during the course of the game. The game also features a secret two-on-one Dramatic Battle mode in which two players as Ryu and Ken fight against a computer-controlled M. Bison, a match inspired the final fight between the characters in Street Fighter II: The Animated Movie (the Japanese arcade version of the game plays an instrumental rendition of the movie's battle theme, "Itoshisato Setsunasato Kokorozuyosato", which was replaced by M. Bison's regular theme in the overseas releases). [edit] CharactersThe immediate character roster includes Ryu, Ken, Chun-Li and Sagat from the Street Fighter II series, along with Birdie (a black British punk) and Adon (Sagat's former apprentice) from the original Street Fighter, who make their first appearances as playable characters in this game. Guy, one of the main playable characters from Final Fight also appears along with Sodom, a boss character from the same game. New to the series are Charlie (Nash in the Japanese version), Guile's combat buddy who uses the same special techniques, and Rose, a female fortune teller who uses an energy known as "Soul Power". In addition to the ten regular characters, there are also three boss characters in the game. Street Fighter II antagonist M. Bison appears as a final opponent for many of the characters in the single-player mode, while Akuma from Super Street Fighter II Turbo once again appears as a secret final opponent. Another secret character, Dan, Capcom's parody of SNK characters Ryo Sakazaki and Robert Garcia, makes his first appearance in this game. All three characters can be selected by the player by inputting a specific code for each.
[edit] Versions
[edit] Legacy[edit] SequelsStreet Fighter Alpha was followed by two sequels: Street Fighter Alpha 2 in 1996 and Street Fighter Alpha 3 in 1998. Like Alpha, the two games were originally released for the arcades, followed by a few upgraded editions and home versions. All three games in the series and their variations were included in the PlayStation 2 compilation Street Fighter Alpha Anthology, released in 2006. [edit] Related mediaA manga adaptation based on the original Alpha and Alpha 2 by Masahiko Nakahira was published in Gamest game from 1995 to 1996 and later adapted into English by UDON in 2007. Two different animated adaptations were also produced: Street Fighter Alpha: The Animation in 1999 and Street Fighter Alpha: Generations in 2005. [edit] References
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