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The Stay Puft Marshmallow Man is a fictional mascot and giant monster first seen in the Ghostbusters movie, who later appeared in various other official Ghostbuster media, including the animated series The Real Ghostbusters, and comics, stage show and video games. He was the mascot of the fictitious Stay Puft marshmallow corporation, with his own cartoon series, within the Ghostbusters universe.[1]
[edit] Appearance and characterStay Puft is a large round human shaped figure with white arms, legs, head and body made of joined marshmallows, he has a white sailor hat, with a button on top, which holds a red ribbon off to one side, and along the hat's lower rim is circled a blue ribbon with 'Stay Puft' written across its front. Around his shoulders is a blue vest with a single white stripe that is near its edges. Below this on his front is a red bowtie. His height in the novelization of the movie is mentioned at one hundred feet, however other sizes have also been suggested such as a height of 112.5 feet[2], while other sources not affiliated with the Ghostbusters franchise estimate sizes as 130 feet[3] up to 500 feet[4]. He is at first seen in the Ghostbusters movie as one of two physical bodies of Gozer, a god, who is defeated and Stay Puft destroyed. He is then recreated and subsequently captured a number of different times by the Ghostbusters, although mean and destructive at first he later befriends Slimer and the Ghostbusters in the animated series The Real Ghostbusters, and helps them out with various problems. [edit] Concept and first appearance in movieDan Aykroyd conceived of the Stay Puft Marshmallow Man for his initial script for Ghostbusters the movie. He created the character show that if "You created this white monster to sell your products, and it seems harmless and puff and cute — but given the right circumstances, everything can be turned back and become evil."[5][6] He was only one of many large-scale monsters in this early draft of the script, but after working with co-writer Harold Ramis and director Ivan Reitman, the intended sequence was scaled back until only "Stay Puft" remained of the original large-scale monsters. The likeness of Stay Puft was inspired by Peter O'Boyle, a security guard at Columbia Pictures whom Reitman met filming his previous movie, Spacehunter: Adventures in the Forbidden Zone. According to Sam Delaney of The Guardian, "Stay Puft's familiar mascot combined elements of real life brand ambassadors Bibendum (aka the Michelin tyre man) and the Pillsbury Dough Boy."[7] Stay Puft is seen only briefly in the movie. He is "conjured up"[8] as a new form for the Sumerian god Gozer, who previously arrives atop an apartment building at 55 Central Park West in New York City in the form of a woman. After a quick battle with the Ghostbusters she vanishes, and then as a disembodied voice Gozer tells the Ghostbusters that the next thing they think of will be the form it will assume to destroy their world. Dan Aykroyd's character (Ray) inadvertently thinks of this marshmallow mascot when the Ghostbusters are given a choice as to which physical form Gozer will conquer the world in. As he explains, Mr. Stay Puft "just popped in there" as "something that could never possibly destroy us." Moments later a giant Stay Puft Marshmallow Man is seen walking towards the apartment building. The Ghostbusters shoot at Stay Puft with their proton packs, setting him on fire, but not stopping his advance. They then get the idea of shooting at the portal which the god came through, by combining the streams of all four of their packs. The plan succeeds in an explosion which destroys the gate and the Stay Puft man, who turns into molten marshmallow cream that rains down onto the roof of the skyscraper and the street below. [edit] Special effectsStay Puft the character as seen in the movie was a costume created by Bill Bryan using miniatures, optical compositing, and Bryan himself in a latex suit.[9] The suit was made of two layers, an outer flammable layer and inner fire-proof layer.[10] Some of the finished movie's most noticeable errors appear in the Stay Puft scenes. He is seen with and without his bowtie, while in other scenes the optical rendering was so poor that he passes through a church rather than crushing it.[11] [edit] Reinterpretation of movie eventsIn the Ghostbusters Spooktacular stage show in Universal Studios, Florida, the ending battle with Stay Puft is fought to a finish with the Ghostbusters destroying him directly, rather than firing at the portal to close the dimensional gateway.[12] In the 1984 Activision game designed by David Crane, small ghosts terrorize the city and gather together infront of the "Zuul Building" and occasionally other locations, where after enough of them have collected they would form the Stay Puft Marshmallow Man, and he could destroy some of the nearby buildings. After enough ghosts have entered the Zuul Building, the player could then go to it and would find Stay Puft moving back and forth blocking the entrance. If the player could pass him without being squished the player would then climb the stairs and either win the game or find the final boss Gozer at the top of the building, in the form of a woman. On the NES version he is seen again from the roof on a screen just below the final boss. He is climbing the building and acts as a counter: if he reaches the top of the building the game ends.[13] As an alternate version of the first movie's scenes, the Ghostbusters Sega Mega Drive/Genesis game changes the "Stay Puft" story line so that he appears outside a high rise building punching inward as the player progresses through the level and then appears as a boss at the top of the building, but is not related to Gozer. Here he claims to have eaten too many marshmallows and then realized he had become the Marshmallow Man. In addition to trying to punch the player from the left and right sides of the screen, he also uses special powers such as breathing fire and shooting laser bolts from his eyes.[14] [edit] Post movie appearancesFollowing the first movie the television series The Real Ghostbusters brought Stay Puft back; in fact Joe Medjuck, the executive producer of the show states that Stay Puft was in the first script they received from Dan Aykroyd on the series[15]. In the episode called "Mr. Sandman, Dream Me a Dream", a spectral Sandman creates versions of anything which a person is dreaming of — in this way a new version of Stay Puft is created — however whatever is created disappears when the person wakes. After another episode, "Cry Uncle", he is accidentally freed from the Ghostbusters his containment system, and later recaptured. He reappears in episode 65, "The Revenge of Murray the Mantis", where he is "released" from the Ghostbusters containment unit to help defeat a giant mantis too powerful for the ghostbusters to fight on their own. Stay Puft is controlled with the help of Slimer (a green blob like creature). After defeating the Mantis, Stay Puft floats behind the Ghostbusters in a parade. He later helps them again in the episode "Sticky Business" number 85, when the president of the 'Stay Puft Marshmallow Company' comes to the Ghostbusters and wishes to use their large 'Stay Puft' in a television commercial. Once again Slimer goes into the containment unit to bring him out. An episode explains that Egon took a sample of the marshmallow ectoplasm and made it positively charged, thus creating a friendly version of the Stay Puft Marshmallow Man that would assist the Ghostbusters when needed. When questioned by a policeman in the series about the abrupt personality change, Peter stated that he was "all better now". The character was voiced by John Stocker, and later by Frank Welker in this series. Placed two years after the events in Ghostbusters II, the game Ghostbusters: The Video Game by Atari brings back the Stay Puft Marshmallow Man to ravage Times Square while searching for Dr. Ilyssa Selwyn. Stay Puft has the ability to spawn tiny marshmallow monsters which do his bidding. Peter, Ray, and a new rookie escort Dr. Selwyn to the roof of a tall building. In pursuit, Stay Puft climbs the side of the building while Egon at street level repairs a large trap. Towards the climax of the game, they realize that Gozer assumed the form of Stay Puft again because he can only have one destructor form for each dimension he enters; he was locked into the form of the Marshmallow Man when he was summoned back to the Earthly plane. This causes Ray to admit he didn't pick such a bad destructor after all.[16] [edit] Merchandise, models and toysWhile being a part of the original 1986[17] Kenner toy line of Ghostbusters merchandise, and others such as the Macdonald's Happy Meals,[18] he has also appeared in specialized monster kits such as those by Tsukuda, who made models of both Stay Puft and the Terror Dog from the first movie. He is not at present in Mattel's 2009 Ghostbusters toy line.[19] [edit] Unofficial appearances, parodies and tributesIn the computer animated Yidcore music video Wind Beneath My Wings, Stay Puft appears along with King Kong and Godzilla while the members of the band try to rescue "Barb" from "Bette", who changes into Kong, Godzilla and lastly Stay Puft.[20] Bleeding Through has a forthcoming song titled "Stay Puft", "about fictional destroyer(s) of the world."[21] [edit] Further reading
[edit] References
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