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Railroad Tycoon 3
Railroad Tycoon 3 cover art.jpg
Developer(s) PopTop Software
Publisher(s) Gathering of Developers
Series Railroad Tycoon
Platform(s) Windows, Mac OS X
Release date(s) October 27, 2003
Genre(s) Business simulation game
Mode(s) Single-player
Rating(s) ESRB: E
PEGI: 3+

Railroad Tycoon 3 is a computer game in the Railroad Tycoon series, released in 2003. It continues to have a small but active community of players and modders.

Contents

[edit] New features

The game interface is in full 3D, with free camera movement. The square grid is no longer rigid, as it was in Railroad Tycoon and Railroad Tycoon 2 - rail and structures can now be rotated 360 degrees.The track building function is not very realistic, as tracks sometimes are built at angles almost at 90 degrees

The economic model has been reworked. In previous games, goods could only be picked up at a station, and revenue depended on the distance between stations. Carloads in RT3 slowly move across the map (representing road and river transport) along the gradient of a scalar field representing price, where supply and demand sites function as sources and sinks. Revenue depends on the price difference between pick-up and delivery. This has several effects; raw materials can find their way to industries and get processed, without any trains involved, and a train does not need to pick up goods at the source.

Other changes include: each carload of mail, passengers and troops now have a destination; car setup can be automated, so that trains always pick up the cars that yield the most revenue; warehouse buildings also appear in the game, completing the commodity market the same way as ports do; trains can pass each other on a single track (as in RT1 on lowest difficulty level); no need for signal towers; service and maintenance depots, as well as station improvements (post offices, restaurants etc), are placed individually on the map; players can buy industries, and also build processing industries wherever they like; processing industries have limited capacity, but they can be upgraded.

[edit] Scenarios

Just as Railroad Tycoon II, the game contains a campaign with several scenarios, presented by continent - North America, Europe and the World. The campaign interface is an interior of a railway museum, with the voice of the elderly eccentric museum guide from RT2.

North American missions:

European missions:

World missions:

Futuristic missions:

  • The Seeder: Greenland, 2050. Tactical scenario.
  • Dutchlantis: Western Europe, 2021-51.
  • A chip off the Old Block: California, 2050-80.

Besides these, the game contains several stand-alone scenarios, such as post-war Italy, France, Western Europe in 1990, Australia, Germany and more.

[edit] Featured locomotives

Some famous locomotives featured in RT3 are:

Some modern locomotives, such as the USA 103, the NA90D, and the Trans-Euro, have fictional names, but they are based on authentic rolling stock.

[edit] Coast to Coast expansion pack

The freeware expansion pack Coast to coast contains some new locomotives, maps and scenarios. Among the scenarios are imperial Russia and the People's Republic of China.

[edit] Modding

With the release of the Coast to Coast Expansion pack, in addition to creating maps and scenarios, players were provided with tools to create customs logos, locomotive skins, and players. There are now more than 200 user created scenarios and 100 customs logos available.

Other mods have been created including new locomotives, rolling stock, industries and other building types to enhance gameplay.

[edit] External links




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