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Mortal Kombat is a fighting game developed by Midway, released in arcades in 1992. After being published by Acclaim Entertainment for a home version, it was later returned to Midway. The game is the first title released in the Mortal Kombat series. The setting of the game is the first Mortal Kombat tournament and the ultimate defeat of the evil Shang Tsung by the monk Liu Kang. Upon release, Mortal Kombat became one of the most popular arcade games of all-time. It was subsequently ported to home video game consoles and became a best-selling game. Mortal Kombat also became one of the most controversial video games, for its depiction of gore and violence using realistic, digitized graphics. The game spawned numerous sequels, and is considered one of the most popular American fighting games to date.
[edit] GameplayThe controls consisted of five buttons arranged in an "X" pattern: a high punch, a high kick, a low punch, a low kick, and a block button, as well as an eight-way joystick. If the two fighters were standing next to each other, hitting any of the attack buttons would result in a modified strike: a low punch turned into a throw, a high punch turned into a heavy elbow, head butt, or backhand, and either kick turned into a knee strike. Crouching and hitting high punch resulted in an uppercut, which was the most damaging attack of the game. Jump kicking and crouch-kicking were executed in a similar fashion to Street Fighter, although leg sweeps and roundhouse kicks were performed by holding away while pressing the appropriate kick button. The blocking in Mortal Kombat by itself greatly changed the flow of fighting in comparison to contemporary games which used Street Fighter conventions. Characters do not block while retreating or crouching, but only block when the block button is pushed. Even then, characters take (reduced) damage from any hit while blocking. However, successfully blocking moves is simple – a crouching block can successfully defend against all moves, even aerial attacks such as jump kicks – and blocking characters give very little ground when struck rather than sliding backwards. This style of blocking rewarded dodging to avoid damage but also made counterattacks much easier after a successful block, and the ultimate result was an environment which rewards a more furtive playing style than contemporary games. Each of the seven playable characters move and fight in the exact same fashion, which led to complaints that the characters lacked distinction. The game retained a similar scoring system (based on successful hits, the Test Your Might minigame and other bonuses) to those games; this would be dropped in later entries to the Mortal Kombat series in favor of counting wins. Another of the game's innovations was the Fatality, a special finishing move executed against a beaten opponent to kill them in a gruesome fashion. For example, Sub-Zero would grasp a defeated opponent by the head, then rip out the head and spine while the body crumpled to the ground in a pool of blood.[1] Mortal Kombat also introduced the concept of juggling, an idea so popular it has spread to many games and even other genres. Juggling takes advantage of the fact that when a character is knocked into the air, that player is unable to control his or her character and is still vulnerable to other hits, until he or she lands and gets up again. The idea behind juggling is to knock the enemy into the air and then follow up with other combat moves to keep them there. Theoretically, one could juggle one's opponent to death without ever taking damage, though this was difficult to accomplish in practice. In early versions of the game, juggling was extremely easy because the physics caused characters to fly upwards when hit; by version 5.0, however, characters reacted with somewhat more realism, and also fell more rapidly with successive hits, effectively limiting juggles to 3 hits under normal circumstances. Mortal Kombat also changed the way special moves were performed. Mortal Kombat was the first to introduce moves that did not require a button press (such as tap back, tap back, then forward), and only a few of the special moves required circular joystick movement. Finally, Mortal Kombat was the first versus-fighting game to feature a secret character: Reptile. [edit] Test Your MightTest Your Might is the minigame that is featured in Mortal Kombat as a bonus level between battles, identical to breaking. In the Test Your Might mini-game,the player's character is stood in front of a large block of either wood, stone, steel, ruby, or diamond. In order to receive points, the player must break the material in front with their bare fist by filling a strength gauge past it's breaking point, which is notable by a red line placed on the bar, if the player fails to fill the strength gauge past that point by the time he strikes, the material won't break and the player fails the round. The first material the player must break is wood, once broken he progresses onto stone, then to steel, ruby then finally, diamond. Each material has a higher breaking point than the last, with diamond being the hardest it requires the player to fill the strength gauge almost entirely. As the player progresses, the materials carry more points, for breaking wood, the player receives 100,000 points, stone carries 200,000 points, steel holds 500,000, ruby yields 1,000,000 and 2,000,000 points for breaking diamond. The minigame appears at different intervals depending on whether the game is played in one-player or two-player mode. In one-player mode, it appears after every two consecutive battles. However, since the one-player mode ends after the twelfth battle victory (against Shang Tsung), this mode gives players only three chances to test their might before their game is over. This means that the two hardest blocks of the five (ruby and diamond) are reachable only after a player wins at least two "Test Your Might" minigames in two-player mode. The minigame also appears after every five consecutive two-player battles, with each player's progress maintained individually. The Test Your Might minigame was not used in the subsequent Mortal Kombat games until 2002's console-only Mortal Kombat: Deadly Alliance, where it returned with improved graphics, a similar but longer block sequence (bamboo, coal, oak, brick, redwood, marble, iron, then diamond), and another minigame, Test Your Sight. Whereas in Mortal Kombat Test Your Might was there to earn points, it is in Deadly Alliance to earn "Koins" with which to unlock special features. In Mortal Kombat: Shaolin Monks, the minigame appears whenever the player needs to perform some feat of strength, and at times, even during specific parts of boss battles. [edit] CharactersThe original Mortal Kombat included 7 characters, all of which have been included in later sequels at some point. The non-playable characters have also been included as fully-functional, playable characters in other, more recent, Mortal Kombat games. [edit] Playable characters
[edit] Other characters
[edit] BossesMortal Kombat features two bosses. One is a sub-boss, which is a four-armed Shokan warrior named Goro, a half-human, half-dragon beast. Goro is a great deal stronger than the other characters, and impossible to grab. Also, he takes less damage when attacked, and is not affected by sweep kicks. Upon Goro's defeat, the player then faces the game's main boss, Shang Tsung. Despite the sorcerer's old age, he moves with incredible speed and summons skull fireballs at will. Shang Tsung's darkest magic empowers him to steal the souls of fallen adversaries. Due to this sorcery, he also has the ability to morph into any character of the game, including Goro, and assume their appearance and their special abilities. Upon defeat, all the warriors' souls leave his body. The fatality finishing moves can not be performed on the these last two boss characters, as "Finish Him" will not be announced upon defeating these two characters for the second time (round) in a match. [edit] DevelopmentAccording to various articles, the first Mortal Kombat game was, "... put together in 10 months in 1991-1992..." [3] and also in an interview with Official Nintendo Magazine, Mortal Kombat co-creator, Ed Boon, stated, "Mortal Kombat started out with four people in 1991; I was the only programmer, John Tobias and John Vogel were the only two artists, and Dan Forden was the only sound designer. That was it. We developed the first Mortal Kombat in ten months from beginning to end..." .[4] however, other sources tend to differ. For example, on Shacknews it is stated, "Mortal Kombat was created by Midway Games in only five and a half months as a competitor for the hugely popular Street Fighter II..." [5] Originally, creators Ed Boon and John Tobias wanted to create a video game starring Jean-Claude Van Damme, with a digitized version of the action star fighting villains.[6] However, Van Damme was already in negotiations with another company for a video game that ultimately was never released. Van Damme's likeness is still clearly seen in the character of Johnny Cage (with whom he shares his name's initials, JC), a Hollywood martial arts movie star who performs a split punch to the groin (performed by Van Damme in a scene from Bloodsport[7]). [edit] ReceptionMortal Kombat was awarded Most Controversial Game of 1993 by Electronic Gaming Monthly. The same publication also awarded the character of Goro the 1993 Hottest Gaming Hunk title.[8] Mortal Kombat for the SNES was rated by IGN the 8th worst Arcade to console conversion stating, "So out went the decapitations and spine-rips, everyone sweated buckets instead of bled, and Kano's heart-rip move was turned into a fatal chest-hair pluck." [9] [edit] ControversyMain article: Mortal Kombat#Reception Mortal Kombat was one of many violent video games that came into prominence between 1992-1993, generating controversy among parents and public officials. Hearings on video game violence and the corruption of society, headed by Senator Joseph Lieberman and Herb Kohl were held in late 1992 to 1993. The result of the hearings was that the entertainment software industry was given one year to form a working rating system or the federal government would intervene and create its own system. Eventually, the Entertainment Software Rating Board (ESRB) was conceived, requiring all video games to be rated and for these ratings to be placed on the games' packaging. [10] [edit] PortsThe September 13, 1993 launch of Mortal Kombat for home consoles by Acclaim Entertainment was one of the largest video game launch of the time. A "Mortal Monday" ad campaign featured a flood of TV commercials, and all four home versions of the game were made available for sale on the same date. In addition, an album Mortal Kombat: The Album was released to accompany the release. Versions of the original Mortal Kombat game appeared on several different formats, notably the Sega Genesis/Mega Drive and Nintendo's SNES. At the time of the game's SNES release in North America, Nintendo of America had a strict "Family Friendly" policy. This required the removal of graphic violence, religious imagery, and mentions of death from all game content. The SNES version, therefore, had characters that sweated upon injury instead of bleeding, and most of the Fatality moves were toned down. As of Mortal Kombat II, however, Nintendo decided to leave the gore from the original arcade version intact. [edit] Official ports
[edit] Unofficial Ports
[edit] Hacks and other revisionsIn the arcade version of Mortal Kombat, there were hacked versions of the arcade:
[edit] References
[edit] External links
Categories: 1992 video games | Acclaim Entertainment games | Amiga games | Arcade games | DOS games | DOS/4GW games | Game Boy games | Game Gear games | Midway Games | Mobile phone games | Mortal Kombat games | Sega Mega-CD games | Sega Mega Drive games | Sega Master System games | Super Nintendo Entertainment System games | Tiger handheld games | Video games developed in the United States | Video games with digitized sprites | |||||||||||||||||||||||||||||||||||||||||||||||||
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