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Midnight Club: Los Angeles (often shortened to Midnight Club: L.A. or MCLA) is the fourth video game in the Midnight Club series of racing video games, not including Midnight Club 3: DUB Edition Remix. It was officially announced for the PlayStation 3 and Xbox 360 on May 16, 2007 by Rockstar Games. The game was developed by Rockstar San Diego. The game features 43 cars and 3 motorcycles.[2] The open world map of Los Angeles is confirmed to be the size of all three cities from the previous installment combined.[3][4] It has also been confirmed by several sources that each car has a polygon count of roughly 100,000.[5] After several delays, Midnight Club: Los Angeles was released on October 21, 2008 in North America, on October 24, 2008 in Europe and Australia, and on February 5, 2009 in Japan.
[edit] Released mediaBeginning in late August 2007 at the Leipzig Games Convention, Rockstar began releasing screenshots and trailers that showcased the new 24-hour cycle, new makes including Ford and Mazda, and the city of Los Angeles itself. In all, a total of seven trailers were released along with many clips that showcased cars that appear in the game.[6] Another screenshot update for the game confirmed that Midnight Club: Los Angeles is the third video game to feature the Dodge Challenger concept and the Chevrolet Camaro concept.[7] Along with various videos and screenshots, Rockstar began opening individual sections of the video game's official website that featured new videos, screenshots and characters. At the annual Leipzig Games Convention in 2008, gamers were given the first chance to play Midnight Club: Los Angeles' head-to-head multiplayer. As the release date drew nearer, Rockstar revealed several contests which included prizes from Pizza Hut[8] and Footaction USA. Rockstar has also teamed with the Air Jordan Brand to make a pair of limited edition Midnight Club shoes to celebrate Midnight Club: Los Angeles. Soon after, a sample of the Midnight Club: Los Angeles soundtrack was released, which has a total of 97 songs. The music includes a variety of genres such as hip-hop, rock and electronic, including Maino, Nas, The Cool Kids, Digitalism, Agent Elf, DJ Felli Fel, Bishop Lamont, MURS and No Age. The Live Launch Event introduced the remix of the Eagles of Death Metal soundtrack-featured song, "Wannabe in L.A." from their album Heart On, at the Virgin Megastore in Los Angeles. On October 20, 2008, Midnight Club: Los Angeles was released in the United States and the music section of the website was released, revealing all music tracks in the game. The full vehicle list was also revealed, showing vehicles such as the Ford Mustang GT Convertible and Ford Shelby Cobra Concept. [edit] PlotA man from the East Coast moves to Los Angeles. The character, known only as "Player", takes a major role in the game. In the intro of the game, he is on the phone with the, unknown at the time, Los Angeles City Champ, Booke, telling him to meet at a fast-food restaurant named Carney's Express Limited. He hooks the protagonist character up with three cars, one to pick, in the beginning of the game: a 1998 Nissan 240SX, 1983 Volkswagen Golf GTI, or 1988 Volkswagen Scirocco. of Class Champ races, one Champ he has to beat all five vehicle classes on the game from the characters Oswaldo, Julian, Lester, Pete, Marcel, which is part of the final part of the game. After the character beats the district champs, Booke calls saying he is impressed, and to meet him at the Standard Hotel for a race which ends up being the City Champ race vs. Booke and one of the final races on Career mode. After all the Class Champs and the City Champ are beat, Karol later calls and asks for a proposition from the character. He asks him to get $1 million dollars to help co-own his two garages with him for his business. In return, since the character co-owns the two garages with him, he lets the character have anything in the garages for free. This proposition also affects Doc's South Central garage although the game does not mention it. After the character has completed 100% in LA in the PSP version, an unknown man somehow has reached his cell number, and calls saying that he wants to meet him at the Los Angeles International Airport on "his flight to Tokyo" then the character says "You talking about the Mid Night Club?" After the call, the Tokyo career and map can be accessed in Midnight Club: LA Remix. [edit] Gameplay The main character in a Lamborghini Gallardo Spyder. [edit] Online featuresOnline play supports 16 players at once and a number of new modes will be introduced including, Keep Away where the player must hold the flag as long as he can and Stockpile in which there are numerous flags to be captured. New online power-ups mentioned include Mirror (will reflect any power-up fired at the player back to the person who fired it), Agro (will act the same as the offline special ability, increasing the players vehicle weight and enabling them to crash through other vehicles without taking damage or slowing down), and Random (gives the player a random power-up). A new aspect entitled "Rate My Ride" is also to be introduced, where the players can go online to view vehicles that other players have created.[9] PlayStation Network trophies are also included, with a total of 46 trophies to be won.[10] [edit] Social ClubMain article: Rockstar Games Social Club Midnight Club: Los Angeles is a part of Rockstar's Social Club and includes features that track the stats of the player's driving and potentially award them with various in-game content such as hydraulics, TIS rims, and the Audi R8.[11] In order to obtain these rewards, players must fulfill certain requirements to achieve their C-License, their B-License, and A-License. Once each license is acquired, a new reward is obtained. Players can also view their in-game Rate A Ride vehicle's rating, rate other player's vehicles, view their statistics and compare them with other players, view online leaderboards, and upload and share in-game photos. The Social Club also hosts Online Tournaments that award prizes to winning entrants. [edit] Reception
Midnight Club: Los Angeles received generally favorable reviews from critics. Most reviews praise the game's detailed depiction of Los Angeles, great amount of depth and multiplayer options, consistent frame-rate, stylish presentation, and varied soundtrack. The areas that were criticized included the clichéd characters, slow texture loading when players start up the game and unbalanced difficulty.[14] Game Informer magazine editor Matt Helgeson gave it a 9/10, praising the game by saying "Midnight Club: Los Angeles is just what the doctor ordered: a fun, fast racing experience with enough content to keep you playing for months." They also praised the virtual recreation of the map of Los Angeles by saying, "The cityscape is amazing. The level of detail and the sheer amount of roadway to tear up seems limitless..." Editor Andrew Reiner in his Second Opinion also gave it a 9/10 saying, "In Midnight Club: Los Angeles, developer Rockstar San Diego transforms the bumper-to-bumper crawl of Los Angeles' street life into a roaring blur of rubber and metal, making this unlikely venue for one of video games' most enjoyable circuits."[15] IGN gave it 8.5/10 and an Editor's Choice Award by saying, "Midnight Club: Los Angeles is a great racing experience with a few mars on its paint job. The cars handle fantastically, the city is nearly perfect, the GPS stuff is awesome and customizing your ride is great." They also address the difficulty by saying, "...but don't expect an easy time on the streets."[16] GameSpy gave the game a 4.5/5 and an Editor's Choice Award, praising the game by saying, "The original open-world street racer leaves the competition in the dust." They also said, "And speed is the name of the game. MCLA's sense of velocity is breathtaking. The graphics are practically photorealistic..." They also addressed the difficulty by saying, "Single-player learning curve can be a bit steep." In conclusion they said, "...there's much more than enough game here to justify the price tag. If you invest the time in tricking out your ride and mastering the more challenging difficulty levels, you'll be rewarded with an adrenaline rush that you won't find anywhere else."[17] [edit] Updates, expansion, and downloadable contentSince its release the game has had multiple updates and Downloadable Content releases. The first update released on December 9, 2008 included improved AI balance to better adjust to players skill level, the cops are improved, and the Xbox 360 got additional leaderboard support for tournaments on Rockstar Social Club. Also part of the update was an additional online game mode called "Modes", where the user could choose to go to a lobby to play various race and flag modes instead of just one specific mode, aside from cruise mode.[18] The most recent update is entitled the South Central Upgrade And Content Pack, and it includes a whole new area of the map, South Central LA, about a third of the size of the current map, for free. Players are also able to purchase the pack which includes new character competitions, races, music and cars available in a single complete package. New vehicles include various cars and, for the first time in the game, SUVs. The content was originally scheduled to release on March 12, but delayed to March 19 with no comment from Rockstar.[19] Problems occurred on March 19, when trying to release it on Xbox Live and delayed for a second time. It was also stated that additional car packs will be released in the future, but on March 27 Rockstar accidentally put the vehicle packs on Xbox Live. They were removed from the marketplace later that day and anybody who was downloading it at that time was asked to stop. On January 14, 2009, the content pack was accidentally released on the Xbox Live Marketplace during its testing and approval phase by Microsoft. It was then removed and anyone who was able to obtain it was asked to delete it because it may cause unforeseen problems with achievements and save data, according to a Xbox Live Marketplace staff member. On March 23, there was an event posting on Xbox Live Events for Midnight Club: Los Angeles South Central scheduled for March 29, but later that day it was removed from the events section. Rockstar then put a new post up on the Midnight Club: Los Angeles website on March 30 saying that the event was to be on April 4. On March 27, both the South Central Expansion and Premium Pack were released on the Xbox Live Marketplace for download. On 23rd of April the second vehicle pack was released on Xbox Live and PSN which included 4 new vehicles 2008 Cadillac XLR V, 2008 Lancer Evolution X and an extra motorcyle (the new fastest one on the game), the 2008 Ducati 1098 R. An area of particular interest is a phone message the player receives if all cars, including the DLC cars, have been acquired. The message says "more high performance cars coming soon". This message can be displayed when a player continually enters and exits any garage. On October 22, Rockstar released a free "police car pack" on the PlayStation Network. This gives the players the ability to race using 5 different types of police vehicles and gives players the ability to avoid the police while cruising or racing.[20] On October 10, the police car pack was released on the Xbox 360 marketplace. [edit] Midnight Club: Los Angeles Complete EditionOn September 18th 2009, Amazon revealed Midnight Club: Complete Edition for the PS3 and Xbox 360. Bundled with this version of the game are the South Central Map Expansion, South Central Vehicle Pack #1 and #2, the Police Car pack, and the South Central Premium Upgrade content. All of these extras are located on the disc itself. It was released on November 13th 2009.[21] [edit] Midnight Club: L.A. RemixMidnight Club: L.A. Remix is a portable version of Midnight Club: Los Angeles, which was announced by Rockstar Games on April 21, 2008 for PlayStation Portable. The game was released on October 21, 2008 in North America, on October 24, 2008 in Europe and Australia, and on February 5, 2009 in Japan.[22] The game features only a portion of Los Angeles, using the same map from Midnight Club II. Making up for this, the game features another playable city, Tokyo, which uses the same map from Midnight Club 3: DUB Edition Remix. Unlike the console version, the police do not chase the player in "Cruise" mode. However, the player can get caught after running from the police for a long period of time, and eventually getting boxed in, and getting no fine. Also unlike the console version, Midnight Club: L.A. Remix does not feature cut scenes. Also,the cars in the game have been split up meaning that one half of the cars can be used in Los Angeles while the other half can be used in Tokyo, the bikes aren't split as all three can be used in Los Angeles and Tokyo. [edit] References
need for speed [edit] External links
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