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Not to be confused with Picture aspect ratio. Pixel aspect ratio (often abbreviated PAR) is a mathematical ratio that describes how the width of pixels in a digital image compares to their height. Most digital imaging systems describe an image as a grid of very small but nonetheless square pixels. However, some imaging systems, especially those which must maintain compatibility with Standard-definition television motion pictures, define an image as a grid of rectangular pixels in which the width of the pixel is slightly different from that of its height. Pixel Aspect Ratio describes this difference. Use of Pixel Aspect Ratio mostly involves pictures pertaining to standard-definition television and some other exceptional cases. Most other imaging systems, including those which comply with SMPTE standards and practices, use square pixels.
[edit] BackgroundA digital image is generally defined as a grid of very small but nonetheless square pixels with well-defined start and end edges and corners. Thus, digital video standards define motion pictures as a series of such images, called video frames, played back in a sequentially progressive manner. However, standard-definition television standards and practices are incompatible with digital video. Such standards define an image as an array of well-defined horizontal "Lines", well-defined vertical "Line Duration" and a well-defined picture center. However, there is not a standard-definition television standard that properly defines image edges or explicitly demands a certain number of picture elements per line. Furthermore, analog video systems such as NTSC 480i and PAL 576i, instead of employing progressively-displayed frames, employ fields or interlaced half-frames displayed in an interwoven manner to reduce flicker and double the image rate for smoother motion. [edit] Analog to digital conversionAs a result of computers becoming powerful enough to be seriously considered as video editing tools, video Digital-to-analog converters and Analog-to-digital converters were made to overcome this incompatibility. In order to convert analog video lines into a series of square pixels, the industry adopted a default sampling rate at which luma values were extracted into pixels. The luma sampling rate for 480i pictures was 12+3/11 MHz and for 576i pictures was 14.75 MHz. The term Pixel Aspect Ratio was first coined when ITU-R BT.601 (commonly known as "Rec. 601") specified that standard-definition television pictures are made of lines which contain exactly 720 non-square pixels. ITU-R BT.601 did not define the exact pixel aspect ratio but did provide enough information to calculate the exact pixel aspect ratio based on industry practices: The standard luma sampling rate of precisely 13.5MHz. Based on this information:
SMPTE RP 187 further attempted to standardize the Pixel Aspect Ratio values for 480i and 576i. It designated 177:160 for 480i or 1035:1132 for 576i. However, due to significant difference with practices in effect by industry and the computational load that they imposed upon the involved hardware, SMPTE RP 187 was simply ignored. SMPTE RP 187 information annex A.4 further suggested the use of 11:10 for 480i. As of this writing, ITU-R BT.601-6, which is the latest edition of ITU-R BT.601, still implies that the Pixel Aspect Ratios mentioned above are correct. [edit] Digital video processingAs stated above, ITU-R BT.601 specified that standard-definition television pictures are made of lines which contain exactly 720 non-square pixels, sampled with a precisely-specified sampling rate. A simple mathematical calculation reveals that a 704 pixel width would be enough to contain a 480i or 576i standard 4:3 picture:
Unfortunately, not all standard TV pictures are exactly 4:3: As mentioned earlier, in analog video, the center of a picture is well-defined but the edges of the picture are not standardized. As a result, some analog devices (mostly PAL devices but also some NTSC devices) generated motion pictures that were horizontally (slightly) wider. This also proportionately applies to anamorphic widescreen (16:9) pictures. Therefore, in order to maintain a safe margin of error, ITU-R BT.601 required 16 more non-square pixels per line (8 more at each edge) to be sampled to ensure that all video data near the margins were saved. This requirement, however, had implications for PAL motion pictures. PAL Pixel Aspect Ratios for standard (4:3) and anamorphic wide screen (16:9), respectively 59:54 and 118:81, were awkward for digital image processing, especially for mixing PAL and NTSC video clips. Therefore, video editing products chose the almost equivalent values, respectively 12:11 and 16:11, which were more elegant and could create PAL digital images at exactly 704 pixels wide, as illustrated:
[edit] Inconsistency in defined pixel aspect ratio valuesCommonly found on the Internet and in various other published media are numerous sources that introduce different and highly-incompatible values as the pixel aspect ratios of various video pictures and video systems. (See the Supplementary sources section.) In order to neutrally judge the accuracy and/or feasibility of these sources, please note that as the digital motion picture was invented years after the traditional motion picture, all video pictures targeted for standard definition television and compatible media, digital or otherwise, have (and must have) specifications compatible with standard definition television. Therefore, the pixel aspect ratio of digital video must be calculated from the specification of common traditional equipment rather than the specifications of digital video. Otherwise, any pixel aspect ratio that is calculated from a digital video source is only usable in certain cases for the same kind of video sources and cannot be considered/used as a general pixel aspect ratio of any standard definition television system. In addition, unlike digital video that has well-defined picture edges, traditional video systems have never standardized a well-defined edge for the picture. Therefore, the pixel aspect ratio of common standard television systems cannot be calculated based on edges of pictures. Such a calculated aspect ratio value would not be entirely wrong, but also cannot be considered as the general pixel aspect ratio of any specific video system. The use of such values would be restricted only to certain cases. [edit] Modern standards and practicesIn modern digital imaging systems and high-definition televisions, especially those which comply with SMPTE standards and practices, only square pixels are used. For compatibility reasons, a number of high-definition television picture formats with non-square pixels also exist. [edit] Issues of non-square pixelsIn terms of picture quality, the optimum pixel aspect ratio for any given picture dimension is 1:1. Any other pixel aspect ratio will cause the number of pixels in one direction (either horizontally or vertically) to be reduced and thus image will lose resolution and will contain less perceived detail. Displaying an image with a certain pixel aspect ratio on a device whose pixel aspect ratio is different will cause the image to look unnaturally stretched or squashed in either the horizontal or vertical direction. For example, a circle generated for a computer display with square pixels would look like a vertical ellipse on a standard-definition television that uses vertically rectangular pixels. This issue is more evident on wide-screen TVs. Pixel Aspect Ratio must be taken into consideration by video editing software products which edit video files with non-square pixels, especially when mixing video clips with different pixel aspect ratios. This would be the case when creating a video montage from various cameras employing different video standards. Special effects software products must also take the pixel aspect ratio into consideration, since some special effects require calculation of the distances from a certain point so that they look visually correct. An example of such effects would be radial blur or motion blur. [edit] Use of pixel aspect ratioPixel Aspect Ratio value is used mainly in digital video software, where motion pictures are to be converted or reconditioned so that they can be used in other video systems other than the original. The video player software may use pixel aspect ratio to properly render digital video on screen. Video editing software uses Pixel Aspect Ratio to properly scale and render a video into a new format. [edit] Confusion with Display Aspect RatioMain article: Aspect ratio (image) Pixel Aspect Ratio is often confused with different types of image aspect ratios; the ratio of the image width and height. Due to non-squareness of pixels in Standard-definition TV, there are two types of such aspect ratios: Storage Aspect Ratio (SAR) and Display Aspect Ratio (abbreviated DAR, also known as Image Aspect Ratio and Picture Aspect Ratio). Note that both Picture Aspect Ratio and Pixel Aspect Ratio can be abbreviated into PAR. This article reserves the acronym PAR for Pixel Aspect Ratio and instead, uses the term "Display Aspect Ratio" and the acronym "DAR" where appropriate. Storage Aspect Ratio is the ratio of the image width to height in pixels, and can be easily calculated from the video file. Display Aspect Ratio is the ratio of image width to height (in a unit of length such as centimeters or inches) when displayed on screen, and is calculated from the combination of Pixel Aspect Ratio and Storage Aspect Ratio. However, users who know the definition of these concepts may get confused as well. Poorly-crafted user-interfaces or poorly-written documentations can easily cause such confusion: Some video-editing software applications often ask users to specify an "Aspect Ratio" for their video file, presenting him or her with the choices of "4:3" and "16:9". Sometimes, these choices may be "PAL 4:3", "NTSC 4:3", "PAL 16:9" and "NTSC 16:9". In such situations, the video editing program is implicitly asking for the Pixel Aspect Ratio of the video file by asking for information about the video system from which the video file originated. The program will then use a table (similar to the one in #Pixel Aspect Ratio of Common Video Formats section below) to determine the correct pixel aspect ratio value. Generally speaking, to avoid confusion, it can be assumed that video editing products never ask for the Storage Aspect Ratio as they can directly retrieve or calculate it. Nonsquare-pixel–aware applications also need only to ask for either Pixel Aspect Ratio or Display Aspect Ratio, from either of which they can calculate the other. [edit] Pixel aspect ratios of common video formatsPixel Aspect Ratio values for common standard-definition video formats are listed below. Note that for each video format, three different types of Pixel Aspect Ratio values are listed:
[edit] References[edit] Main sources
[edit] Supplementary sources
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