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The Session Initiation Protocol (SIP) is a signaling protocol, widely used for controlling multimedia communication sessions such as voice and video calls over Internet Protocol (IP). The protocol can be used for creating, modifying and terminating two-party (unicast) or multiparty (multicast) sessions consisting of one or several media streams. The modification can involve changing addresses or ports, inviting more participants, adding or deleting media streams, etc. Other feasible application examples include video conferencing, streaming multimedia distribution, instant messaging, presence information and online games. SIP was originally designed by Henning Schulzrinne and Mark Handley starting in 1996. The latest version of the specification is RFC 3261[1] from the IETF Network Working Group.[2] In November 2000, SIP was accepted as a 3GPP signaling protocol and permanent element of the IP Multimedia Subsystem (IMS) architecture for IP-based streaming multimedia services in cellular systems. The SIP protocol is a TCP/IP-based Application Layer protocol. SIP is designed to be independent of the underlying transport layer; it can run on Transmission Control Protocol (TCP), User Datagram Protocol (UDP), or Stream Control Transmission Protocol (SCTP).[3] It is a text-based protocol, incorporating many elements of the Hypertext Transfer Protocol (HTTP) and the Simple Mail Transfer Protocol (SMTP),[4] allowing for direct inspection by administrators.
[edit] Protocol designSIP employs design elements similar to HTTP-like request/response transaction model.[5] Each transaction consists of a client request that invokes a particular method or function on the server and at least one response. SIP reuses most of the header fields, encoding rules and status codes of HTTP, providing a readable text-based format. SIP works in concert with several other protocols and is only involved in the signaling portion of a communication session. SIP clients typically use TCP or UDP on port numbers 5060 and/or 5061 to connect to SIP servers and other SIP endpoints. Port 5060 is commonly used for non-encrypted signaling traffic whereas port 5061 is typically used for traffic encrypted with Transport Layer Security (TLS). SIP is primarily used in setting up and tearing down voice or video calls. It has also found applications in messaging applications, such as instant messaging, and event subscription and notification. There are a large number of SIP-related Internet Engineering Task Force (IETF) documents (Request for Comments) that define behavior for such applications. The voice and video stream communications in SIP applications are carried over another application protocol, the Real-time Transport Protocol (RTP). Parameters (port numbers, protocols, codecs) for these media streams are defined and negotiated using the Session Description Protocol (SDP) which is transported in the SIP packet body. A motivating goal for SIP was to provide a signaling and call setup protocol for IP-based communications that can support a superset of the call processing functions and features present in the public switched telephone network (PSTN). SIP by itself does not define these features; rather, its focus is call-setup and signaling. However, it was designed to enable the construction of functionalities of network elements designated proxy servers and user agents. These are features that permit familiar telephone-like operations: dialing a number, causing a phone to ring, hearing ringback tones or a busy signal. Implementation and terminology are different in the SIP world but to the end-user, the behavior is similar. SIP-enabled telephony networks can also implement many of the more advanced call processing features present in Signaling System 7 (SS7), though the two protocols themselves are very different. SS7 is a centralized protocol, characterized by a complex central network architecture and dumb endpoints (traditional telephone handsets). SIP is a peer-to-peer protocol, thus it requires only a simple (and thus scalable) core network with intelligence distributed to the network edge, embedded in endpoints (terminating devices built in either hardware or software). SIP features are implemented in the communicating endpoints (i.e. at the edge of the network) contrary to traditional SS7 features, which are implemented in the network. Although several other VoIP signaling protocols exist, SIP is distinguished by its proponents for having roots in the IP community rather than the telecommunications industry. SIP has been standardized and governed primarily by the IETF, while other protocols, such as H.323, have been traditionally been associated with the International Telecommunication Union (ITU). The first proposed standard version (SIP 2.0) was defined by RFC 2543. This version of the protocol was further refined and clarified in RFC 3261, although some implementations are still relying on the older definitions. [edit] SIP network elementsA SIP user agent (UA) is a logical network end-point used to create or receive SIP messages and thereby manage a SIP session. A SIP UA can perform the role of a User Agent Client (UAC), which sends SIP requests, and the User Agent Server (UAS), which receives the requests and returns a SIP response. These roles of UAC and UAS only last for the duration of a SIP transaction.[1] A SIP phone is a hardware-based or software-based SIP user agent, that provides call functions such as dial, answer, reject, hold/unhold, and call transfer.[6][7] Examples include softphones such as Ekiga, KPhone, Twinkle, Windows Live Messenger, X-Lite, and hardware phones from vendors such as Avaya, Cisco, Leadtek, Polycom, Snom, and Nokia. Each resource of a SIP network, such as a User Agent or a voicemail box, is identified by a Uniform Resource Identifier (URI), based on the general standard syntax[8] also used in Web services and e-mail. A typical SIP URI is of the form: sip:username:password@host:port. The URI scheme used for SIP is sip:. If secure transmission is required, the scheme sips: is used and SIP messages must be transported over Transport Layer Security (TLS).[1] In SIP, as in HTTP, the User Agent may identify itself using a message header field 'User-Agent', containing a text description of the software/hardware/product involved. The User-Agent field is sent in request messages, which means that the receiving SIP server can see this information. SIP network elements sometimes store this information[9], and it can be useful in diagnosing SIP compatibility problems. SIP also defines server network elements. Although two SIP endpoints can communicate without any intervening SIP infrastructure, which is why the protocol is described as peer-to-peer, this approach is often impractical for a public service. RFC 3261 defines these server elements:
The RFC specifies: "It is an important concept that the distinction between types of SIP servers is logical, not physical." Other SIP related network elements are
[edit] SIP MessagesSIP is a text-based protocol with syntax similar to that of HTTP. There are two different types of SIP messages: requests and responses. The first line of a request has a method, defining the nature of the request, and a Request-URI, indicating where the request should be sent.[10] The first line of a response has a response code. For SIP requests, RFC 3261 defines the following methods:[11]
The SIP response types defined in RFC 3261 fall in one of the following categories:[12]
[edit] Instant messaging (IM) and presenceThe Session Initiation Protocol for Instant Messaging and Presence Leveraging Extensions (SIMPLE) is the SIP-based suite of standards for instant messaging and presence information. During an instant message session, files can be transferred using, for example, MSRP (Message Session Relay Protocol). Some efforts have been made to integrate SIP-based VoIP with the XMPP specification. Most notably Google Talk, which extends XMPP to support voice, plans to integrate SIP. Google's XMPP extension is called Jingle and, like SIP, it acts as a Session Description Protocol carrier. [edit] Conformance testingTTCN-3 test specification language is used for the purposes of specifying conformance tests for SIP implementations. SIP test suite is developed by a Specialist Task Force at ETSI (STF 196).[13] [edit] ApplicationsMany VoIP phone companies allow customers to bring their own SIP devices, as SIP-capable telephone sets, or softphones. The market for consumer SIP devices continues to expand. The free software community started to provide more and more of the SIP technology required to build both end points as well as proxy and registrar servers leading to a commodification of the technology, which accelerates global adoption. SIPfoundry has made available and actively develops a variety of SIP stacks, client applications and SDKs, in addition to entire IP PBX solutions that compete in the market against mostly proprietary IP PBX implementations from established vendors. The National Institute of Standards and Technology (NIST), Advanced Networking Technologies Division provides a public domain implementation of the JAVA Standard for SIP JAIN-SIP which serves as a reference implementation for the standard. The stack can work in proxy server or user agent scenarios and has been used in numerous commercial and research projects. It supports RFC 3261 in full and a number of extension RFCs including RFC 3265 (Subscribe / Notify) and RFC 3262 (Provisional Reliable Responses) etc. [edit] DisadvantagesAs envisioned by its originators, SIP's peer-to-peer nature does not enable network-provided services. For example, the network can not easily support legally mandated interceptibility of calls (referred to in the United States by the law governing wiretaps, CALEA). Emergency calls (calls to E911 in the USA) are difficult to route. It is difficult to identify the proper Public Service Answering Point (PSAP) because of the inherent mobility of IP end points and the lack of any network location capability. Firewalls typically block media packet types such as UDP, though one way around this is to use TCP tunneling and relays for media in order to provide NAT and firewall traversal. One solution involves tunneling the media packets within TCP or HTTP/HTTPS packets to a relay. This solution uses additional functionality in conjunction with SIP, and packages the media packets into a TCP stream which is then sent to the relay. The relay then extracts the packets and sends them on to the other endpoint. If the other endpoint is behind a symmetrical NAT, or corporate firewall that does not allow VoIP traffic, the relay would transfer the packets to another tunnel. One disadvantage of this approach is that TCP was not designed for real time traffic such as voice, so an optimized form of the protocol is sometimes used. Another solution is ICE. It combine STUN and TURN protocols. STUN is almost resources-less solutions, but it does not work in some cases. [edit] SIP-ISUP interworkingSIP-I, or the Session Initiation Protocol with encapsulated ISUP, is a protocol used to create, modify, and terminate communication sessions based on ISUP using SIP and IP networks. Services using SIP-I include voice, video telephony, fax and data. SIP-I and SIP-T[14] are two protocols with similar features, notably to allow ISUP messages to be transported over SIP networks. This preserves all of the detail available in the ISUP header, which is important as there are many country-specific variants of ISUP that have been implemented over the last 30 years, and it is not always possible to express all of the same detail using a native SIP message. SIP-I was defined by the ITU-T, where SIP-T was defined via the IETF RFC route.[15] [edit] See also
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