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This article uses algebraic notation to describe chess moves.
Chess kll45.svg Chess qll45.svg Chess kdl45.svg Chess pdl45.svg

The chess endgame of a queen versus pawn (with both sides having no other pieces other than the king) is usually an easy win for the side with the queen. However, if the pawn has advanced to its seventh rank it has possibilities of reaching a draw, and there are some drawn positions with the pawn on the sixth rank. This endgame arises most often from a race of pawns to promote.

We will call the side with the queen the attacker and the side with the pawn the defender. Assume that the attacker has the move.

If the pawn is not beyond its sixth rank, the attacker (to move) usually wins easily, but there are a few exceptions. The winning process is to either get the queen on a square in front of the pawn and getting the king over to help win the pawn or to check the defending king until it is forced in front of the pawn and using that tempo to bring the king closer, until it can assist in winning the pawn (Fine & Benko 2003:529). After the pawn is won, the attacker has an elementary checkmate (Seirawan 2003:49-53).

Contents

[edit] Queen versus a pawn on the sixth rank

Chess zhor 26.png
Chess zver 26.png a8 kl b8 c8 ql d8 e8 f8 g8 h8 Chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 pd g3 h3
a2 b2 c2 d2 e2 f2 kd g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 26.png
Black to move, White wins

The queen usually wins easily if the pawn is on the sixth rank. In the first position, Black is to move, but White wins.

1... Kg2
2. Qg4+ Kf2
3. Kb7 Ke3
4. Kc6 f2
5. Qd1 Kf4
6. Qf1 and White wins (Fine & Benko 2003:530).
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 Chess zver 26.png
a7 b7 ql c7 d7 e7 f7 g7 kl h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 pd d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 kd d1 e1 f1 g1 h1
Chess zhor 26.png
White to move, draw (a rare exception because the white king blocks the queen)

Exceptions can occur when the king blocks the queen on a file or diagonal, as in the second position.

1. Qh1+ Kb2!

White needs to pin the pawn by 2. Qh8, but the king blocks the pin.

2. Qb7+

This was White's only check which prevents the pawn from advancing, and Black responds

2... Kc1!

repeating the position. If the white king is anywhere else, the queen can pin the pawn and allow for the queen and then the king to approach (Fine & Benko 2003:530).

[edit] Queen versus a pawn on the seventh rank

Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 f8 g8 ql h8 Chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5 kl
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 kd e3 f3 g3 h3
a2 b2 c2 pd d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 26.png
White wins by 1. Qg5!, followed by 2. Qc1

In order for the defending side to have a chance at a draw (with the other side to move), the pawn must be on its seventh rank and the king must be near by (plus a few drawing positions with the pawn on the sixth rank, as above). Except for unusual cases, the attacking side wins if the pawn is a knight pawn (b- or g-files) or a central pawn (d- or e-files). For bishop pawns and rook pawns, the result depends on the location of the kings. If the attacking king is close enough to the pawn, it wins; otherwise a draw results (Seirawan 2003:49-53).

First note that the attacker may win easily, depending on the location of the kings. In this position, White wins by 1. Qg5! followed by 2. Qc1, and then the white king is brought nearer to win the pawn. If the black king is on any other square around the pawn, the position is a draw, see below (position modified slightly) (Flear 2004:155).

[edit] Central pawn or knight pawn

Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 ql e8 f8 g8 h8 Chess zver 26.png
a7 b7 kl c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 kd e2 pd f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 26.png
Black to move, White wins. White also wins against a knight pawn.

If the pawn is a central pawn or knight pawn (i.e. on the b, d, e, or g file), the queen wins easily, except for a few unusual positions. In the position on the right, White wins. It takes several moves, but it is not difficult.

1... Ke3

Black threatens to queen the pawn. White prevents this by forcing the black king in front of the pawn.

2. Qh4 Kd2
3. Qd4+ Kc2
4. Qe3 Kd1
5. Qd3+ Ke1

Without the immediate threat of promotion, White has gained a tempo that can be used to bring his king closer. This process is repeated.

6. Kc6 Kf2
7. Qd2 Kf1
8. Qf4+ Kg1
9. Qe3+ Kf1
10. Qf3+ Ke1

And now White can again bring his king closer.

11. Kd5 Kd2
12. Qf2 Kd1
13. Qd4+ Kc2
14. Qe3 Kd1
15. Qd3+ Ke1
16. Ke4! Kf2
17. Qf3+ Ke1
18. Kd3

and White wins the pawn and then checkmates. The winning process with a knight pawn is the same (Seirawan 2003:49-53).

Chess zhor 26.png
Chess zver 26.png a8 b8 c8 ql d8 e8 f8 g8 h8 Chess zver 26.png
a7 b7 c7 d7 xo e7 f7 g7 h7
a6 b6 c6 d6 xo e6 f6 g6 h6
a5 b5 c5 d5 xo e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 kd e2 pd f2 g2 h2
a1 b1 c1 d1 e1 f1 xx g1 h1
Chess zhor 26.png
White to move. Draw if the white king is on any of the marked squares, otherwise White wins.

In some cases, the attacking king can block its own queen, as in the second diagram. If the white king is on any of the squares marked with dots, the queen cannot approach the pawn, and the result is a draw (Müller & Lamprecht 2001:40-41). If the white king is in the square marked with "x", the pawn promotes and the position is a draw.

[edit] Rook pawn

Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 ql e8 f8 g8 h8 Chess zver 26.png
a7 b7 kl c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 pd b2 kd c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 26.png
White to move, draw

The process above doesn't work against a rook pawn. The reason is that when the king was forced in front of his pawn, he could move out the other side on the next move. With a rook pawn, this file is not available, and there can be a stalemate.

In the first position, if the procedure above is tried,

1. Qd4+ Kb1
2. Qb4+ Kc2
3. Qa3 Kb1
4. Qb3+ Ka1!

and now the position is a stalemate unless White lets the black king back to the b-file. White can make no progress (Seirawan 2003:49-53).

Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 ql e8 f8 g8 h8 Chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 xx b6 xx c6 xx d6 xx e6 xx f6 g6 h6
a5 b5 c5 d5 kl e5 xx f5 g5 h5
a4 b4 c4 d4 e4 f4 xx g4 h4
a3 b3 xo c3 d3 e3 f3 xx g3 h3
a2 pd b2 kd c2 xo d2 e2 f2 xx g2 h2
a1 b1 c1 d1 e1 f1 xx g1 h1
Chess zhor 26.png
White to move, White wins if his king is inside the region marked with "X"s.

White can win similar positions if his king is close enough to the pawn. In the second position, white's king is close enough to win – by allowing the pawn to promote but then checkmating the king (Seirawan 2003:49-53). White wins if the king is close enough to move to one of the squares marked with dots in two moves (de la Villa 2008:61).

1. Qf6+ Kb1 (if 1... Kc2 then 2. Qa1 wins)
2. Qf1+ Kb2
3. Qe2+ Kb1 (3... Kb3 allows 4. Qe5 followed by 5. Qa1)
4. Kc4! a1=Q
5. Kb3

and White checkmates.

If the white king was on e3, the win is simple:

1. Qd2+ Kb1
2. Kd3 a1=Q
3. Qc2#

[edit] Bishop pawn

Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 ql e8 f8 g8 h8 Chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 xx b5 xx c5 xx d5 xx e5 f5 g5 h5
a4 b4 c4 d4 e4 kl f4 g4 h4
a3 b3 xo c3 d3 e3 f3 xx g3 h3
a2 b2 kd c2 pd d2 xo e2 f2 xx g2 h2
a1 b1 c1 d1 e1 f1 xx g1 h1
Chess zhor 26.png
White to move, draw; win if the king is inside the area

A bishop pawn may also draw, but for a different reason (a different stalemate position).

1. Qb6+ Ka1!
2. Qd4+ Kb1
3. Qb4+ Ka1
4. Qc3+ Kb1
5. Qb3+ Ka1!

and White can not capture the pawn because stalemate would result (Seirawan 2003:49-53). The rule is that White wins if his king is close enough to reach b3 within two moves or d2 in one move, because it can assist in checkmate (Müller & Lamprecht 2007:41).

If the defending king is not on the side of the pawn near the corner and the attacking king is close enough, the game can still be won – often by letting the pawn promote and then checkmating.

Lolli, 1763
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 Chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 kl h4
a3 b3 c3 d3 e3 f3 g3 ql h3
a2 b2 c2 pd d2 e2 f2 g2 h2
a1 b1 c1 d1 kd e1 f1 g1 h1
Chess zhor 26.png
White to move, White wins

The second position is a 1763 endgame study by Giambattista Lolli. The black king must be prevented from getting to the other side of his pawn, otherwise he can employ the stalemate defense.

1. Qb3! Kd2
2. Qb2 Kd1
3. Kf3! Kd2 (3... c1=Q 4.Qe2#, or 3... c1=N and White checkmates in three moves: 4. Ke3 Nb3 5. Qc3, and checkmate on the next move.)
4. Kf2 Kd1
5. Qd4+ Kc1
6. Qb4! Black is in zugzwang
6... Kd1
7. Qe1# (Fine & Benko 2003:526-29), (Angos 2005:144).
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 f8 g8 ql h8 Chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 xx f6 xx g6 xx h6 xx
a5 b5 xx c5 xx d5 xx e5 kl f5 g5 h5
a4 xx b4 c4 d4 e4 f4 g4 h4
a3 xx b3 c3 d3 e3 f3 g3 xo h3
a2 xx b2 c2 d2 xo e2 kd f2 pd g2 h2
a1 xx b1 c1 d1 e1 f1 g1 h1
Chess zhor 26.png
White to move wins since the king is inside the area

The third position shows another win for the attacker, since his king is close and the defending king is not (yet) near the corner.

1. Qc4+ Ke1
2. Qe4+ Kf1
3. Kf4 Kg1 (the black king gets to the corner, but White has moved his king close enough to checkmate.)
4. Qd4 Kh1
5. Kg3 (of course not 5. Qxf2 stalemate)
5... f1=Q
6. Qh8+

and White checkmates in two more moves (Snape 2003:88). Note that it is possible to win against a bishop pawn on the seventh rank and the king in the corner if the attacking king and queen are in the proper position. White wins if the king is close enough to move to one of the squares marked with dots in two moves (de la Villa 2008:64).

[edit] Example from game

van Wely-Leko, 1996
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 f8 g8 ql h8 Chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7 kl
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 pd d2 e2 f2 g2 h2
a1 kd b1 c1 d1 e1 f1 g1 h1
Chess zhor 26.png
Position after 60... c2, draw

This position from a 1996 game between Loek van Wely and Peter Leko was drawn because of the bishop pawn.[1]

[edit] Petrosian versus Fischer

Petrosian-Fischer, 1958
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 f8 g8 rd h8 Chess zver 26.png
a7 b7 c7 d7 e7 f7 pl g7 h7
a6 b6 c6 d6 e6 f6 g6 pl h6
a5 b5 c5 d5 e5 f5 g5 kl h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 pd d3 e3 f3 g3 h3
a2 b2 c2 kd d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 26.png
Final position after 67. f7
Petrosian-Fischer, 1958
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 f8 ql g8 h8 Chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 kl h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 pd d2 e2 f2 g2 h2
a1 b1 kd c1 d1 e1 f1 g1 h1
Chess zhor 26.png
Analysis position after 69... c2
Fischer (left) and Petrosian (right), 1958

The first position is from the end of a 1958 game between future World Champions Tigran Petrosian and Bobby Fischer.[2] The players agreed to a draw because of the stalemate defense (above). The game could continue 67... Rxg6+ 68. Kxg6 Kb1 69. f8=Q c2 to the second position, which is a draw (Fischer 2008:31).

[edit] Traps

de la Villa, position 4.10
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 Chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 kl e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 ql f3 g3 h3
a2 b2 c2 pd d2 e2 f2 g2 h2
a1 b1 kd c1 d1 e1 f1 g1 h1
Chess zhor 26.png
A trap for Black

There are some traps arising in the endgame with the bishop pawn when the attacking king is not quite close enough to force a win. In this position play could go:

1. Qb3+ Ka1!
2. Qe3 Kb1
3. Qe4 Kb2
4. Qe2

setting the trap, and now

4...Ka1!

is the only move to draw. The alternative move

4... Kb1??

is a typical mistake, allowing

5. Kc4!! c1=Q+
6. Kb3, winning.

Or if instead

4... Kc3??
5. Qe5+!, forcing the black king to the wrong side of the pawn and then the white king will be close enough to assist (de la Villa 2008:65-66).
de la Villa, position 4.12
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 Chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 kl f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 ql c3 d3 e3 f3 g3 h3
a2 b2 c2 pd d2 kd e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 26.png
Trap on the other side of the pawn

The same trick can be tried with the king on the other side of the pawn. The white king is not close enough to force a win in this position, but the defense is difficult.

1. Qb2 Kd1
2. Kb3 Kd2
3. Qa2!? setting the trap
3... Kc3! the only move to draw
4. Qa1+ Kd2, draw

If instead

3... Kd1??
4. Kd4! c1=Q
5. Kd3 wins.

If

3... Kd3??
4. Qb2

and Black has to allow a pin to avoid 5. Qc1. After 4... Kd2 the white king gets close enough to win with 5. Ke4 (de la Villa 2008:66).

[edit] Extra pawn for the defense

Muller & Lamprecht
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 ql d8 e8 f8 g8 h8 Chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7 pd
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 kl c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 pd g2 h2
a1 b1 c1 d1 e1 f1 g1 kd h1
Chess zhor 26.png
White to move wins - the extra pawn deprives Black of the stalemate defense

An extra pawn for the defense may be a disadvantage because it deprives the defender of the stalemate defense. In this position, White wins:

1. Qg4+ Kh2
2. Qf3! Kg1
3. Qg3!+ Kf1 (3... Kh1 loses after 4. Qxf2)
4. Kc4

and White wins (Müller & Lamprecht 2007:42).

[edit] See also

[edit] Notes

[edit] References

[edit] External links




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