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Mathematics from the Greek: μαθηματικά or mathēmatiká, is the study of patterns. Such patterns include quantities (numbers) and their operations, interrelations, combinations and abstractions; and of space configurations and their structure, measurement, transformations, and generalizations. Mathematics evolved through the use of abstraction and logical reasoning, from counting, calculation, measurement, and the systematic study of positions, shapes and motions of physical objects. Mathematicians explore such concepts, aiming to formulate new conjectures and establish their truth by rigorous deduction from appropriately chosen axioms and definitions.

There are approximately 22879 mathematics articles in Wikipedia.

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Monty open door.svg
In search of a new car, the player picks door 1. The game host then opens door 3 to reveal a goat and offers to let the player pick door 2 instead of door 1.

The Monty Hall problem is a puzzle involving probability loosely based on the American game show Let's Make a Deal. The name comes from the show's host, Monty Hall. A widely known, but problematic (see below) statement of the problem is from Craig F. Whitaker of Columbia, Maryland in a letter to Marilyn vos Savant's September 9, 1990, column in Parade Magazine (as quoted by Bohl, Liberatore, and Nydick).

Suppose you're on a game show, and you're given the choice of three doors: Behind one door is a car; behind the others, goats. You pick a door, say No. 1, and the host, who knows what's behind the doors, opens another door, say No. 3, which has a goat. He then says to you, "Do you want to pick door No. 2?" Is it to your advantage to switch your choice?

The problem is also called the Monty Hall paradox; it is a veridical paradox in the sense that the solution is counterintuitive, although the problem does not yield a logical contradiction.

...Archive Image credit: Cepheus Read more...

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Credit: Phil Tregoning

A Bézier curve is a parametric curve important in computer graphics and related fields. Widely publicized in 1962 by the French engineer Pierre Bézier, who used them to design automobile bodies, the curves were first developed in 1959 by Paul de Casteljau using de Casteljau's algorithm.

In the animation above, a quartic Bézier curve is constructed using control points P0 through P4. The green line segments join points moving at a constant rate from one control point to the next; the parameter t shows the progress over time. Meanwhile, the blue line segments join points moving in a similar manner along the green segments, and the magenta line segment points along the blue segments. Finally, the black point moves at a constant rate along the magenta line segment, tracing out the final curve in red. The curve is a fourth-degree function of its parameter. t.

Quadratic and cubic Bézier curves are most common since higher-degree curves are more computationally costly to evaluate. When more complex shapes are needed, low-order Bézier curves are patched together.

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The Mathematics WikiProject is the center for mathematics-related editing on Wikipedia. Join the discussion on the project's talk page.

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General Foundations Number theory Discrete mathematics
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Analysis Algebra Geometry and topology Applied mathematics
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Index of mathematics articles

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