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RAGE
Original author(s) Rockstar Games
Developer(s) RAGE Technology Group at Rockstar San Diego
Initial release 2006
Platform PC, PS3, Wii, Xbox 360
Type Game Engine
Website http://www.rockstargames.com/

Rockstar Advanced Game Engine (RAGE), is a game engine created by a small team called the "RAGE Technology Group" at the video game developer Rockstar San Diego with contributions by Rockstar North. Rockstar developed the engine to facilitate game development on the PC, PlayStation 3, Wii, and Xbox 360 consoles. RAGE evolved from the Angel Game Engine developed by Rockstar San Diego for use in the sixth generation console era versions of the Midnight Club series and other Rockstar San Diego games.[1]

Rockstar has integrated a few third party middleware components into RAGE like the proprietary Euphoria[2] character animation engine and the open source Bullet[3] physics engine.

Prior to RAGE, Rockstar mostly used Criterion Games' RenderWare engine to develop various game titles, including the PlayStation 2, Xbox, and PC installments of the Grand Theft Auto franchise.[4] The PSP versions and later ports of the Grand Theft Auto 'Stories' games however were built on RAGE.[5] Development of RAGE was a reaction to the acquisition of Criterion by video game conglomerate Electronic Arts. Rockstar chose not to license the RenderWare engine due to concern over the information gathering clause in EA's license agreement.[citation needed]

[edit] Games

[edit] References

  1. ^ "Rockstar explains the tech behind GTA4". 1UP. http://www.1up.com/do/previewPage?cId=3167534&p=37. 
  2. ^ "NaturalMotion and Rockstar Games, Inc. Announce Development Partnership, NaturalMotion Press Release". Euphoria. NaturalMotion. 2007-02-27. http://www.naturalmotion.com/files/nm_rockstar_2007.pdf. Retrieved 2009-01-05. 
  3. ^ "AAA Titles using Bullet". Bullet physics engine. Erwin Coumans. 2009-01-05. http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?p=11971#p11971. Retrieved 2009-01-05. "We are allowed to mention that some parts of Bullet have been co-developed and optimized with Rockstar and merged into their Rage game engine, used on XBox 360, PC and PLAYSTATION 3 in Midnight Club: Los Angeles and Grand Theft Auto 4." 
  4. ^ "We spend an hour with the biggest PSP game around!". 1UP.com. Ziff Davis. 2005-09-12. http://www.1up.com/do/previewPage?cId=3143597. Retrieved 2007-04-10. "[O]ne of the more interesting notes about Liberty City Stories' technology is that this is the first time since the series has gone 3D that there's a GTA game not built using Renderware. Instead, the LCS engine has been built by Rockstar Leeds and Rockstar North." 
  5. ^ "Grand Theft Auto: Liberty City Stories Preview". IGN. http://psp.ign.com/articles/649/649953p1.html. Retrieved September 9 2005. 
  6. ^ a b Totilo, Stephen (2006-05-04). "The First Rule Of Ping-Pong Club: Talk About Rockstar's Table Tennis Game". MTV News. Viacom. http://www.mtv.com/news/articles/1530131/20060503/index.jhtml. Retrieved 2007-04-10. "The Rockstar reps explained that the game [Table Tennis] was running on RAGE, the Rockstar Advanced Game Engine. This is the graphics technology gamers are to expect from future Rockstar games, including the next "GTA.""  GTA IV Release Date: December 11th
  7. ^ Thorsen, Tor (2006-06-15). "Grand Theft Auto IV powered by Table Tennis engine?". GameSpot. CNET. http://www.gamespot.com/news/show_blog_entry.php?topic_id=24715960. Retrieved 2007-04-10. 
  8. ^ "Midnight Club: Los Angeles Preview". IGN. http://ps3.ign.com/articles/814/814933p1.html. 
  9. ^ Bramwell, Tom (February 4, 2009). "Rockstar unveils Red Dead Redemption" (in English). Euro Gamer. http://www.eurogamer.net/articles/rockstar-unveils-red-dead-redemption. Retrieved 2009-02-04. 
  10. ^ Bramwell, Tom (June 10, 2009). "Balding Max Payne 3 sighted". EuroGamer. http://www.eurogamer.net/articles/balding-max-payne-3-sighted. Retrieved 2009-06-10. 

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