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Spyro: Enter the Dragonfly is the fourth game in the Spyro series. It is the first Spyro game for the sixth generation consoles, PlayStation 2 and GameCube, and the first console Spyro game not developed by Insomniac Games. It is also the first game not to be exclusively released on one console. Universal Interactive was going to port this game on the Xbox and PC shortly after the PlayStation 2 and GameCube versions, but both versions got canceled due to the negative reviews, according to IGN.[citation needed]
[edit] StoryThe story begins shortly after Spyro: Year of the Dragon. The dragons are in celebration of a rite of passage for the young dragons and for the Grand Dragon Parade, with the arrival of new dragonfly guardians for the young dragons. However, during the party, a strangely alive Ripto (the circumstances of his return are left unexplained) teleports in via a portal along with Crush and Gulp and disrupts the celebration, intent on capturing the new dragonflies to weaken the young dragons. However, his spell misfires and the dragonflies become scattered throughout the Dragon Realm. He doesn't realise this until he gets back to his lair and once Crush tells his master what really happened, Ripto ends up killing both of his henchmen in his rage with one single zap from his staff, which is why he is the only boss in the entire game (this part of the story isn't mentioned until the player has collected over half of the dragonflies.) So, Spyro is tasked with recovering the realm's new crop of dragonflies. Spyro eventually completes his mission, and faces Ripto once more. Spyro wins the battle and Ripto runs for his life, swearing that he'll be back (even though he never appeared in the rest of the original series again, excluding the spin-off titles released after Spyro: Season of Ice.) The game ends back at the party, with Spyro winking at the player. [edit] DevelopmentAccording to this, the game was originally going to be about Gnasty Gnorc coming back and teaming up with Ripto so that the two could get all of the dragonflies for themselves as well as contain around 120 dragonflies to collect, over 25 levels, a framerate of 60 frames per second and fast loading times. However, Universal Interactive Studios forced the developers to rush on developing the game in order to be available by Winter 2002, and therefore it suffers from an inconsistent framerate, long loading times, graphical glitches, sound issues and lock-ups. Additionally, Gnasty doesn't appear anywhere in the game at all, there are only 9 levels for the player to explore (all of which are in 1 hubworld) and only 90 dragonflies for the player to collect. [edit] Reception
The game received mostly negative reviews due to glitches, long loading times, lacklustre gameplay, bad voice acting, sound issues, lock-ups at certain points, lack of a storyline and inconsistent framerates. The Nintendo GameCube version was released a week after the Sony PlayStation 2 version. This version has greatly reduced loading times, no lock-ups and less jagged and more natural colored visuals. However, it was still criticized for having the same inconsistent framerate and occasional graphical glitches as the PlayStation 2 version. When it comes to the fanbase, even today, many will refer to this title being the worst in not only the original Spyro series, but the entire franchise as a whole. However, there are some who find this game to be good, considering the change of gameplay in the Legend trilogy (as well as the fact that this was the last title to have music composed by Stewart Copeland and the original Spyro voice cast who started work in Spyro 2: Ripto's Rage!) or have mixed thoughts about it. [edit] Sales
Despite the negative response, the game sold enough copies to receive Greatest Hits status on the Sony PlayStation 2 and Player's Choice status on the Nintendo GameCube. [edit] References
[edit] External links
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