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Street Fighter (ストリートファイター Sutorîto Faitâ) is a 1987 arcade game developed by Capcom. It is the first competitive fighting game produced by the company and the inaugural game in the Street Fighter series. While it did not achieve the same popularity as its sequels (particularly Street Fighter II) when it was first released, the original Street Fighter introduced some of the conventions made standard in later games, such as attack buttons and special command based techniques. A port for the TurboGrafx-CD console was released under the title Fighting Street (ファイティングストリート Faitingu Sutorîto) in 1988.[1] This same version was later re-released for the Wii's Virtual Console in North America on November 2, 2009,[2] and in the PAL region on November 5, 2009.
[edit] GameplayThe player competes in a series of one-on-one matches against a series of computer-controlled opponents or in a single match against another player. Each match is a series of rounds in which the player must defeat an opponent in less than 30 seconds. If a match ends before a fighter is knocked out, then the fighter with the greater amount of energy left will be declared the round's winner. The player must win two rounds in order to defeat the opponent and proceed to the next battle. If the third round ends in a tie, then the computer-controlled opponent will win by default or both players will lose. During the single-player mode, the player can continue after losing and fight against the opponent they lost the match to. Likewise, a second player can interrupt a single-player match and challenge the first player to a new match. The player's controls consist of a standard eight-way directional joystick, and (when originally shipped as a non-JAMMA "custom" upright) the punch and kick actions were controlled by two large, unique mechatronic pads that returned an analog value depending on how hard the player actuated the control. Due to player confusion (along with the constant abuse the buttons took and their high repair costs) these custom controls were soon replaced with an array of six attack buttons, three punch buttons and three kick buttons of different speed and strength (Light, Medium and Heavy). The player uses the joystick to move towards or away from an opponent, as well to jump, crouch and defend against an opponent's attacks. By using the attack buttons/pads in combination with the joystick, the player can perform a variety of attacks from a standing, jumping or crouching positions. There's also three special techniques which can only be performed by inputting a specific directional-based command and button combination. These techniques are the Psycho Fire (波動拳 Hadōken, "Surge Fist"), the Dragon Punch (昇龍拳 Shoryūken, "Rising Dragon Fist") and the Hurricane Kick (竜巻旋風脚 Tatsumaki Senpū Kyaku, "Tornado Whirlwind Kick"). Unlike the subsequent Street Fighter sequels and other later fighting games, the specific commands for these special moves are not given in the arcade game's instruction card, which instead encouraged the player to discover these techniques on their own.[3] [edit] CharactersThe player takes control of a Japanese martial artist named Ryu, who competes in an international martial arts tournament to prove his strength.[4] The second player takes control of Ryu's former training partner and rival Ken, who challenges Ryu in the game's 2-player matches.[5] Normally the player takes control of Ryu in the single-player mode, however if the player controlling Ken defeats Ryu in a 2-player match, then the winning player will play the remainder of the game as Ken. The difference between the characters is aesthetic, as both of them have the same moves and techniques. The single-player mode consists of a series of battles against ten opponents from five different nations.[6] At the beginning of the game, the player can choose the country where their first match will take place: the available choices are Japan or the US, as well as China or England (depending on the DIP switch setting). The player will then proceed to fight against the nation's two representing opponents, before proceeding to the next country. In addition to the regular battles, there also two types of bonus games which player can compete for additional points: a table breaking bonus game and a brick breaking bonus game. After defeating the initial eight, the player will travel to Thailand to fight against the final two opponents. The ten computer controlled opponents are
[edit] DevelopmentStreet Fighter was directed by Takashi Nishiyama (who is credited as "Piston Takashi" in the game) and planned by Hiroshi Matsumoto (credited as "Finish Hiroshi"), who both previously worked on the overhead beat 'em up Avengers. The two men would leave Capcom after the production of the game and were employed by SNK, developing most of their fighting game series (including sequels to Fatal Fury and Art of Fighting). The duo would later work for Dimps and work on Street Fighter IV with Capcom. [edit] Arcade versionsTwo different arcade cabinets were sold for the game: a Regular version (which was sold as a tabletop cabinet in Japan and as an upright overseas) that featured the same six button configuration later used in Street Fighter II and a Deluxe cabinet that features two-pressure sensitive pads. The pressure-sensitive pads determine the strength and speed of the player's attacks based on how hard they were pressed. In the American and Worldwide versions of the game, Ryu's and Ken's voices were dubbed so that they yelled the names of their moves in English (i.e: Psycho Fire, Dragon Punch, Hurricane Kick). The localizations of the subsequent games left the characters' voices in their original Japanese language; Street Fighter IV has English voice acting, although characters use their original name (such as Hadoken, Shoryuken and so on). [edit] Ports
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