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SNK vs. Capcom: SVC Chaos
SNK vs. Capcom Chaos (cover).jpg
Developer(s) SNK NeoGeo
Publisher(s) Playmore
Composer(s) Tate Norio
Platform(s) Arcade (Neo Geo MVS), PlayStation 2, Xbox
Release date(s) July 24, 2003 (Arcade)
November 13, 2003 (Neo Geo)
December 25, 2003 (PlayStation 2)
October 7, 2004 (Xbox)
Genre(s) Fighting
Mode(s) Up to 2 players simultaneously
Rating(s) ESRB: T (Teen) 13 +
Input methods 8-way Joystick, 4 Buttons
Cabinet Upright
Arcade system Neo Geo (708 Mbit cartridge)
Display Raster, 304 x 224 pixels (Horizontal), 4096 colors

SNK vs. Capcom: SVC Chaos(エス・エヌ・ケイ バーサス カプコン エスブイシー カオス) is a 2003 competitive fighting game produced by Playmore (formerly SNK) for the Neo Geo arcade and home platform. The game is a crossover featuring characters from SNK's and Capcom's respective fighting game properties such as The King of Fighters, Samurai Shodown, Street Fighter, and Darkstalkers. It was the third arcade game in a series of crossovers between these two companies (see SNK vs. Capcom series) and the only one developed by SNK (SNK previously produced SNK vs. Capcom: The Match of the Millennium for the Neo Geo Pocket Color). The game was ported to the PlayStation 2 and Xbox in Japan and the PAL region, although only the Xbox version was released in North America.[1]

Contents

[edit] Gameplay

The gameplay is based on the KOF series (particularly The King of Fighters 2002), with the same four button configuration and many of the same techniques. However, the game does not use the Team Battle format, but follows the traditional round-based one-on-one format. Each match begins with a dialogue exchange between the player's character and the opponent. One new technique introduced in the game is the Front Grand Step, which allows the player to leap towards the opponent and cancel into a basic attack. The player can perform this technique while guarding from an opponent's attack, which will consume one Power Gauge level.

The game uses a different type of Power Gauge known as the Groove Power Gauge System, which has three levels. The Groove gauge fills as the player lands attacks against the opponents or guard attacks. When the gauge fills to Lv. 1 or Lv. 2, the player can perform Super Special Moves, a Guard Cancel Attack or a Guard Cancel Front Step maneuver. When the gauge is full, its reaches MAXIMUM level and a MAX Activation occurs. During MAX Activation, the gauge will change into a timer and the player gains the ability cancel any of their moves anytime (in addition to Super moves and Guard Cancels). Once the timer runs out, the gauge returns to Lv. 2.

In addition to the regular Super Special Move, each character also has an Exceed move which can only be performed once when the player's life is less than half.

[edit] Characters

[edit] SNK side

Regular characters

Mid-Boss characters

Boss character

Secret Boss character

[edit] Capcom side

Regular characters

Mid-Boss characters

Boss character

Secret Boss character

  • Boss and Secret characters are only selectable in the AES and Console Versions, and not in the MVS Arcade version without hacking.

[edit] Notes and references

[edit] External links




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