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P.O.W.: Prisoners of War
U.S. arcade flyer of P.O.W.: Prisoners of War.
U.S. arcade flyer of P.O.W.: Prisoners of War.
Developer(s) SNK
Publisher(s) SNK
Electrocoin
Platform(s) Arcade, NES
Release date(s) 1988
Genre(s) Beat 'em up
Mode(s) Single player, 2 player Co-op
Input methods 8-way Joystick, 3 Buttons
Cabinet Upright
Display Raster, 256 x 224 pixels (Horizontal), 2048 colors

P.O.W.: Prisoners of War (脱獄 Datsugoku?, "Prison Break") is a beat 'em up game by SNK. The arcade version of the game allows for up to two players. However in the version ported to the NES, it is just a one-player game.

Contents

[edit] Story

The main character in single player is a captured P.O.W. commando codenamed Snake (Bart in the NES version) who must bomb his way out of a P.O.W. prison cell and escape. They must escape through four levels of gameplay where the mission is not only to escape, but to infiltrate the enemy base and destroy their leaders. There are brass-knuckles, body armor, knives, grenades, and machine guns that the players can use in order to aid them in their mission.

There are four levels of gameplay:

  • First Level: Escape from Prison Camp
  • Second Level: Attacking the Industrial Area
  • Third Level: Guerilla Attack in the Jungle
  • Fourth Level: Destruction of Communications Headquarters

[edit] Gameplay

P.O.W. is a side-scrolling, beat 'em up game, which were typical during the time that it was created. The game play is simple. For the NES version of the game, the crosspad maneuvers the character in all directions. The 'A' button kicks and if equipped with a weapon it will utilize the weapon. The 'B' button is used for punching and if equipped with a rifle, the player can strike opponents. When both buttons are pressed simultaneously, the player unleashes a powerful flying kick. The usefulness of the punch in the arcade version has been called into question, since it drives the enemy soldier backward, possibly giving him a chance to get away and then return to the fight. In the attract mode in the arcade version, a machine gun becomes available to Snake much earlier than in actual gameplay, a fact that some might say smacks of false advertising.

[edit] Glitch

The arcade version has an unfortunate glitch in the fourth level (at the point at which the player is facing the boss of that level) in which an enemy soldier will roll indefinitely and cannot be killed, thus making it impossible to progress further. This only happens sometimes.

[edit] References

[edit] See also

[edit] External links




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