| advertise add site services publishers database health videos | ![]() | about toolbar stats live show health store more stuff JOIN/LOGIN |
In video games, particularly in first-person shooters (FPSs), straferunning (known as speed-strafing among players of GoldenEye and Perfect Dark, and as trichording among players of the Descent series) is a technique that allows a player to run or fly faster through levels by moving forwards and sideways (strafing) at the same time. The game combines these actions and the player achieves roughly 1.4 (square root of 2) times greater speed compared to moving in a single direction. The method used by the game can be demonstrated using vector addition. Pathways Into Darkness was one of the first games to allow straferunning. [edit] ExplanationThe games in which straferunning can be employed treat forward motion independently of sideways (strafing) motion. If, for each update of the player's location, the game moves the player forward one unit and then moves the player to the side by one unit, the overall distance moved is
| ||||||||
| ↑ top of page ↑ | about thumbshots |