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Mario Party 6
Mario Party 6 Coverart.png
North American box art
Developer(s) Hudson Soft
Publisher(s) Nintendo
Series Mario Party
Platform(s) Nintendo GameCube
Release date(s) JP November 18, 2004
NA December 6, 2004
EU March 18, 2005
AUS September 15, 2005
Genre(s) Party
Mode(s) Single-player, multiplayer
Rating(s) CERO: A
ESRB: E
OFLC: G8+
PEGI: 3+
Media 1 × GameCube optical disc
Input methods GameCube controller
GameCube microphone

Mario Party 6 (マリオパーティ 6 Mario Pāti Shikkusu?) is the sixth game in the Mario Party series of board game-style video games by Nintendo and is the third title in the series made for Nintendo GameCube and was released in Japan on November 18, 2004; North America on December 6, 2004; in Europe on March 18, 2005; and in Australia on September 15, 2005. It is the first GameCube game to make use of a microphone, which comes packaged with the game.

Contents

[edit] Plot

Brighton and Twila, the sun and moon who watch over the Mario Party world, argue over who is more popular. Mario suggests they collect as many Stars as they can to end this.

[edit] Gameplay

In Mario Party 6, up to four players take turns moving on board game-style stages, often playing multiplayer minigames to earn coins and stars. The object of the game is to amass the most coins and stars before completing a set number of turns.

[edit] Orbs

Orbs are special items players can either collect on the board or buy with coins at the Orb Hut. They can be used in many ways to give a player an advantage, such as stealing coins from rivals, hampering a rival's progress, or quickly obtaining stars. In Mario Party 5, these were called capsules. Unlike in Mario Party 5, the player does not have to pay orbs on his or her self and may find coins in Orbs. How Orbs are used is determined by the Orb's type. These are: Self, Space, Roadblock and Special. Roadblock type Orbs are one-use only on a space and trigger when passed while a Space type Orb transforms a space into a character space and only works if a rival lands on the space. If a player stops on their own character space, they gain five Coins.

[edit] Day and night

On multiplayer boards the sun will periodically set or rise (every three turns), producing different effects. Changes include spaces moving, different characters appearing, and changes to minigames. This is reflected in two new characters, Brighton and Twila.

[edit] Solo mode

Solo mode is where a single player embarks on a special single-row board with a set number of spaces to collect minigames. The player may also choose a teammate (for 2 vs 2 minigames). Also the player plays minigames with Red, Green, and Blue Koopa Kid. The dice block for Solo Mode only has the numbers 1-6 on it. At the end of the board, there is an exclusive rare minigame space, where the player gets a rare minigame without needing to play it. If the player goes past the rare minigame space, they fall off the board and lose all of the mini games they have acquired. To win, the player must land on the rare minigame space, or quit (without getting a rare minigame).

[edit] Playable characters

All ten playable characters from Mario Party 5 return in this game, along with the first secret character in the series, Toadette. She then returns in all of the following Mario Party series.

[edit] Minigames

There are over eighty minigames in Mario Party 6. Once again, no minigames from previous versions return. The mini game controls range from pressing A repeatedly to using the control stick and A. New to this edition are mic and rare minigames. In mic games, players must say words into the mic to perform different actions. Rare games are usually obtained by stopping on the space at the end of Solo Mode, although one is purchased in the Star Bank. The minigames are divided into 4-player, 1-vs.-3, 2-vs.-2, Battle, Duel, DK, Bowser, Mic and Rare.

[edit] External links




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