| advertise add site services publishers database health videos | ![]() | about toolbar stats live show health store more stuff JOIN/LOGIN |
- Fitness Classes Schedule and Kombat Kettlebells... swatfitness.com | BEST READ: OBAMA, THE MORTAL | Newsradio 620 - Milwaukee, Wisconsin... 620wtmj.com |
For other uses, see Mortal Kombat (disambiguation).
Mortal Kombat is a best-selling series of fighting games created by Ed Boon and John Tobias in 1992. Mortal Kombat began as a series of arcade games, which were picked up by Acclaim Entertainment for the home console versions. Then Midway Games exclusively created home versions of Mortal Kombat. The series was then sold to Warner Bros. in July 2009.[1] It is especially noted for its digitized sprites (which differentiated it from its contemporaries' hand-drawn sprites), and its high levels of blood and gore, including, most notably, its graphic fatalities—finishing moves, requiring a sequence of buttons to perform, which, in part, led to the creation of the ESRB. The series itself is also known for using the letter "K" in place of "C" for the hard C sound, thus misspelling the word "combat," as well as other words with the hard C sound within later games in the series.
[edit] Overview
[edit] GameplayThe Mortal Kombat characters played virtually identically to one another (with the exception of unplayable bosses and hidden characters). Whereas other fighting games had characters with considerable differences in speed, range, height, normal moves, strength of normal moves, walking speeds, jumping heights and distances, and so on; characters in Mortal Kombat differed mostly in their special moves and finishing moves. Essentially this led to increased importance placed on special moves, as they were the only unique part of most characters.[citation needed] In an interview with Computer and Video Games video game magazine, Ed Boon stated, "[...] since the beginning, one of the things that's separated us from other fighting games is the crazy moves we've put in it, like fireballs and all the magic moves, so to speak." [2] In any case, the games after Mortal Kombat: Deadly Alliance changed this by finally differentiating characters normal moves and even giving them multiple fighting styles. Most characters would have two unarmed fighting styles, and one weapons style. There are a few exceptions to this, such as monster-like characters like Onaga, who would have only one fighting style. Most of the fighting styles featured are based on real martial arts styles, though a few of them are not. Goro's fighting styles, for example, are designed to take advantage of the fact that he has four arms. For Mortal Kombat: Armageddon, fighting styles were reduced to a maximum of two per character (generally one hand-to-hand combat style and one weapon style) due to the sheer number of playable characters. Mortal Kombat vs. DC Universe dropped the multiple fighting style trend altogether in favor of giving each character a much wider variety of special moves (with the exception of Baraka, who uses two fighting styles, one utilizing the retractable blades in his arms), and Deathstroke who also possesses the ability to use another fighting style in the form of a sword. Mortal Kombat introduced the fatalities, which are finishing moves that allow players to kill the opponent in a gruesome manner before the fight's end.[3] Finishing moves in later games included the Animality (turning into an animal to violently finish off the opponent), the Mercy (where the victor gives a little health to the opponent), the Brutality (bashing an opponent into pieces with a long combination of hits or combo), the Hara-Kiri (as described by Gamespot, "[...] the hara-kiri, or self-fatality. Basically, players who've lost a match have the ability to punch in a command to perform a self-fatality." )[4], the Friendship, "[which] include[s] giving opponents a present or a bouquet of flowers, instead of killing them"[5], and the Babality "[where] your opponent turns into a baby."[5]. The Babality and Friendship moves were created as a satirical non-violent finishing move, a sarcastic swipe at the U.S. congressional Investigation for Violence in Videogames who came down harshly on the Mortal Kombat games. Purists, fonder of the earlier style, were upset by the introduction of such finishing moves, and Mortal Kombat's "purely explicit" and dark gameplay was once again implemented upon the release of Mortal Kombat 4. [edit] Graphics Screenshot of Mortal Kombat. The original Mortal Kombat was developed with digitized sprites based on actors, as opposed to animated cartoon graphics.[6] Mortal Kombat 4 brought the series into 3D, replacing the digitized fighters of previous games with polygon models, while Mortal Kombat: Deadly Alliance dropped the fighting style of previous games, in favor of giving each character a number of different fighting styles. This was the first MK game to include a "Konquest" mode, which would be developed for later titles into a story-based adventure minigame. More so than other fighting games at the time, Mortal Kombat was famous for re-coloring certain sprites to appear as different characters. This was most prominent with the series' various ninja/assassin characters. Many of the more popular characters were spawned from these palette swaps.[7] In the very first game, Scorpion, Sub-Zero, and Reptile were essentially the same character. The colours of their attire, fighting stance, and special techniques indicated the difference. Sub-Zero wore blue attire, Scorpion wore yellow and Reptile wore green.[7] Later games added other ninjas based on the same model: Noob Saibot (fully black), Smoke (gray with an attire that emitted clouds of smoke), Ermac (red), and Rain (purple). Chameleon was later introduced as a ninja whose attire changed to match the other ninjas. When this happened, he adopted their special moves; for example, when facing Sub-Zero, Chameleon turned blue and adopted Sub-Zero's special moves. [edit] Easter eggs and secrets
Mortal Kombat included secret characters, secret games, and other Easter eggs. Mortal Kombat 3, for example, included a hidden game of Galaxian.[8] Many extras in the series have only been accessible through very challenging, demanding, and sometimes coincidental requirements. In the 1992 arcade original when fighting on The Pit stage (the bridge), the player could qualify to fight the hidden character Reptile. The requirements to face Reptile would be made simpler on home ports wherein the fighter had to uppercut the opponent as a "finishing move" in lieu of a standard one. Reptile's character was a merger between the Sub-Zero and Scorpion characters. In Mortal Kombat II, Reptile would be developed into a full character with his own special moves and would be available from the outset. The Sega Mega Drive versions had some unique eggs: in Mortal Kombat, a headshot of President of Probe Software Fergus McGovern flew in front of the moon the Pit stage, while in Mortal Kombat II, Raiden could perform a "Fergality" by pressing Back, Back, Back, Block during a fatality on the Armory stage. Some Easter eggs originated from private jokes between members of the Mortal Kombat development team. The best-known example is "Toasty", which found its way into the game in the form of a small image of sound designer Dan Forden, who would appear in the corner of the screen during gameplay (after performing an uppercut) and sing the word "Toasty" (players could face the hidden character Smoke when this happened in the "Portal" stage). Later games included other jokes that originated in similar fashion; Mortal Kombat 4 had characters quickly uttering unintelligible battle cries such as saying "ooh I'm gonna throw you over there" when a player performed a throw (many are, in fact, screams of silly words in Spanish like "play the piano.") Another note of interest in Mortal Kombat 4, Forden would also appear at the bottom of the screen and sing "Toasty 3D!" referring to the fact the Mortal Kombat 4 was the first 3D game in the series. "Toasty" is also found in Mortal Kombat: Shaolin Monks after pulling off a chain of hits and will appear randomly, but the picture of Forden will not appear. Pressing the start button during the "Toasty" will also result in the player receiving a 1000 experience bonus points.[9] Another private joke was the hidden character Noob Saibot, who appeared in various versions of the game. The character's name derived from two of the series' creators' names, Ed Boon, and John Tobias, spelled backwards. This was shortened to 'Noob' in later games after Tobias left the partnership. In addition, Ermac's name is short for "error macro" referring to the glitch in previous games, when a ninja character would turn red, and Mokap's name is short for "Motion capture" and is based upon Carlos Pesina who leads the motion capture team for modern MK games. [edit] Titles[edit] Video games[edit] Fighting gamesThe first Mortal Kombat title was released for Arcade during August 1992, having since been ported to over ten consoles. The sequel, Mortal Kombat II was released for arcades in 1993, featuring an increased roster and improved graphics. Mortal Kombat 3 followed in 1995 in both arcade and console versions, later getting two updates which expanded the number of characters and other features from the game: Ultimate Mortal Kombat 3, published in the same year, and Mortal Kombat Trilogy the next one. The following game, Mortal Kombat 4, was released in 1997, and ported to the PlayStation and Nintendo 64, while an update named Mortal Kombat Gold was released exclusively for the Dreamcast in 1999. While to this point, Mortal Kombat games were only titled with their installment number, starting with Mortal Kombat: Deadly Alliance (also depicted by its logo as Mortal Kombat V[10]), the series' naming scheme changed to favor the use of sub-titles instead of the previously usual numbering.[11] Also, it was at this point that the series started being targeted at consoles only, with Mortal Kombat 4 being the last Mortal Kombat game to ever be released for the arcades. Mortal Kombat: Deadly Alliance was thus released in 2002 for the Xbox, PlayStation 2 (PS2), and GameCube. Two ports for the Game Boy Advance were also released under the name of Mortal Kombat: Tournament Edition and Mortal Kombat: Deadly Revenge during 2003. The sequel from Deadly Alliance is Mortal Kombat: Deception developed in 2004 for the PS2, Xbox and GameCube.[12][13][14] A port for the PlayStation Portable, Mortal Kombat: Unchained, was released in 2006 by Just Games Interactive.[15] In the same year it was published Mortal Kombat: Armageddon for the PS2, Xbox, and the Wii. The latest MK fighting game is Mortal Kombat vs. DC Universe, a crossover between the MK franchise and DC Universe released in 2008 for the PlayStation 3 and Xbox 360, with a ninth game in the series, initially known as Mortal Kombat 9 in development by Warner Bros. Games' Chicago studio, formerly Midway Games Chicago.[16][17] [edit] Adventure gamesBesides the fighting games, there are three adventure titles which work as spin-offs from the MK storyline. Mortal Kombat Mythologies: Sub-Zero was released in 1997 for the PlayStation and Nintendo 64. The story is focused in the character of Noob Saibot during the time he was known as Sub-zero prior to the start of the first game. The next adventure game is Mortal Kombat: Special Forces released in 2000 only for the PlayStation. It is an Action Game starring Major Jackson Briggs in his missions to capture criminals. In 2005 it was released Mortal Kombat: Shaolin Monks for the PS2 and the Xbox. A game starring Liu Kang and Kung Lao, telling an alternate version of the events between the first and second Mortal Kombat tournaments. [edit] Other games
[edit] Other media[edit] Movies and televisionMortal Kombat was adapted into two major motion pictures, Mortal Kombat (1995), and Mortal Kombat: Annihilation (1997). Neither film was screened for critics prior to theatrical release. The first movie was well received by fans of the series and became a financial success, eventually grossing $70 million in the U.S. (and over $125 million worldwide) while jump starting the Hollywood careers of Paul W. S. Anderson and Robin Shou, among others. That momentum did not carry over into Annihilation, however, which suffered from a poor reception with critics and fans alike, and took in only $30 million in the U.S. A third film is currently in the development stage with a tentative release date of 2010, having read the script, Ed Boon has stated the next movie will actually be more of a reboot, as opposed to a third sequel as previously believed. The title "Mortal Kombat Devastation" appears to have been scrapped, as the current working title is simply "Mortal Kombat". The franchise also sparked two TV series, the 1996 animated series Mortal Kombat: Defenders of the Realm and the 1998-1999 live-action Mortal Kombat: Conquest. Neither series ran for more than one season (despite the popularity of Conquest). In 1995, an animated prequel to the first movie, titled Mortal Kombat: The Journey Begins, was released straight to home video. Coinciding with the popularity of TV media, the Mortal Kombat: Live Tour was launched at the end of 1995. The tour expanded to 1996 featuring MK characters in a theatrical display on stage. [edit] Other merchandiseSee also: Mortal Kombat comic books There have been several graphic novels based on Mortal Kombat. There were official MK and MKII comic books, the latter of which was written by Tobias. Both were advertised in the attract modes on early versions of the first two MK games. Meanwhile, in 1994, Malibu Comics launched an official MK comic book series, spawning two six-issue series ("Blood and Thunder" and "Battlewave"), along with several miniseries, and one-shot character issues, until production ended in August 1995. Brady Games also produced a collectible card game based on Mortal Kombat called Mortal Kombat Kard Game in 1996. Jeff Rovin penned a novelization of the first Mortal Kombat game, which was published in June 1995 in order to coincide with the release of the movie. Mortal Kombat: The Album, a techno album based on the first game was created by the Immortals in 1994. It featured two themes for the game, Techno Syndrome and Hypnotic House. Techno Syndrome was adapted for the 1995 movie soundtrack, and incorporated the familiar Mortal Kombat yell first shown in the MK1 commercial for home systems.[1] Each movie to follow would also have their own soundtracks. In addition, samples from the video games have occurred in music, most notably music by KMFDM (also included in the movie soundtrack) and as source recordings in the Comparative Anatomy song 'Elephantality.'[citation needed] [edit] Development
Mortal Kombat started development in 1991 with only four people; Ed Boon, John Tobias, John Vogel and Dan Forden. [25] As Ed Boon stated in an interview with Major Nelson "The first Mortal Kombat game was 4 guys, literally, one programmer, myself(Boon), two graphics guys(Tobias and Vogel), and a sound guy (Forden) was the entire team, literally" [26] Originally, Boon and Tobias wanted to create a video game starring Jean-Claude Van Damme, with a digitized version of the action star fighting villains.[27] In a podcast interview with the Official Xbox Magazine, Ed Boon stated for six out of the 8 months while they were in production of Mortal Kombat, "...nobody could come up with a name nobody didn't hate." Some of the names suggested were Kumite, Dragon Attack, Death Blow and even at one point, Fatality. Someone had written down "combat" on the drawing board for the names in Ed Boon's office and someone wrote a K over the C, according to Ed Boon, "...just to be kind of weird..." Steve Ritchie, a pinball designer at that time, was sitting in Ed Boon's office and saw the word "Kombat" and said to Ed Boon, 'Why don't you name it Mortal Kombat?' and according to Ed Boon, that name "just stuck." [28] The series itself commonly uses the letter "K" in place of "C" for the hard C sound, thus misspelling the word "combat," as well as other words with the hard C sound within later games in the series. According to an interview with CraveOnline, Ed Boon stated that during game development they initially spell out the word grammatically correct as it should be but, "...someone on the team will always say, 'Shouldn't that be spelled with a K?' 'Oh, you're right, you're right.' Then we correct it like that. We don't try to do it but somebody will point it out at some point in the game."[29] [edit] Storyline
The series takes place in a fictional universe that consists of six surviving realms which, according to in-game backstories, were created by the Elder Gods: Earthrealm, home to such legendary heroes as Johnny Cage, Sonya Blade, Liu Kang, and Jax, and also under the Protection of the Thunder God Raiden; Netherrealm, which fiery depths are inhospitable to but the most vile, a realm of demons and shadowy warriors; Outworld, a realm of constant strife and where Emperor Shao Kahn claims this realm as his own; Seido, The Realm of Order, whose inhabitants prize structure and order above all else... even at the expense of freedom, where the Seidan Guardsmen enforce the law without compassion or leniency; The Realm of Chaos, whose inhabitants do not abide by any rules whatsoever, where constant turmoil and change are worshipped here; and Edenia.[30] [31] The Elder Gods decreed that the denizens of one realm could only conquer another realm by defeating the defending realm's greatest warriors in ten consecutive Mortal Kombat tournaments. The first Mortal Kombat game takes place in Earthrealm where seven different warriors with their own reasons for entering participated in the tournament the eventual prize would be the continued freedom of Earthrealm. Among the established warriors were Liu Kang, Sonya Blade, and Johnny Cage. With the help of the Thunder God Raiden, the Earthrealm warriors become victorious and Liu Kang becomes the new champion of Mortal Kombat.[32] In Mortal Kombat II, unable to deal with Shang Tsung's failure, Outworld Emperor Shao Kahn forces Earthrealm warriors to go to Outworld by kidnapping Sonya. They eventually thwart Shao Kahn's sinister plan and rescue Sonya. The Earthrealm warriors defeat Shao Kahn, ending his threat. With Kahn defeated, Edenia was freed from Outworld, and was returned to a whole realm. By Mortal Kombat 3, Shao Kahn revives Sindel, the Edenian queen in Earthrealm who committed suicide, combining it with Outworld. As such he attempts to invade Earthrealm but is defeated by the Earthrealm's warriors. The following game, Mortal Kombat 4, features the former elder god Shinnok attempting to conquer the realms and attempting to kill his enemy Raiden. However, he too is defeated by the Earthrealm warriors. In Mortal Kombat: Deadly Alliance, the sorcerers Quan Chi and Shang Tsung join forces to conquer the realms and subsequently become the antagonists of Mortal Kombat Deadly Alliance. By Mortal Kombat: Deception, after several fights, the sorcerers emerge victorious having killed most of Earthrealms' warriors. Simultaneously, Reptile had freed the spirit of the defeated Dragon King, Onaga [33]. Onaga then deceived Shujinko into collecting all six pieces of the kamidogu. Now that the source of his powers were together, Onaga claimed Reptile's body and resurrected his Dragon Army. His first act was to collect Quan Chi's amulet to merge to the six Kamidogu together[31]. He would collect the amulet by Raiden sacrificing himself and the two sorcerers Quan Chi and Shang Tsung subsequently killing all three but unscathing Onaga, quickly becoming the chief antagonist for Mortal Kombat Deception [34]. The only heroes that remained to combat against the Dragon King and his forces were Sub-Zero [35] [36], Kenshi [37], Ermac [38][39], Scorpion [40], Sindel [41], Jade [42], Bo' Rai Cho, Shujinko and Li Mei. Shujinko eventually triumphed over the Dragon King and removed his threat to the Mortal Kombat universe. In Mortal Kombat: Armageddon the catastrophe known as Armageddon starts. Centuries ago, when Queen Delia foretold the future of the realms as Armageddon, King Argus had his sons, Taven and Daegon, put into incubation guarded by two dragons. They would be awakened one day to fight Blaze and save the realms from Armageddon. Eventually, Taven defeats Daegon in battle on the edge of the crater in which Armageddon is said to begin. Taven finally reaches the end of his quest to save the realms and decide the fate of the other fighters, either by destroying them all at once, or stripping them of their powers. In the end, however, because Blaze's design has been corrupted by Onaga's holy men, his victory over Blaze does neither of the above, instead actually increasing the powers of the fighters below, potentially exacerbating the onset of Armageddon. As a result, Taven will make it his duty as a new god to delay Armageddon until a solution can be found. [edit] Contributing cultural materialThe Mortal Kombat mythology borrows heavily from multiple sources, primarily Asian cultures, particularly Chinese and Japanese religions, languages and martial arts, while also bearing close resemblance to Norse myths. [edit] Organizations
[edit] Concepts
[edit] ReceptionDuring 2007, Ed Boon reported that the Mortal Kombat series have sold 26 million copies.[25] During its release week, Mortal Kombat: Deception sold one million units, becoming the fastest-selling game in Midway's history.[43] In a 2007 listing of the 52 most important games of all time by GamePro, Mortal Kombat II ranked as number 38 because it was, "Arguably the best Western fighting game to date, and certainly the title that defined Mortal Kombat as a brand, this game launched a thousand imitators en route to becoming one of the most famous -- and infamous -- video games ever made. Its technical and artistic mastery is only matched by its gushing gore."[44] In article by Examiner.com, the Mortal Kombat series was ranked number 2, second only to God of War 3, on the most beautiful deaths in gaming, stating, "You have to give the game that got the whole world interested in video games a mention. Besides featuring awesome death sequences, this was also the title that got the American government to take a stand against the gaming industry. Thanks to Mortal Kombat, we have the ESRB now to tell us if a game is safe for children, teens, or if only adults should play. Cheers to you, Mortal Kombat." [45] Mortal Kombat's commercials have also received some criticism. In the 1993 hearings on violent video games, Senator Joseph Lieberman criticized Sega for one of its TV commercials saying that the commercial promoted violence. The commercial, as described by Current Events, a Weekly Reader publication, "The TV commercial shows a boy gaining the respect of his friends after winning Mortal Kombat. At the end of the commercial, the boy angrily knocks over a tray of cookies given to him by friends now frightened by the boy's fighting ability. The boy roars, 'I said I wanted chocolate chip!'"[46] As well as an ad for Mortal Kombat: Shaolin Monks titled, "Blood on the Carpet" which was created by the London-based "Maverick Media" was, as quoted from The Register, "... slammed by the Advertising Standards Authority as condoning and glorifying violence." The commercial, as described by The Register, "It features a boardroom scene in which a Mr Linn, the mysterious trouble-shooter at a sales meeting, instructs two men to fight. Punches lead to a pen being stabbed into an arm; then a water jug is smashed over an executive's head – before his heart is ripped from his chest. Mr Linn concludes proceedings by decapitating another executive with his hat."[47] The result of the complaint was, as quoted from the ASA report, "We told Midway not to repeat the approach and told them to consult CAP Copy Advice before producing future ads."[48] GameTrailers ranked Mortal Kombat 9th in the Top Ten Fighting Games Franchises,[49] while Mortal Kombat II was 5th in Top 10 Arcade Games.[50] The fatalities finishing moves were featured in ScrewAttack's "Top 10 OMGWTF Moments" due to the competition it gave to other games including Street Fighter II and how it popularized the arcades.[51] Guinness World Records awarded the Mortal Kombat series with seven world records in the Guinness World Records: Gamer's Edition 2008. These records include "Most Successful Fighting Game Franchise[52]", "Biggest Fighting Game Series", and "Most Successful Video Game Spin-Off Soundtrack Album". [edit] Court casesOn December 9, 1996, Daniel Pesina sued Midway Games, Williams Electronics Games, Inc, Acclaim, Nintendo, and Sega, alleging "that all defendants used his persona, name, and likeness without authorization in the home version of Mortal Kombat and Mortal Kombat II and the related products..." The conclusion of Daniel Pesina v. Midway Manufacturing Co. was that "alleged use of martial artist's name, likeness or persona in a martial arts video game did not violate his common-law right of publicity" [53] On November 22, 1997, thirteen-year-old Noah Wilson died when his friend Yancy stabbed him in the chest with a kitchen knife. The mother of Noah, Andrea Wilson, alleges that her son was stabbed to death because of his obsession with the Midway game Mortal Kombat. She alleges that Yancy S. was so obsessed with the game, that the child thought he was actually the character Cyrax. This character, Cyrax, used a finishing move in which the character grabs the opponent in a headlock and stabs the character's opponent in the chest. Wilson alleges that this is the maneuver in which Yancy S., killed her son. However, despite the character's other varieties of finishing moves, the character Cyrax does not actually perform this move at all. The conclusion of Wilson v. Midway games, Inc. was, according to the court case report, "Wilson's complaint fails to state a claim upon which relief can be granted. The product liability counts fail because Mortal Kombat is not a "product" within the purview-of the CPLA [...]" [54] On May 28, 1997, Philip Ahn (Shang Tsung), Elizabeth Malecki (Sonya), and Katalin Zamiar (Kitana, Mileena) jointly sued Midway Games, Williams Electronics Games, Acclaim, Nintendo, and Sega, for using their likenesses in an unauthorized way. "[They sought] a constructive trust on all money defendants received and continued to receive from their alleged breach of their dutys to [the] plaintiffs.[55]" Ahn, Zamiar, and Melecki alleged "...that they were only modeling for the coin-operated video game, not the subsequent home video, home computer, and hand-held versions of the game." The conclusion of Philip Ahn v. Midway Manufacturing, et al was "The plaintiffs lost on all counts because they had all consented to the videotaping and because the choreography and choice of movements used in the game were not jointly 'authored' by the individuals." [56] [edit] References
[edit] External links
| |||||||||||||||||||||||||||||||||||||||||||||||||||||
| ↑ top of page ↑ | about thumbshots |