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Player versus environment, or PvE, is a term used in massively multiplayer online games (especially massively multiplayer online role-playing games), MUDs, and other online computer role-playing games. PvE generally involves fighting computer-controlled enemies. Usually a PvE mode can be played alone, with human companions or with AI companions. The PvE mode may contain a storyline that is narrated as the player progresses through missions. It may also contain missions that may be done in any order. For example, Guild Wars narrates its story by displaying in-game cut scenes and dialogue with non-player characters (NPCs). To enhance replayability, missions can often be completed many times. Characters playing in this mode are protected against being killed by other players and/or having their possessions stolen. (A very notable exception to this rule is Eve Online, where players can be, and often are, ambushed by other human players player versus player while attempting to complete a PvE mission). [edit] See also
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