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The Satellaview (サテラビュー Saterabyū) was a satellite modem add-on for Nintendo's Super Famicom system in Japan released in 1995.[1] It retailed for ¥18,000[2][3] (then about USD$182). The Satellaview system was developed and released by Nintendo to receive signals broadcast from satellite TV station WOWOW's satellite radio subsidiary, St.GIGA. St.GIGA was responsible for file server management, maintenance, and vocalization for "SoundLink games." Nintendo data broadcasts were given a fixed time-slot known as the Super Famicom Hour (スーパーファミコンアワー) during which scrambled Satellaview-related data was streamed via radio waves to be unscrambled by St.GIGA's "BS digital tuner" (BSデジタルハイビジョンテレビ BS Dejitaru HaiBijon Terebi). As a subscription-based ambient/New Age music station, St.GIGA listeners were already equipped with "BS tuners" prior to St.GIGA's contract with Nintendo, however Satellaview owners who lacked a "BS tuner" had to purchase one separately from St.GIGA (at a price of ¥33,000[4]) as well as sign up for Nintendo's and St.GIGA's monthly joint membership fees.[5] Alternately, users could rent "BS tuners" from St.GIGA for a 6-month period at a price of ¥5,400.[4] Despite the price, by March 1997 St.GIGA subscriptions peaked at 116,378 households; by June 2001 the number of subscribers had dropped to around 46,000.[6]
[edit] NameThe name Satellaview is a portmanteau of "Satellite" and "view," and the official abbreviation for the system is "BS-X". "BS" stands for Broadcast Satellite[7], and "X" represents the figurative "unknown" or "nameless." In other vernaculars, the X can stand for "transfer", thus "Broadcast Satellite Transfer." Because the Satellaview was only released in Japan, there has been some confusion among English-speaking enthusiasts as to what the "BS" prefix means. As a result, a number of mistranslations have been introduced into common use today and are prevalent on English-speaking fan sites. Thus, the "BS" portion of the official abbreviation has been most commonly misinterpreted as either "Bandai Satellaview"[8] or "Broadcast Satellaview." Both of these translations are incorrect. Another common mistake that can be found on English-speaking fan sites is the application of the "BS" prefix to all Satellaview titles. While it is true that a number of Satellaview titles do employ the "BS" prefix, the majority of them do not.[9] The most standard method used to title Satellaview games used three formats for three different purposes:
As the Broadcast Satellite (BS) system was in use in Japan prior to the release of the Satellaview, WOWOW, St.GIGA, and various other Japanese broadcasters have employed the term to refer to programming prior to the Satellaview. [edit] HardwareThe basic Satellaview system comprises:
The deluxe system contained all the above as well as a rewritable 8-Megabit Memory Pak. The BS-X base unit contained around 512 KB of memory of its own, however the deluxe Memory Pak was required for larger games and to allow the player to have multiple saved games. Memory Paks were sold separately as well, and today these Memory Paks serve as a primary source of data retrieval for members of the subculture of collectors and enthusiasts devoted to the restoration of these games via emulation.
[edit] St.GIGA Satellite broadcastsMain article: List of Satellaview broadcasts Every day between April 23, 1995 and June 30, 2000, St.GIGA servers broadcast material via the BS network to be received and unscrambled by subscribers to Nintendo's Satellaview service. Although St.GIGA and Nintendo worked as partners between April 1995 and April 1999, tensions between them caused a rift in April 1999 which led to Nintendo's splitting from St.GIGA as well as the end of Nintendo's support for the Satellaview system. Despite this, St.GIGA continued broadcasting alone from between April 1999 and June 2000 when it ceased support for the system as well. Broadcast material consisted of three types of data:
Broadcast material followed a regular schedule that allowed Satellaview owners to plan their daily schedules in order to catch the games they wished to play. This regular schedule was changed, however, a number of times throughout the lifetime of the Satellaview to make allowances for such things as increased or decreased SoundLink voice actor availability, customer demands for SatellaGuide support, and reduced support in the later years. Below is a table displaying these changes. (Please see the note below the table)
NOTE: This table displays times when new — formerly unbroadcast — content was transmitted. Rebroadcasts of "Regular broadcast" games were transmitted throughout the lifetime of the Satellaview. As such, non-SoundLink reruns were available for players at some times simultaneously with new SatellaGuide broadcasts between 1998 and 2000. [edit] GamesMain article: List of Satellaview broadcasts#Broadcast game list Satellaview Games were broadcast episodically in weekly or sometimes daily installments, usually with a total of four parts. As new episodes were added, players would either be confronted with new levels and maps or their original gameworld would become further unlocked allowing exploration of new areas in-game. Game items and points often carried over from one week to the next either automatically (requiring that the player use the same data cartridge) or through the use of passwords and codes. Games could be downloaded from within the BS-X BIOS, a game city known as BS-X The City Whose Name Has Been Stolen that was used as an interface. After turning the Satellaview on with the BS-X BIOS cartridge inserted, a player could roam the city and could visit a number of BS-X buildings. Visiting these buildings would allow the player to download and play the game or episode that the building contained. The contents of the buildings changed from hour to hour, making it helpful players who wished to play a specific game to look up the correct time and location in various Super Famicom Hour (スーパーファミコンアワー) tables published online by Nintendo and in hard copy by magazines such as Satellaview Communications Magazine (サテラビュー通信 Saterabyu Tsuushin). Broadcast Game Data fell into four distinct categories:[12]
[edit] Events and prizes Prizes such as Bemani Pocket games were awarded along with certificates of achievement to winners of the Satellaview competitions. The system required a subscription to the St.GIGA satellite radio station, and during a limited time (between 11:00AM and 2:00AM), users could download games and receive news about the gaming world (as well as see some ads), and save it on a memory card that plugged into the Satellaview. It was also possible to play quizzes, and also at the end of each game users receive a score readout. By submitting their game or quiz high scores, their score would be recorded, and if they scored high enough they might get a free gift, such as a telephone card or flash-cart. [edit] SoundLinkSome games featured live "SoundLink" (サウンドリンク) (streaming voice data), where a "narrator" would guide the players through the game and give helpful hints and advice. Because of the inclusion of a SoundLink soundtrack, the clock, and other live elements, these games could not be played at any time like some of the other BS-X games, but only during the set hours, much like a radio play. SoundLink broadcasts also included SoundLink Magazines that acted more like traditional radio broadcasts rather than games. As a Nintendo-console first, in BS Zelda no Densetsu, all cutscenes were fully voice acted. [edit] DataMain article: List of Satellaview broadcasts#Broadcast data list
[edit] MagazinesMain article: List of Satellaview broadcasts#Broadcast magazine list
[edit] Compatible memory paks
[edit] Compatible application cartridges
[edit] See also
[edit] Sources
[edit] External links
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