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Puyo Pop Fever, or Puyo Puyo Fever (ぷよぷよフィーバー Puyo Puyo Fībā) in Japan, is the fifth installment in the popular Puyo Puyo puzzle game series, developed by Sonic Team, released on a wide variety of systems in several regions. Sega published all the Japanese versions of the game, but due to a reluctance to carry it over to other countries, international versions of it were sometimes published by others. The publishers outside of Japan were Sega for the Nintendo GameCube, PlayStation 2 and Xbox versions, Atlus for the Nintendo DS version and THQ for the Game Boy Advance version. North America only received the Nintendo GameCube and DS versions, whereas Europe received all domestic versions, the PSP, Game Boy Advance, and DS versions. In addition, the PlayStation Portable and Xbox versions were originally intended to be released in North America but were cancelled. Sonic Team began this project to keep the series alive, but redesigned the entire package into something of its own, adding new features, new cast characters, and gameplay elements along the way. Compile, the original creator of the Puyo Puyo series, played no part in the creation of this game, as they had gone bankrupt prior to the release of Sonic Team's first Puyo Puyo game, Minna de Puyo Puyo. Despite their absence, the protagonists of the original Puyo Puyo games, Arle and Carbuncle, are included in this game and are playable characters: Arle being "lost" from her own world and Carbuncle being a hidden boss. The NAOMI port to Dreamcast was the last Dreamcast game developed by Sonic Team.
[edit] GameplayThe basic game mechanics are mainly similar to those of Puyo Puyo: the player has a 6x12 board, and must decide where to place incoming groups of variously-colored blobs, or puyo. After placing each set of puyo, any groups of four or more of the same colored adjacent puyo will pop. Any above will fall down and can form more groups for a chain reaction. Each time groups of puyo pop, the player will score points and, more importantly, send trash (aka garbage and nuisance) to their opponent. These trash puyo are colorless and will only pop when puyo next to them do so, rather than in groups as normal. When a player's board fills up, either if they cannot make groups or if they are sent a large amount of trash (usually the latter), they lose and the other player will win. A new addition to the game mechanics is fever mode. Fever mode occurs when a bar in the middle of the screen is filled up. To fill the bar, one must offset (or counterattack) the trash being sent to the field by the opponent. Every chain, which is a single popping of puyo, will fill one space in the fever meter until it is full, which is when fever activates. In fever mode, a pre-designed chain will fall onto an empty field. In a limited amount of time, one must find a trigger point in the puzzle, which will cause a large chain to go off and attack the opponent. Once a chain is made, another puzzle falls, bigger and more complicated than the previous one. This keeps occurring until time runs out, then it returns the player to his or her original field. [edit] Multiplayer battlesMultiplayer is argued to be the best feature of this game with a near-unanimous opinion among Puyo Pop players[citation needed], especially in the Nintendo DS version which supports 2 to 8 players, as opposed to the others which only support 2 or 4. In this mode, one can play as any available character. [edit] EndlessThere is also an endless mode, where one can practice fever mode, complete small tasks as they are given, or play good old-fashioned Puyo Pop. However, the grid and all clear rules remain the same as they do in fever, so it's not exactly classic (in the original Puyo Pop series, you could use the top of the fourth column fully for building chains if needed. If you fill it all the way in this form of endless, you lose). [edit] StoryIn the main story of the game, Ms. Accord has lost her Flying Cane, the equivalent of a magic wand, and claims to have a reward for the student who can find it. The player plays the role of Amitie as she ventures across the Puyo Pop Fever world to find the cane, while meeting many wacky characters along the way and battling them. In a harder version of the story mode, known as the HaraHara course, one plays as Amitie's rival: Raffine. Which story mode one is playing determines what characters one will meet and which ultimately finds the wand. When playing as Raffine near to the end of the game, it is revealed that Accord never actually lost her flying cane. She then plans on revealing her and Popoi's secret, but fails in her ending, as she is knocked unconscious by Ms. Accord, losing all memories of the flying cane incident. She regains consciousness near her school where Amitie and her friends congratulate her. [edit] CharactersThe different characters of Puyo Pop Fever offer different gameplay. With the addition of groups of three and four Puyos, unlike previous Puyo Pop games, each character has his or her own pattern of which different types of Puyo groups fall onto the field. All the characters are playable in most of the game modes, the only exception being Story Mode, where one must be Amitie or Raffine, respectively. There are also two hidden characters, one possessing a powerful pattern of Puyo groups. Most of their names derive from different languages.
[edit] Bugs
[edit] Lesser known versionsPuyo Pop Fever is an unlockable minigame in the Sega Superstars games. While noted for being released on today's most popular gaming platforms, Puyo Pop Fever has actually been, much like its highly multi-platform Puyo Pop ancestors, released across several smaller platforms in Japan, including a few mobile phone services. Sega released them in an easily memorizable pattern as an almost "once a month" system throughout 2004, each being on the 24th day of every month. The only versions known to have broken this "24th day" rule are the Arcade, the PlayStation 2 version, and the Xbox version (released April 4, 2004 in Japan). The main console versions (Dreamcast, Nintendo GameCube, and PlayStation 2) were re-released in Japan on November 4, 2005 under the "Sega Best" label and budget price. The official Japanese site lists the following releases: Arcade (November 2003), docomo (May 24, 2004]]), Macintosh (June 24, 2004), Vodafone (June 24, 2004), au (July 24, 2004), Windows (September 24, 2004), Pocket PC (October 24, 2004), and Palm OS (November 24, 2004). [edit] References[edit] External links
Categories: 2004 video games | Arcade games | Atlus games | Dreamcast games | Game Boy Advance games | GameCube games | Mac OS X games | Nintendo DS games | PlayStation 2 games | PlayStation Portable games | Puyo Puyo series | Sega arcade games | Sonic Team games | Yuji Naka games | THQ games | Windows games | Xbox games | |||||||||||||||||||||||||||||||||||||||
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