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In Computer science, Modula-3 is a programming language conceived as a successor to an upgraded version of Modula-2. While it has been influential in research circles (influencing the designs of languages such as Java, C#, and Python) it has not been adopted widely in industry. It was designed by Luca Cardelli, James Donahue, Lucille Glassman, Mick Jordan, Bill Kalsow and Greg Nelson at the Digital Equipment Corporation (DEC) Systems Research Center (SRC) and Olivetti in the late 1980s. Its design was heavily influenced by work on the Modula-2+ language in use at SRC at the time, which was the language in which the operating system for the DEC Firefly multiprocessor VAX workstation was written. As the revised Modula-3 Report states, the language was also influenced by other languages such as Mesa, Cedar, Object Pascal, Oberon and Euclid.[2] Modula-3's main features are simplicity and safety while preserving the power of a systems-programming language. Modula-3 aimed to continue the Pascal tradition of type safety, while introducing new constructs for practical real-world programming. In particular Modula-3 added support for generic programming (similar to templates), multithreading, exception handling, garbage collection, object-oriented programming, partial revelation and encapsulation of unsafe code. The design goal of Modula-3 was a language that implements the most important features of modern imperative languages in quite basic forms. Thus allegedly dangerous and complicating features like multiple inheritance and operator overloading were omitted.
[edit] Historical developmentThe Modula-3 project started in November 1986 when Maurice Wilkes wrote to Niklaus Wirth with some ideas for a new version of Modula. Wilkes had been working at DEC just prior to this point, and had returned to England and joined Olivetti's Research Strategy Board. Wirth had already moved on to Oberon, but had no problems with Wilkes's team continuing development under the Modula name. The language definition was completed in August 1988, and an updated version in January 1989. Compilers from DEC and Olivetti soon followed, and 3rd party implementations after that. During the 1990s, Modula-3 gained considerable currency as a teaching language, but it was never widely adopted for industrial use. Contributing to this may have been the demise of DEC, a key Modula-3 supporter. In any case, in spite of Modula-3's simplicity and power, it appears that there was little demand for a procedural compiled language with restricted implementation of object-oriented programming. For a time, a commercial compiler called CM3, an integrated development environment called Reactor and an extensible Java Virtual Machine (licensed in binary and source formats and buildable with Reactor) were offered by Critical Mass, Inc., but that company ceased active operations in 2000 and gave some of its products to elego Software Solutions GmbH. Modula-3 is now taught in universities mostly in comparative programming language courses, and its textbooks are out of print. Essentially the only corporate supporter of Modula-3 is elego Software Solutions GmbH, which inherited the complete sources from Critical Mass and has since made several releases of the CM3 system in source and binary form. The Reactor IDE has been open source released after several years it had not, with the new name CM3-IDE. In March 2002 elego also took over the repository of the last other active Modula-3 distribution, PM3, till then maintained at the École Polytechnique de Montréal. [edit] Language featuresException handling is based on a TRY...EXCEPT block system, which has since become common. One feature that has not been adopted in other languages, with the notable exceptions of Delphi, Python[1], Scala[2] and Visual Basic.NET, is that the EXCEPT construct defined a pseudo-CASE with each possible exception as a case in one EXCEPT clause. Modula-3 also supports a LOOP...EXIT...END construct that loops until an EXIT occurs, a structure equivalent to a simple loop inside of a TRY...EXCEPT clause. Object support is intentionally kept to its simplest terms. An object type (class) is introduced with the OBJECT declaration, which has essentially the same syntax as a RECORD declaration, although the type so declared is a reference type, whereas RECORDs in Modula-3 are not (similar to structs in C). For instance: defines a new object type Method calls are accomplished with Modula-3's In this interface, the word "Public" is not a keyword, but rather the name of a type, A.Public. The declaration In the implementation module, the full A is REVEALed: In this way, Modula-3's information hiding rule can be kept extremely simple: in a code MODULE, apart from language keywords, exactly those names are visible that are declared in the current code module or the interface it exports (these names are unqualified) and those names that are mentioned in those interfaces that are imported (these names are qualified unless they are imported using the Modula-3 is one of the few programming languages that requires that external references from a module be strictly qualified. That is, a reference in module But we could also define a subtype with a new method p that shadows the p from A; let's call this type C: After these declarations, objects of type B would have only a single method p in their method suites. Objects of type C, on the other hand, have two different ps, and which gets called depends on the revealed type of the object in the scope where the method is called. For example: Because of the language's requirements on name qualification and method overriding, it is impossible to break a working program simply by adding new declarations to an interface (any interface). This makes it possible for large programs to be edited concurrently by many programmers without any worries about naming conflicts; and it also makes it possible to edit core language libraries with the firm knowledge that no existing programs will be "broken" in the process. In summary, the language features:
Modula-3 is one of the rare languages whose evolution of features is documented. In Systems Programming with Modula-3 four essential points of the language design are intensively discussed. These topics are: Structural vs. name equivalence, subtyping rules, generic modules, parameter modes like READONLY. [edit] Syntax
A common example of a language's syntax is the Hello world program. MODULE Main; IMPORT IO; BEGIN IO.Put ("Hello World\n") END Main. A different coding would use Writer Modules taken from [3] MODULE Hello EXPORTS Main; IMPORT Wr, Stdio; BEGIN Wr.PutText(Stdio.stdout, "Hello, World!\n"); Wr.Close(Stdio.stdout); END Hello. [edit] Standard library featuresContinuing a trend started with the C programming language, many of the features required to write real programs were left out of the language definition itself and instead provided via a number of standard libraries. Most of the interfaces below are described in detail in [4] Standard libraries providing the following features. This are called standard interfaces and are required (must be provided) in the language.
Some recommended interfaces implemented in the available implementations but are not required
As in C, I/O is also provided via libraries, in Modula-3 called Rd and Wr. The object-oriented design of the Rd and Wr (readers and writers respectively) libraries is covered in detail in the book by Greg Nelson. An interesting aspect of Modula-3 is that it is one of few programming languages whose standard libraries have been formally verified not to contain various types of bugs, including locking bugs. This was done under the auspices of the Larch/Modula-3 (see Larch family) [5] and Extended Static Checking [6] projects at DEC Systems Research Center. [edit] ImplementationsSeveral compilers are available, most of them open source.
Since the only aspect of C data structures that is missing from Modula-3 is the union type, all existing Modula-3 implementations are able to provide good binary compatibility with C language type declarations of arrays and structs. [edit] BooksNone of these books are still in print, although used copies are obtainable and some are digitized or partially digitized and some chapters of one them have previous or posterior versions obtainable as research reports from web.
[edit] Projects using Modula-3
[edit] References
[edit] External links
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