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Marvel vs. Capcom:
Clash of Super Heroes
Marvel vs Capcom.png
Developer(s) Capcom
Publisher(s) Capcom / Virgin Interactive
Platform(s) Arcade, Sega Dreamcast, PlayStation
Release date(s) Arcade
JP January 12, 1998
USA January 23, 1998
Sega Dreamcast
JP March 25, 1999
USA September 30, 1999
EU November 23, 1999
PlayStation
JP November 11, 1999
USA January 31, 2000
EU February 17, 2000
Genre(s) Versus fighting
Mode(s) Up to 2 players simultaneously
Rating(s) ESRB: T (Teen) 13 +
(Console ports only)
Input methods 8-way Joystick, 6 Buttons
Cabinet Upright
Arcade system CPS-2
Display Raster, 384 x 224 (Horizontal), 4096 colors

Marvel vs. Capcom: Clash of Super Heroes(マーヴル VS. カプコン クラッシュ オブ スーパーヒーローズ) is the fifth Marvel Comics-licensed fighting game by Capcom and the third to feature Capcom characters (see Marvel vs. Capcom (series)). In contrast to X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter, the game features characters from numerous Capcom franchises such as Mega Man and Strider, rather than just Street Fighter characters. The game takes place within the Marvel comic continuity, as Professor Charles Xavier calls out for heroes to stop him before he merges with the consciousness of Magneto and becomes the being known as Onslaught, the final boss.

Contents

[edit] Gameplay

While the gameplay was typical of the Marvel vs. Capcom series, Marvel vs. Capcom was distinguishable by two features: the ability to summon assist characters, and the Duo Team Attack.

Unlike the previous game in the series, the point character of a Marvel vs. Capcom team could not summon the offscreen partner for an assist attack; instead, an assist character was randomly selected before the match began. This character could be summoned a limited number of times in battle to attack the opponent in parallel. Codes could be used to force the system to select a certain assist character.

The Duo Team Attack allowed a player to control both characters on his or her team simultaneously for a brief period of time; the characters had unlimited use of their super moves during this time. Since some characters had hard-to-avoid super moves that did substantial damage if blocked, the Duo Team Attack led to tactics that were oriented around activating it before your opponent could. Since the PlayStation port only allowed one character to play a point, a Duo Team Attack would call the assist character repeatedly without cost during its duration.

[edit] Characters

[edit] Regular characters

[edit] Marvel side

[edit] Capcom side

[edit] Secret characters

[edit] Marvel side

  • Hyper War Machine: A golden form of War Machine that cannot block, but also cannot be hit-stunned or dizzied. His power and defense increases dramatically, but his movement speed is greatly decreased.
  • Hi-Speed Venom: A red speed-up form of Venom with afterimages. He's the fastest character in the VS. series itself, but he takes about two times more damage than everyone else.
  • MSH-style Hulk: An Orange-colored faster version of Hulk with his moveset from Marvel Super Heroes sans Hulk's super-armor.

[edit] Capcom side

  • Lilith-Mode Morrigan: A form of Morrigan with Lilith's palette and moves (although she can perform one attack called Brilliant Shower, a special move that Morrigan originally performs in the Darkstalkers series).
  • Shadow Lady: A cyborg palette swap of Chun-Li, similar in style to Shadow from Marvel Super Heroes vs. Street Fighter but with a different variety of cyborg-based moves. Her speed also increases, similar to Shadow and her eyes light up whenever she is about to perform a special combo move.
  • Roll: She is the only secret character who has her own sprites. She is short enough to be able to duck from most attacks. However she tends to hover in the air due to her dress and runs slowly due to her short legs. Her attacks mimic that of Mega Man, but are weaker and come out slower because of added animation of equipping a Buster weapon. She also appears in one of Mega Man's winning poses.

[edit] Special partners

[edit] Boss

  • Onslaught: Onslaught initially appears armed with powered-up versions of moves used by Magneto, as well as the ability to summon Sentinels and brainwashed versions of other characters. When defeated first, he vanishes, and appears screen-sized with mostly new moves. Can be selected once the player completes the game once with any team of characters in the Playstation version. Unlocked on Dreamcast version after unlocking all secret characters. Onslaught is located below Wolverine. He can only be played in one stage (the stage in which the player would fight Onslaught originally).

[edit] Console ports

An arcade-perfect Dreamcast port was released in 1999. This version contains a "cross-fever" mode that allows four-player simultaneous gameplay.

A PlayStation port (titled as EX Edition in Japan) was released in 1999/2000. Due to memory limitations, most modes remove tag-team gameplay, reducing the secondary character to an assist role. The port, however, contains a "crossover" mode that allows tag-team play with identical teams.

[edit] Soundtrack

Marvel vs. Capcom: Clash of Super Heroes Original Soundtrack
Soundtrack by Yuko Takehara and Masato Koda
Released March 21, 1998 (1998-03-21)
Length 57:00
Language Japanese
Label Suleputer

The original soundtrack was released by Capcom's own Suleputer label on March 21, 1998 in Japan only.


[edit] Reference to Other Capcom Games

  • Ryu has the ability to switch between his own movesets and that of Ken and Akuma in this game. One of the PS1 version's loading screens dubbed him "'Complete Change' Ryu".
  • Chun-Li and Zangief's themes are remixes of their original themes from Street Fighter II.
  • Ryu's theme in the game is a remix of the title theme from the original Street Fighter II.
  • Roll's theme in the game is a remix of her special ending theme song from Mega Man Battle & Chase entitled "Kaze yo Tsutaete" (Winds, Let Him Know).
  • Mega Man's theme is a remix of the opening title screen music of Mega Man 2. He also has his own unique victory music when he wins a match, which is the same victory fanfare heard when a robot master is defeated in a few Mega Man titles, such as Mega Man 2 and Mega Man 7. Roll shares the same victory theme.
  • In the PlayStation version, after defeating Onslaught with Mega Man, you can then replay the game using Mega Man with an extra Hyper Combo move, Magneto's Magnetic Shockwave.
  • The opening fanfare of Strider Hiryu's theme is a remix of the opening fanfare in the arcade game he appears in, with the rest of the music being a remix of the level 1 theme.
  • The secret Capcom characters (Roll, Shadow Lady, and Lilith-Mode Morrigan) are the only secret characters to have their own endings.
  • The home versions of the game had an additional two palettes for each character with the exception of Onslaught, who only has one set of colors.
  • Zangief can transform into Mecha Zangief.
  • Captain Commando has two win quotes that reference past Capcom games.
    • "Thank you for playing this game!" - Reference to the ending quote after the end credits roll
    • "The first Capcom game was Vulgus, back in 1984!" - Self-explanatory.
  • Both Captain Commando and Strider Hiryu's endings are similar to the ones in their respective games.
    • Captain Commando appears before The Avengers headquarter's monitor, informing them of his and his comrades' victory over Onslaught. When asked who he is, he simply says "I am Captain Commando." This is a recreation of his own Captain Commando game ending.
    • Strider Hiryu remarks "Target eliminated. Mission complete.", then flies off on his hang glider. The next screen shows a humpback whale surfacing up to the ocean, then Hiryu jumps off his hang glider and rides on the back of the whale. This was the same exact ending in the original arcade game after he defeated Grandmaster Meio.
  • Sean from Street Fighter III appears in Ryu's ending training with him.

[edit] See also

[edit] References

[edit] External links




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