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This article is about the video game series. For the original game, see Mega Man (video game). For the character, see Mega Man (character).
Mega Man, known as Rockman (ロックマン Rokkuman) in Japan, is a series of video games from Capcom, usually starring the character Mega Man. There are well over 50 Capcom releases bearing the Mega Man name, easily making it Capcom's most prolific franchise and one of the best-known franchises of all time.[1] As of December 30, 2008, the series has sold approximately 28 million copies worldwide.[2] The Mega Man games began in 1987 with the first Mega Man game for the Nintendo Entertainment System. This was the original Mega Man series, which has since been followed by several sub-series. These are the major Mega Man series, including the years they began:
[edit] Series overviewIn the fictional universe of Mega Man, the classic Mega Man series consists of 10 main titles including the original game, as well as all Game Boy and PC titles featuring the original design of Mega Man/Rockman. The classic series is considered to be the origin of the story, with Mega Man being the first installment, and continuing with the direct sequels Mega Man 2-9 games. Chronologically after 8 comes Mega Man and Bass, and then comes Mega Man 9. There are also spinoff titles that do not relate to the series' storyline. The continuity of the Game Boy games' plots, as they relate to the main storyline, has never been confirmed officially. Although the classic series has yet to reach an ending, the storyline shifts to the Mega Man X series, followed by Mega Man Zero and finally Mega Man ZX. Although it is said that the Mega Man Legends series takes place sometime after the ZX series, there is an uncertain amount of time as to when it actually takes place. Mega Man Battle Network exists as an alternate universe or timeline. Another consisting event that occurs on the Mega Man Battle Network series which could probably confirm it's altern-universe plot is the coming of DUO, another fictional character that appears on Mega Man 8 and Battle network 4, with the difference of it not being intercepted by the evil-robotic form but for the humans. This could also mean that it is either the first or second time that Duo aims to the planet.[3] Mega Man Star Force follows the Battle Network series.[4] [edit] Games and animationThe character Mega Man was created in 1987 by Keiji Inafune[5] at Capcom of Japan as the protagonist in a new style of platform game. In the story behind the original series, Rock is a robot created as a lab assistant by the scientist Dr. Thomas Light; following treachery by Dr. Wily, Rock was converted into a fighting robot to defend the world from Wily's violent robotic threats. Thus he becomes Mega Man (Rockman in the Japanese original). Though all Mega Man games feature unique stories, settings, and characters, they nevertheless share several common features that have made the series one of the most consistent in video game history. Until 1997, all Mega Man games were side scrolling, with 2D platformer levels. The character controlled by the player was Mega Man himself, who had to fight through these levels using the "Mega Buster" (so named in Mega Man 4), a cannon attached to his arm, to shoot the robotic monsters that inhabited his environment. After defeating a Robot Master, the boss of a level, Mega Man would gain the ability to use that Robot Master's special weapon. Each robot master was themed after a specific element or object, for example "Fire Man," "Ice Man," "Stone Man," or "Napalm Man." The weapons Mega Man gained, in turn would share the theme of whomever it was he had just defeated. Levels can generally be completed in any order, and as a result determining the best strategic use of different weapons in different levels is one of the hallmarks of the series. Each new Mega Man game would contain new enemies, as well as familiar ones, new bosses (and thus weapons), and new gadgets. Enemies would have at least one weakness from certain weapons: for example, Ice Man's weapon is powerful against Fire Man. This creates a preferred order of stage completion. After all eight bosses are defeated, Mega Man travels to Wily's castle, and after fighting past clones of the eight bosses, confronts Wily, usually in his flying saucer. The classic series was the source material for two animated television series both apatly named "Mega Man" and featuring the heroes, villains, and themes of the games. The first show was a three-part OVA called "Mega Man: Upon a Star" developed in Japan; the other, simply called "Mega Man", was developed specifically for North American audiences by animation studio Ruby-Spears. The original Mega Man has spawned a number of spin-off titles that have appeared since the launch of the Super Nintendo Entertainment System.
[edit] TimelineThe timeline for the series and its spinoffs is somewhat complicated. According to Rock Man Perfect Memories, an official Capcom sourcebook only available in Japan:
Mega Man Battle Network and Mega Man Star Force are not included in this timeline, set in an alternate universe where computer technology flourished instead of robotics.[3] Star Force is stated to take place in 220X, around 200 years after Battle Network.* [edit] In other media[edit] Television appearancesFurther information: Mega Man (TV series), MegaMan NT Warrior, Mega Man Star Force (anime), and Captain N [edit] Comics and mangaMega Man has also been featured in many comics and manga in Japan. The Rockman Megamix series was produced by Hitoshi Ariga who later went on to provide character designs and artwork for official Capcom releases including the Super Famicom game Rockman & Forte (Mega Man and Bass in the US), as well as illustrating the manga version of The Big O. In addition, Dreamwave Productions and Magnum Press made its own comic books based on the Mega Man Classic game series (although the books from Magnum Press are only found in Brazil and ended quite abruptly). The Dreamwave Mega Man series lasted only four issues, the final one ending very abruptly with plot-threads from the first three dropped completely, though it included a short story promising a Mega Man X follow-up that never materialized. This was one of several Dreamwave Capcom comics that were cut short or simply never made it to issue #1, including Maximo, DarkStalkers and Rival Schools. With the bankruptcy of Dreamwave, the comic rights to Mega Man appear to be, as of early 2006, in a legal limbo. Each series (and usually, each individual game) has a licensed manga that follows its storyline. The manga of Rockman EXE, which was written by Ryo Takamisaki, is one of the few Mega Man manga available in English; it is known as Mega Man NT Warrior [7] in North America. Official manga series also exist for X, Zero, ZX, and Ryusei. There also exists an homage to Megaman created for Retrojunk.com in the form of a 27 page comic created by artist Pat Henzy titled "Megaman Fan for Life". [1] [edit] Junior NovelFurther information: Worlds of Power In 1990, a junior novel version of Mega Man 2 was released as part of the Worlds of Power novel series. [edit] MusicAscertaining the identity of videogame composers, especially prior to the fifth generation of consoles, can be difficult, as the composers were often uncredited or credited under a pseudonym. NesDev gives the following musical credits (extracted from ROM images for the Classic series)[8]:
The following credits were taken directly from the game credits:
[edit] CriticismCapcom's handling of the Mega Man franchise has been criticized at various times, with many citing the frequent creation of new series which are discontinued without proper closure.[9] On the other hand, some fans complain that series like Mega Man X are extended after the original development team has moved on to new projects, creating a perceived drop in quality. For example, Mega Man X6 and X7 were developed after Keiji Inafune's team had moved onto the Zero series, and are generally considered the worst entries in that series by Americans. Capcom does not often provide an explanation for the various series' discontinuations, though they sometimes expresses interest in continuing them. For example, in 2007 Inafune expressed interest in developing a fourth entry into the Mega Man Legends franchise, but claimed that it would require approximately $15 million to produce the game on next-generation consoles.[10] The series also suffers from low availability in Europe, with some releases never appearing there at all, such as the Anniversary Collections. [edit] See also
[edit] References
[edit] External linksEnglish sites Japanese sites
Miscellaneous sites
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