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This article uses algebraic notation to describe chess moves.
No sign.svg Chess pll45.svg

A pawnless chess endgame is a chess endgame in which only a few pieces remain and none of them is a pawn. The basic checkmates are types of pawnless endgames. Endgames without pawns do not occur very often in practice except for the basic checkmates of king and queen versus king, king and rook versus king, and queen versus rook (Hooper 1970:4). Other cases that occur occasionally are (1) a rook and minor piece versus a rook and (2) a rook versus a minor piece, especially if the minor piece is a bishop (Nunn 2007:156-65).

The study of some pawnless endgames goes back centuries by players such as François-André Danican Philidor (1726-1795) and Domenico Lorenzo Ponziani (1719-1796). On the other hand, many of the details and recent results are due to the construction of endgame tablebases. Grandmaster John Nunn wrote a book (Secrets of Pawnless Endings) summarizing the research of endgame tablebases for several types of pawnless endings.

The assessment of endgame positions assumes optimal play by both sides. In some cases, one side of these endgames can force a win; in other cases, the game is a draw (i.e. a book draw).

Contents

[edit] Terminology

  • major pieces are queens and rooks
  • minor pieces are knights and bishops
  • a rank is a row of squares on the chessboard
  • a file is a column of squares on the board
  • If a player has two bishops, they are assumed to be on opposite colors unless stated otherwise.

[edit] Basic checkmates

Checkmate can be forced against a lone king with a king plus (1) a queen, (2) a rook, (3) two bishops, or (4) a bishop and a knight (see Bishop and knight checkmate). See checkmate for more details.

[edit] Queen versus rook

Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 kd e8 f8 g8 h8 Chess zver 26.png
a7 b7 c7 d7 e7 f7 ql g7 h7
a6 b6 rd c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 kl e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 26.png
Black is employing the third rank defense. White wins with correct play.

A queen wins against a lone rook, unless there is an immediate draw by stalemate or due to perpetual check. Normally the winning process involves the queen first winning the rook by a fork and then checkmating with the king and queen, but forced checkmates with the rook still on the board are possible in some positions or against incorrect defense.

The "third rank defense" by the rook is difficult for a human to crack. The "third rank defense" is when the rook is on the third rank or file from the edge of the board, his king is closer to the edge and the enemy king is on the other side (see the diagram). For example, the winning move in the position shown is the counterintuitive withdrawal of the queen from the seventh rank to a more central location, 1. Qf4, so the queen can make checking maneuvers to win the rook with a fork if it moves along the third rank. If the black king emerges from the back rank, 1... Kd7, then 2. Qa4+ Kc7; 3. Qa7+ forces Black into a second-rank defense (defending king on an edge of the board and the rook on the adjacent rank or file) after 3... Rb7. This position is a standard win, with White heading for the Philidor position with a queen versus rook (Müller & Lamprecht 2001:331-33). In 1895 Edward Freeborough edited an entire 130-page book of analysis of this endgame, The Chess Ending, King & Queen against King & Rook.

[edit] Example from game

Gelfand-Svidler, 2001
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 qd f8 g8 h8 Chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 kl h7 rl
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 kd h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 26.png
Black to move should win

In this 2001 game[1] between Boris Gelfand and Peter Svidler,[2] Black should win but the game was a draw because of the fifty-move rule. Black can win in several ways, for instance:

1... Qc8
2. Kf7 Qd8
3. Rg7+ Kf5
4. Rh7 Qd7+
5. Kg8 Qe8+
6. Kg7 Kg5, and wins.

The same position but with colors reversed occurred in a 2006 game between Alexander Morozevich and Dmitry Jakovenko – it was also drawn (Makarov 2007:170).[3] At the end of that game the rook became a desperado and the game ended in stalemate after the rook was captured.

[edit] Queen versus two minor pieces

Ponziani 1782
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 Chess zver 26.png
a7 b7 c7 d7 e7 f7 ql g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 kd c4 d4 e4 f4 g4 h4
a3 bd b3 c3 nd d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 kl b1 c1 d1 e1 f1 g1 h1
Chess zhor 26.png
Artificial position where the attacking king is confined, draw.

Defensive fortresses exist for any of the two minor pieces versus the queen. However, except in the case of two knights, the fortress cannot usually be reached against perfect play. (See fortress for more details about these endings.)

  • Queen versus bishop and knight: A queen normally wins against a bishop and knight, but there is one drawing fortress position forming a barrier against the enemy king's approach (Müller & Lamprecht 2001:339-41). Another position given by Ponziani in 1782 is more artificial: the queen's king is confined in a corner by the bishop and knight which are protected by their king (Hooper & Whyld 1992:46).
  • Queen versus two bishops: A queen has a theoretical forced win against two bishops in most positions, but the win may require up to seventy-one moves (a draw can be claimed after fifty moves under the rules of competition, see fifty-move rule); there is one drawing fortress position for the two bishops (Müller & Lamprecht 2001:339-41).
  • Queen versus two knights: Two knights can generally draw against a queen if the king is near its knights and they are in a reasonable position by setting up a fortress. (Müller & Lamprecht 2001:339-41).

[edit] Common pawnless endings (rook and minor pieces)

John Nunn lists these types of pawnless endgames as being common: (1) a rook versus a minor piece and (2) a rook and a minor piece versus a rook (Nunn 2007:156-65).

  • Rook versus a knight: this is usually a draw. There are two main exceptions: the knight is separated from the king and may be trapped and won or the king and knight are poorly placed (Nunn 2002:9).
  • Rook and a bishop versus a rook: this is one of the most common pawnless endgames and is usually a theoretical draw. However, the rook and bishop have good winning chances in practice because the defense is difficult. Ulf Andersson won the position against grandmasters twice within a year and Keith Arkell won it 16 times out of 16 (Giddins 2007:78). There are some winning positions such as the Philidor position, which occurs relatively often (Nunn 2007:161–65) and the Lolli Position (Benko 2007:154). There are two main defensive methods: the Cochrane Defense and the "second rank defense", which is a passive defense with the defending king and rook on a rank or file one over from the one on the edge of the board (Nunn 2007:162-63). Another drawing defensive position is the Szén Position (Benko 2007:99,154). Wins require up to 59 moves. As a result, FIDE extended the fifty-move rule to 100 moves and then to 75 moves for this endgame, before returning to fifty moves (Speelman, Tisdall & Wade 1993:382).
  • Rook and a knight versus a rook: This is usually a simple draw with few winning positions. The winning positions require the defending king to be badly placed near a corner; this can not be forced in general (Nunn 2007:159-61).
Topalov-J. Polgar, 2008[5]
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 Chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7 bl
a6 b6 c6 d6 e6 rd f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 kd e4 f4 g4 h4
a3 b3 kl c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 26.png
White to move, draw
Philidor, 1749
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 kd e8 f8 g8 h8 Chess zver 26.png
a7 b7 c7 d7 e7 rd f7 g7 h7
a6 b6 c6 d6 kl e6 f6 g6 h6
a5 b5 c5 d5 bl e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 rl g1 h1
Chess zhor 26.png
White to move wins, Black to move draws (Nunn 2002:178)
Timman-Lutz, 1995[6]
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 Chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 kd f6 g6 h6
a5 b5 kl c5 bl d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4 rd
a3 b3 c3 d3 e3 f3 g3 rl h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 26.png
Black to move, drawn 52 moves later (Lutz 1999:129-31)
J. Polgar-Kasparov, 1996[7]
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 rl f8 g8 h8 Chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4 kl
a3 b3 c3 d3 e3 f3 kd g3 h3
a2 b2 c2 d2 e2 nd f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 rd h1
Chess zhor 26.png
Position before White's 70th move, a draw with correct play. Polgar blundered on move 79 and resigned after move 90.
Alekhine-Capablanca, 1927[8]
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 Chess zver 26.png
a7 rd b7 c7 d7 nd e7 f7 g7 h7
a6 b6 c6 d6 kd e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 kl e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 rl c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 26.png
White to move, the game was drawn twelve moves later. The white king cannot be driven to the edge.
Karpov-Ftáčnik, 1988[9]
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 Chess zver 26.png
a7 b7 c7 d7 e7 f7 rl g7 h7
a6 b6 nd c6 d6 e6 kl f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3 kd
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 26.png
Black to move. This combination is usually a draw but here White wins because the black king and knight are far apart (Müller & Pajeken 2008:237), (Karolyi & Aplin 2007:320-22), (Nunn 2007:158-59).

[edit] Miscellaneous pawnless endings

Other types of pawnless endings have been studied (Nunn 2002). Of course, there are positions that are exceptions to these general rules stated below.

The fifty-move rule is not taken into account, and it would often be applicable in practice. When one side has two bishops, they are assumed to be on opposite colored squares, unless otherwise stated. When each side has one bishop, the result often depends on whether or not the bishops are on the same color, so their colors will always be stated.

[edit] Queens only

Comte vs. Le Roy, France, 1997
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 ql Chess zver 26.png
a7 qd b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 kd c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 ql f3 g3 h3
a2 b2 c2 d2 e2 f2 kl g2 h2
a1 qd b1 c1 d1 e1 f1 g1 h1
Chess zhor 26.png
Whoever moves first wins (Nunn)
  • Two queens versus two queens: The first to move wins in 83 percent of the positions (see the Comte vs. Le Roy diagram for an example). Wins require up to 44 moves (Nunn 2002:329,379), (Stiller 1996:175).[10]

[edit] Major pieces only

Centurini 1885 (Fine & Benko diagram 1096)
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 f8 g8 rd h8 kd Chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 rd h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 ql b1 c1 d1 e1 f1 g1 h1 kl
Chess zhor 26.png
Black to move draws. Black would win with the king on h7 instead.
  • Queen versus two rooks: this is usually a draw, but either side may have a win (Nunn 2002:311).
  • Queen and a rook versus a queen and a rook: Despite the equality of material, the player to move first wins in 83 percent of the positions (Stiller 1996:175). [11]
  • Queen and rook versus a queen: this is a win (Nunn 2002:317).
  • Two rooks versus a rook: this is usually a win because the attacking king can usually escape checks by the opposing rook (which is hard to judge in advance) (Nunn 2002:320).

[edit] Queens and rooks with minor pieces

Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 Chess zver 26.png
a7 b7 c7 kl d7 rd e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 kd g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 bl g3 h3
a2 b2 c2 d2 e2 f2 g2 ql h2
a1 b1 c1 d1 rd e1 f1 g1 h1
Chess zhor 26.png
White to move wins in 85 moves, discovered by computer analysis
  • Two rooks and a minor piece versus a queen: this is usually a win for the three pieces, but it can take more than fifty moves (Müller & Lamprecht 2001:406).
  • Queen and a minor piece versus a rook and minor piece: this is normally a win for the queen (Müller & Lamprecht 2001:403-4).
  • Queen and a minor piece versus two rooks: this is usually a draw for a knight and a win for a bishop, although the win takes up to eighty-five moves. The best method of defense is to double the rooks on the third rank with the opposing king on the other side and keep the king behind the rooks. This case with a bishop and queen vs. rooks is unusual in that such a small material advantage forces a win. It was thought to be a draw by human analysis, but computer analysis revealed a long forced win (Müller & Lamprecht 2001:404), (Nunn 2002:328-29,367,372).

[edit] Queens and minor pieces

Kling and Horowitz, 1851
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 f8 bl g8 h8 kd Chess zver 26.png
a7 b7 c7 d7 e7 f7 bl g7 h7
a6 b6 c6 d6 e6 f6 kl g6 h6
a5 b5 c5 d5 e5 nl f5 nl g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 qd g1 h1
Chess zhor 26.png
Black is unable to prevent checkmate
  • Queen versus three minor pieces: draw except for a queen versus three bishops all on the same color, which is a win for the queen (Nunn 2002:328).
  • Four minor pieces versus a queen: a win for the pieces if they are the usual four minor pieces (see the position from Kling and Horwitz) (Fine & Benko 2003:583).
  • Queen and a minor piece versus a queen: this is usually a draw unless the stronger side can quickly win (see Nyazova vs. Levant and Spassky vs. Karpov) (Speelman 1981:108). With a knight, there are 38 positions of reciprocal zugzwang and the longest win takes 35 moves until the knight forks the queen and king (Nunn 2002:70-122).
  • Queen versus a minor piece: a win for the queen (Hooper 1970:4).

[edit] Examples from games

Nyazova-Levant, USSR 1976
Chess zhor 22.png
Chess zver 22.png a8 b8 c8 d8 e8 ql f8 g8 h8 Chess zver 22.png
a7 b7 c7 d7 e7 f7 kl g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5 nl
a4 b4 c4 d4 e4 f4 g4 kd h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1 qd
Chess zhor 22.png
White to move wins with 1. Qg8+ or 1. Qe6+

An endgame with queen and knight versus queen is usually drawn, but there are some exceptions where one side can quickly win material. In the game between Nyazova and Levant, White won:

1. Qe6+ Kh4
2. Qf6+ Kh3
3. Qc3+ Kg2
4. Qd2+ Kg1
5. Qe3+ Kf2
6. Nf4+ 1-0

White could have won more quickly by 1. Qg8+ Kh4 2. Qg3+ Kxh5 3. Qg6+ Kh4 4. Qh6+ and White skewers the black queen (Speelman 1981:108).

Spassky-Karpov, 1982[12]
Chess zhor 22.png
Chess zver 22.png a8 b8 c8 d8 e8 f8 g8 h8 Chess zver 22.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 kd c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 qd c4 d4 e4 f4 g4 h4
a3 b3 nl c3 d3 kl e3 f3 g3 h3
a2 b2 ql c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 22.png
Position after 68. Nxb3, drawn on move 84

The second position is from a 1982 game between former world champion Boris Spassky and world champion Anatoly Karpov.[13]The game was drawn sixteen moves later.

[edit] Rooks and minor pieces

Horwitz and Kling, 1851
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 Chess zver 26.png
a7 b7 c7 d7 e7 f7 kd g7 h7
a6 b6 c6 d6 e6 f6 g6 bd h6
a5 b5 c5 d5 e5 bd f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 rl e2 f2 g2 h2
a1 b1 c1 kl d1 rl e1 f1 g1 h1
Chess zhor 26.png
White to move wins
  • Two bishops and a knight versus a rook: this is usually a win for the three pieces but it takes up to sixty-eight moves (Müller & Lamprecht 2001:404). Howard Staunton analyzed a position of this type in 1847, and correctly concluded that the normal result of this ending is a win for the three minor pieces (Staunton 1848:439-40).
Karpov-Kasparov, 1991[14]
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 rd e8 f8 g8 h8 Chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 bl d6 e6 f6 kd g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 nl g4 h4 kl
a3 b3 c3 d3 nl e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 26.png
Position after 63. Kxh4. The game was drawn on move 115.
  • Rook and a bishop versus two knights: this is usually a win for the rook and bishop but it takes up to 223 moves (Müller & Lamprecht 2001:404). The result of this endgame was unknown until computer analysis proved the forced win.
  • Rook and a knight versus two knights: this is usually a draw but there are some wins (for the rook and knight) that take up to 243 moves (Nunn 2002:330).
  • Rook and a bishop versus a bishop and knight: this is usually a draw if the bishops are on the same color. It is usually a win (for the rook and bishop) if the bishops are on opposite colors, but takes up to ninety-eight moves (Müller & Lamprecht 2001:404).
  • Rook versus two minor pieces: this is normally a draw (Hooper 1970:4).
  • Two rooks versus three minor pieces: this is normally a draw (Hooper 1970:4).
  • Rook and two minor pieces versus a rook: a win for the three pieces (Hooper 1970:4).

[edit] Minor pieces only

Kling and Horowitz, 1851
Chess zhor 22.png
Chess zver 22.png a8 b8 c8 d8 e8 f8 bl g8 h8 Chess zver 22.png
a7 b7 nd c7 d7 e7 f7 g7 h7
a6 b6 kd c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 kl e5 f5 g5 h5
a4 bl b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 22.png
This is a semi-fortress, but White wins in 45 moves.
ECE #1907, Belle
Chess zhor 22.png
Chess zver 22.png a8 b8 c8 d8 e8 f8 g8 h8 Chess zver 22.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 bl c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 nd f2 g2 h2
a1 b1 kl c1 bl d1 kd e1 f1 g1 h1
Chess zhor 22.png
1. Ba4+ wins in 66 moves (the only winning move), (Matanović 1993:512-13)
  • Three minor pieces versus one minor piece: a win except in some unusual situations involving an underpromotion to a bishop on the same color as a player's existing bishop. More than fifty moves may be required to win (Müller & Lamprecht 2001:403,406).
  • Trivial cases: These are all trivial draws in general: bishop only, knight only, bishop versus knight, bishop versus bishop, knight versus knight.

[edit] Example from game

Botvinnik-Tal, 1961[15]
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 Chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 kl b6 c6 d6 e6 kd f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 bd c4 d4 e4 f4 g4 h4
a3 b3 nl c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 bd h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 26.png
Position after 77. Kxa6, Black wins

An ending with two bishops versus a knight occurred in the seventeenth game of the 1961 World Chess Championship match between Mikhail Botvinnik and Mikhail Tal. The position occurred after White captured a pawn on a6 on his 77th move, and White resigned on move 84. [16]

77... Bf1+
78. Kb6 Kd6
79. Na5

White to move may draw in this position: 1. Nb7+ Kd5 2. Kc7 Bd2 3. Kb6 Bf4 4. Nd8 Be3+ 5. Kc7 (Hooper 1970:5). White gets his knight to b7 with his king next to it to form a long-term fortress.[17]

79.... Bc5+
80. Kb7 Be2
81. Nb3 Be3
82. Na5 Kc5
83. Kc7 Bf4+
84. 0-1

The game might continue 84. Kd7 Kb6 85. Nb3 Be3, followed by ...Bd1 and ...Bd4 (Speelman 1981:109-10), for example 86. Kd6 Bd1 87. Na1 Bd4 88. Kd5 Bxa1 (Hooper 1970:5).

[edit] Fine's rule

In his landmark 1941 book Basic Chess Endings, Reuben Fine inaccurately stated, "Without pawns one must be at least a Rook ahead in order to be able to mate. The only exceptions to this that hold in all cases are that the double exchange wins and that a Queen cannot successfully defend against four minor pieces." (Fine 1941:572) This inaccurate statement was repeated in the 2003 edition revised by Grandmaster Pal Benko (Fine & Benko 2003:585). However, Fine recognized elsewhere in his book that a queen wins against a rook (Fine 1941:561) and that a queen normally beats a knight and a bishop (with the exception of one drawing fortress) (Fine 1941:570-71). The advantage of a rook corresponds to a five-point material advantage using the traditional relative value of the pieces (pawn=1, knight=3, bishop=3, rook=5, queen=9). It turns out that there are several more exceptions, but they are endgames that rarely occur in actual games. Fine's statement has been superseded by computer analysis (Howell 1997:136).

A four-point material advantage is often enough to win in some endings without pawns. For example, a queen wins versus a rook (as mentioned above, but 31 moves may be required); as well as when there is matching additional material on both sides, i.e.: a queen and any minor piece versus a rook and any minor piece; a queen and a rook versus two rooks; and two queens versus a queen and a rook. Another type of win with a four-point material advantage is the double exchange – two rooks versus any two minor pieces. There are some other endgames with four-point material differences that are generally long theoretical wins. In practice, the fifty-move rule comes into play because more than fifty moves are often required to either checkmate or reduce the endgame to a simpler case: two bishops and a knight versus a rook (requires up to 68 moves); and two rooks and a minor piece versus a queen (requires up to 82 moves for the bishop, 101 moves for the knight).

A three-point material advantage can also result in a forced win, in some cases. For instance, some of the cases of a queen versus two minor piece are such positions (as mentioned above). In addition, the four minor pieces win against a queen. Two bishops win against a knight, but it takes up to 66 moves if a bishop is initially trapped in a corner (Nunn 1995:265ff).

There are some long general theoretical wins with only a two- or three-point material advantage but the fifty-move rule usually comes into play because of the number of moves required: two bishops versus a knight (66 moves); a queen and bishop versus two rooks (two-point material advantage, can require 84 moves); a rook and bishop versus a bishop on the opposite color and a knight (a two-point material advantage, requires up to 98 moves); and a rook and bishop versus two knights (two-point material advantage, but it requires up to 222 moves) (Müller & Lamprecht 2001:400-6) (Nunn 2002:325-29).

Finally, there are some other unusual exceptions to Fine's rule involving underpromotions. Some of these are (1) a queen wins against three bishops of the same color (no difference in material points), up to 51 moves are required; (2) a rook and knight win against two bishops on the same color (two point difference), up to 140 moves are needed; and (3) three bishops (two on the same color) win against a rook (four point difference), requiring up to 69 moves, and (4) four knights win against a queen (85 moves). This was proved by computer in 2005 and was the first ending with seven pieces that was completely solved. (See endgame tablebase.)

[edit] General remarks on these endings

Many of these endings are listed as a win in a certain number of moves. That assumes perfect play by both sides, which is rarely achieved if the number of moves is large. Also, finding the right moves may be exceedingly difficult for one or both sides. When a forced win is more than fifty moves long, some positions can be won within the fifty move limit (for a draw claim) and others cannot. Also, generally all of the combinations of pieces that are usually a theoretical draw have some non-trivial positions that are a win for one side. Similarly, combinations that are generally a win for one side often have non-trivial positions which result in draws.

[edit] Tables

This a table listing several pawnless endings, the number of moves in the longest win, and the winning percentage for the first player. The winning percentage can be misleading – it is the percentage of wins out of all possible positions, even if a piece can immediately be captured or won by a skewer, pin, or fork. The largest number of moves to a win is the number of moves until either checkmate or transformation to a simpler position due to winning a piece. Also, the fifty-move rule is not taken into account (Speelman, Tisdall & Wade 1993:7-8).

Common pawnless endgames
White pieces Black pieces Longest win Winning %
Chess qlt45.svg Chess kdt45.svg 10 100
Chess rlt45.svg Chess kdt45.svg 16 100
Chess qlt45.svg Chess qdt45.svg 10 42
Chess qlt45.svg Chess rdt45.svg 31 99
Chess rlt45.svg Chess bdt45.svg 18 35
Chess rlt45.svg Chess ndt45.svg 27 48
Chess blt45.svgChess blt45.svg Chess kdt45.svg 19 99.97
Chess blt45.svgChess nlt45.svg Chess kdt45.svg 33 99.5
Chess qlt45.svgChess qlt45.svg Chess qdt45.svg 30 94
Chess qlt45.svgChess rlt45.svg Chess qdt45.svg 67 92.1
Chess qlt45.svgChess blt45.svg Chess qdt45.svg 33 53.4
Chess qlt45.svgChess nlt45.svg Chess qdt45.svg 41 48.4
Chess qlt45.svg Chess bdt45.svgChess bdt45.svg 71 92.1
Chess qlt45.svg Chess bdt45.svgChess ndt45.svg 42 93.1
Chess qlt45.svg Chess ndt45.svgChess ndt45.svg 63 89.7
Chess rlt45.svgChess blt45.svg Chess rdt45.svg 59 40.1
Chess rlt45.svgChess nlt45.svg Chess rdt45.svg 33 35.9
Chess blt45.svgChess blt45.svg Chess ndt45.svg 66 91.8

This table shows six-piece endgames with some positions requiring more than 100 moves to win (Stiller 1996).

Endgames requiring more than 100 moves to win
White pieces Black pieces Winning % Longest win
Chess rlt45.svgChess nlt45.svg Chess ndt45.svgChess ndt45.svg 78 243
Chess rlt45.svgChess blt45.svg Chess ndt45.svgChess ndt45.svg 96 223
Chess rlt45.svgChess nlt45.svg Chess bdt45.svgChess ndt45.svg 72 190
Chess qlt45.svgChess nlt45.svg Chess rdt45.svgChess rdt45.svg 86 153
Chess rlt45.svgChess nlt45.svg Chess bdt45.svgChess bdt45.svg 77 140
Chess rlt45.svgChess rlt45.svgChess nlt45.svg Chess qdt45.svg 94 101

[edit] See also

[edit] Notes

  1. ^ Gelfand-Svidler
  2. ^ ChessBase and ChessGames.com give Gelfand as White but Makarov gives Svidler as White. Makarov also makes a White/Black error in discussing the game.
  3. ^ Morozevich-Jakovenko
  4. ^ Topalov-Polgar
  5. ^ Topalov-J. Polgar, 2008
  6. ^ Timman-Lutz, 1995
  7. ^ J. Polgar-Kasparov, 1996
  8. ^ Alekhine-Capablanca, 1927
  9. ^ Karpov-Ftáčnik 1988
  10. ^ "In a battle where both sides have two queens and nothing else, the player who begins with check can win because the queens are of overpowering strength against a naked king." (Benko 2007:70)
  11. ^ "The rule of thumb which governs endgames such as queen and rook versus queen and rook or two queens versus two queens is 'Whoever checks first wins'. In many cases it is a valid principle and certainly if the attacking force is well-coordinated, it can usually force mate or win material by a series of checks. However, there are many cases in which the win is not so easy... The sequence of checks must be quite precise..." (Nunn 2002:379). In a rook and pawn ending, if both sides queen a pawn, the side that gives check first frequently wins. (Müller & Pajeken 2008:223)
  12. ^ Spassky-Karpov 1982
  13. ^ Spassky-Karpov, 1982
  14. ^ Karpov-Kasparov, 1991
  15. ^ Botvinnik-Tal, 1961
  16. ^ Botvinnik–Tal, 1961 World Championship Game 17 game score at chessgames.com
  17. ^ At the time, it was known that this fortress could be broken down after many moves, but it was thought that the defender could then probably form the fortress again in another corner. Computer analysis done later showed that the attacker can prevent the defender from re-forming the fortress, but the fifty-move rule may be applicable in this case.

[edit] References

[edit] Further reading

[edit] External links




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