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"KoL" redirects here. For other uses, see KOL.
Kingdom of Loathing (abbreviated as KoL) is a browser-based, multiplayer role-playing game designed and operated by Asymmetric Publications, including creator Zack "Jick" Johnson and writer Josh "Mr. Skullhead" Nite.[1] The game was released on February 23, 2003. Because content is still being added frequently the game is still considered unfinished and officially remains in open beta. It uses hand-drawn stick figure graphics and writing characterized by surreal humor, word play, parody and references to popular culture. In KoL, a player's character fights monsters for experience, meat (the game's currency), and items, through a turn-based system. Players may also interact with each other through player versus player competition, participate in the in-game economy by trading goods and services, organize their characters into clans, and speak to each other in many different chat channels. Between 2006 and 2007, the game hosted a player base of approximately 140,000 regular users and 190,000 active accounts.[2][3] It is also particularly notable for managing to be financially successful purely from donations and the purchase of virtual goods rather than from advertising or subscription fees like many online games.[4]
[edit] Gameplay and features A screenshot of combat against scarab beatles. Gameplay involves fighting monsters, completing quests, gaining skills and stats, and accumulating items and meat. In KoL's turn-based gameplay, a player's character is supplied with a number of adventures each day. The game day resets at a time called "rollover", which starts at 9:30 PM MST. Rollover lasts about 30 minutes, except on Saturdays, when it takes about an hour and a half. Characters are allotted forty adventures every rollover, though they can increase that number with various equipment and items. Additional adventures can be acquired by consuming food, booze, and spleen-damaging items. However, only a limited amount of each can be consumed each day, and drinking too much booze puts the character into a drunken stupor for the remainder of the day. During rollover, drunkenness, fullness, and spleen damage are reset to zero, and minor amounts of HP and MP are restored. Although a character can accumulate a large number of adventures, the number is reduced to 200 at rollover.[5][6] Many actions require a certain number of adventures (usually one) to execute. These actions can range from cooking food to combat. Combat against a monster takes one adventure and is turn-based, allowing the character to use attacks, skills, or items each round. Characters can combine items by using "meat paste" (a substance analogous to glue), which is made from the currency (meat). They can also cook food, mix cocktails ("cocktailcrafting"), smith weapons and armor ("meatsmithing"), and make jewelry ("jewelrycrafting"). Some items can be created only by characters with certain skills, which makes them rarer and potentially more valuable: for instance, Saucerors and Pastamancers have access to skills that together make some of the best foods in the game, and Disco Bandits have access to a skill that allows them to make some of the best drinks in the game. Players may also make or buy items such as the "Chef-in-the-box" or "Bartender-in-the-box" to cook or mix drinks for them without consuming adventures; these items have a limited number of uses, after which they explode. Updates and new content are frequently introduced, most often on Tuesdays. [edit] Player interactionWhile Kingdom of Loathing's player versus environment content largely operates as a single-player game, there are other features based upon multiplayer interaction. Players can compete for spots on leaderboards for certain accomplishments such as having the largest collections of items, achieving the fastest ascensions (completing the game in the shortest period of time), or eating the largest quantity of a given food, for example. PvP: Player versus player (PvP) combat is voluntary, and only those who have broken their "Magical Mystical Hippy Stone" can attack or be attacked by other players. Players can repair their stone, removing themselves from the PvP community. A PvP battle is unlike combat against monsters and features a series of stat comparisons and a randomized selection of non-interactive minigames. These tests, which range from a "Work Ethic Contest" to "Wine Tasting" or even "Balanced Diet," compare sometimes obscure statistics of the two competitors' characters. The winner of the PvP battle can take rank, stats, or sometimes even meat and items from the loser. However, there is no direct form of PvP, and the winner of the minigames is purely based on the characters' stats and chance.[7] Chat: The game features an integrated chat system which is available only after completing a basic test of English grammar and spelling (with one mocking question, "What was the color of George Washington's favorite black horse?"). There are many chat channels, including even a channel in which all chat must follow the syllabic conventions of English haiku. Most of the chat channels are moderated; those who violate the chat rules are banned, with ban duration increasing for successive bans. Players can also message each other and send gift packages in-game. The official Kingdom of Loathing forums are also an active venue for discussion among players.[8] The chat system is similar in function to Internet Relay Chat (IRC). Clans and clan dungeons: Upon first reaching level 3, characters may join a clan. Clans are bands of cooperating characters: a clan has a clan hall which can be furnished with beneficial equipment, and a clan stash for sharing useful items. Clan members can chat with each other in a clan-specific chat channel. A clan may choose to engage in inter-clan warfare, fighting other clans for prestige and status. On June 16, 2008, a clan basement was added, in which clan members can play cooperatively in Hobopolis, the underground city of hobos. It features a large group of "zones" for higher-level characters, where they work together to defeat all the enemies in that zone, allowing them to fight high level bosses and collect powerful rewards (relative to the standard items of the game). The dungeon can also be "Flooded", effectively resetting the areas and allowing characters to begin adventuring there again. On May 30, 2009, a second dungeon, the Slime Tube, was added to the clan basement. This dungeon is much shorter than Hobopolis and can also be reset so that characters can adventure again in the dungeon. Eurogamer likened these multiplayer dungeons to World of Warcraft instances.[9] Trade and item collections: Players can buy a store in The Mall of Loathing and sell their character's items to other players. Most items, including Mr. Accessories, can be traded in this way. Direct trading between two players is also possible, and in the trade chat channel users can auction items and advertise shops.[6] Some players enjoy playing the market in an attempt to attain economic superiority. However, "quest" items and "untradable" items cannot be moved from one character to another in any way. Players may buy display cases to show off collections of various items, as a second store, or simply to store items their characters do not immediately need. [edit] Character classesIn a parody of the Advanced Dungeons & Dragons game, players choose from six classes when they create a character (and after each ascension). Each class specializes in one attribute, and raising that attribute sufficiently results in gaining a level. Each class has a quest for an "epic weapon" which can be upgraded to a "legendary epic weapon", both of which give a bonus to the main attribute for that class alone. On August 18, 2009, the quest was relaunched, and characters are now able to obtain "epic hats" as well.[10] Characters also receive a non-tradable class-dependent stainless steel, plexiglass, or brimstone item as a reward for completing harder ascensions. Each of these classes has a different trophy which is awarded to those who attain level 30 or higher.
[edit] FamiliarsFamiliars are creatures that can accompany players in combat, performing (usually) helpful actions. Players obtain familiars for their characters by placing certain items into a "Familiar-Gro Terrarium" at their Campground. Inside, the items "hatch", becoming the familiar. A character can adventure with one familiar at a time; the others remain in the terrarium. Familiar equipment is available to improve the abilities of each familiar.[11] Most familiars gain experience to gain levels (expressed as weight in pounds) as they participate in combat, compete against other familiars in the Cake-Shaped Arena, and through other means. Familiars become stronger as they gain experience. The maximum base weight of a familiar is 20 pounds. This weight can be increased with items, equipment, and buffs. At each ascension, the player's familiars' experience is reset to zero and weight is reset to one pound. However, the number of kills that each familiar accumulates does not reset. Familiars possess many abilities. For example, a Sabre-toothed Lime attacks monsters, a Leprechaun grants extra meat after combat, and a Hovering Sombrero increases stat gains from combat. Some familiars are combinations of two other types, and cost the equivalent of one Mr. Accessory or more. Others, such as the Misshapen Animal Skeleton and the Ninja Pirate Zombie Robot, require a lengthy search or expenditure of meat to gather their component parts. Once a familiar is "hatched" it cannot be traded to another player, sold, or discarded. [edit] TattoosA tattoo is a small decorative glyph that can be displayed on a character's profile. Tattoos are usually obtained from The Pretentious Artist by visiting him while wearing a particular outfit (a named collection of equippable items); there is a tattoo for each outfit. Other tattoos are available through other mechanisms. Tattoos have no in-game effect other than influencing the PVP tattoo contest. [edit] TrophiesCharacters may earn Trophies for various achievements. Once a trophy has been earned, the player can visit the Trophy Hut to purchase that trophy for a fixed cost of 10,000 Meat and have it installed in the Trophy Case in the character's Campground. The player may select which of their character's trophies are to be put on display, and these will also appear on their character profile. Earned trophies count towards a character's Collector's Score. [edit] Collector's ScoreA character's Collector's Score is simply the sum of all the familiars, tattoos and trophies that the character has obtained. It has no effect on the game other than being something about which one can brag. [edit] AscensionAscension is a feature added to the game on June 9, 2005 that allows characters to "win" the game and play through it again, similar to a New Game Plus feature.[12] Ascending characters must choose a difficulty level (Casual, Normal, or Hardcore), a dietary path (Normal, Teetotaler, "Boozetafarian," or "Oxygenarian"), a class, a gender, and a moon sign. With the exception of the end of a casual run, players may also choose one skill from their character's existing skillset to make permanent, meaning that it will be available in all future ascensions of that difficulty or lower (e.g. a skill made permanent after a Normal run will not be available on a Hardcore run). However, hardcore permanent skills will not be available in "Bad Moon", which is a special hardcore-only moon sign. There are large amounts of ascension-only content, including ascension rewards and zodiac sign zones. [edit] Plot and settingThe player takes on the role of an adventurer who is tasked with solving problems and killing monsters in a fantasy-based kingdom. The game is humorous in nature, and most quests, battles and individual item descriptions include jokes, witticisms, or references to popular culture. The Naughty Sorceress has captured and "imprismed" (imprisoned in a prism) the Kingdom's ruler, King Ralph XI. The ultimate objective of the game is to defeat the Naughty Sorceress and free King Ralph. In King Ralph's absence, most of the power in the Kingdom of Loathing is held by the Council of Loathing, which gives quests to characters as they increase in level, with the final Council quest (the Naughty Sorceress Quest) given when the character has reached level 13 and finished the other Council quests. Players can unlock up to 34 quests from other sources, some of which are available only after ascending. As much as the Council cares about its King, it seems that it is in no particular hurry to aid his rescue. At one point, they explicitly tell the character they "would continue to have absolute power throughout the land" if the character does not free the King, and that there is "Seriously, no rush." [edit] HistoryOn February 10, 2003, Kingdom of Loathing was officially launched to the public in an open beta-testing stage.[13] On June 9, 2005, ascension was released,[12] followed by "NS13," another major update to the game, on June 25, 2007.[14] Prior to "NS13," characters could defeat the "Naughty Sorceress" at level eleven, if they had completed all prerequisite quests. After the "NS13" update (presumably deciphered as "Naughty Sorceress at Level 13") two additional quests were added at levels eleven and twelve, greatly extending the playing time between "wins." (See "NS13" below)
[edit] Business modelKingdom of Loathing is advertising-free and does not charge subscription fees. Maintenance and development of the game is supported by sale of associated merchandise, and by donations. Player donations of at least $10 USD to Asymmetric Publications result in a gift of an in-game stat-boosting item known as a Mr. Accessory (Mr. A) at the rate of one Mr. Accessory for every $10. Mr. Accessories can be equipped to give +15 to all stats, spent in the "Mr. Store" to buy powerful items (including special monthly items), or used to purchase a unique avatar or custom title.[21] Mr. Accessories and Mr. Store items may be traded freely between players. Jick offers a different gift for a donation of $10 Canadian in cash: an in-game item called Mr. Eh?. Mr. Eh? is a Canadian version of Mr. Accessory. The stat gain of a Mr. Eh? is roughly proportional to the exchange rate between Canadian and United States currency, and is adjusted at the whim of the developers, but cannot exceed 15. The bearer also has "(player's name) is the prood bearer of a Mr Eh?" added to their character profile, supposedly a play on the Canadian accent.[22] Unlike a Mr. Accessory, Mr. Ehs cannot be spent in Mr. Store. [edit] CommunityMany KoL players advocate the use of proper grammar, spelling, and punctuation, and will often correct those who misspell words or use leetspeak in chat. There is an in-game item called a "Wang" which, when used, corrects some use of Internet slang.[23] Spoilers are generally discouraged in KoL. Players are encouraged to give hints to help less experienced players. In the KoL forums, spoilers are typically hidden in black boxes. It is forbidden to give away spoilers in public chat, although many external websites provide spoilers and are extremely popular among KoL players.[24] [edit] Player-based projectsThere have been several player-based projects that revolve around the game. Successful projects include the official KoL fansite named Coldfront which now hosts a growing KoL-specific wiki;[25] and The Player-Made Music Site,[26] a sizable collection of music created by players of the game that features both parodies and original songs about the game as well as non-game-related pieces by or involving players. KoLMafia is a fan-made Java desktop client for the game.[27] It provides an alternative interface to the game as well as several bot utilities to automate aspects of the game. Similar projects include KoLmelion.[28] and KoL CLI[29] In a similar vein, several players have developed an extensive library of Greasemonkey scripts for Mozilla Firefox. These scripts give users extra functionality and enable customization of the game's interface. [edit] ConventionsSince 2004, Asymmetric has hosted an annual player convention called KoLCon. In recent years, each convention has taken place during a weekend in September in Tempe, Arizona, the location of Asymmetric Publications' home office. The 2007 event featured live performances by The Minibosses, Nekrogoblikon, and MC Frontalot.[30] As well as these official conventions, there have been a number of unofficial conventions in the United States, the United Kingdom, Australia, Canada, and the Netherlands. Several of these have become annual events in their own right. [edit] RadioA Web-based SHOUTcast radio station, Radio KoL is the "official unofficial" radio station of KoL. It is a 24/7 DJ-hosted station, with volunteer DJs drawn from the KoL user base. Radio KoL is nonprofit and sustains itself solely through donations.[31] It was founded in June 2004 by KoL players SeveredToe and Artsychick (all DJs are known by their KoL character names). Radio KoL primarily consists of DJ-hosted music smf talk shows. DJs frequently take song requests from players through the KoL chat system, as well as running contests boasting game items and meat as prizes. Jick has created several exclusive items for Radio KoL DJs to give away in contests. Twice weekly, Jick, Mr. Skullhead and other development team members host shows on Radio KoL in which they discuss the state of the game and answer questions from players. Past shows dating back to 2004 are archived on Kingdom of Loathing's website.[32] Radio GKOL is a separate Shoutcast station that was created by regulars of the /games chat channel, and features many of those regulars as DJs.[33] These shows often include games, contests, and prizes. Their motto is: "We exist to give you sh*t [sic]", spawned from the popular Radio KoL comment (from listeners and DJs alike), "the radio does not exist to give you shit." Besides these two stations, a number of the larger and more powerful clans have their own radio stations, usually operating part-time and with smaller fanbases. [edit] Reception
Critical response for Kingdom of Loathing has been generally positive, with consistent praise for the game's humor and surrealism. The gameplay and content have been praised as "well designed" and having a "huge amount of content".[34] Jay Is Games called it "a 'must play' game for RPG fans who want something different."[37] Worlds In Motion said "Kingdom of Loathing isn't just a great game, but a really unique and interesting MMO".[17] The graphics have had mixed reception with some reviewers praising the decision to focus only on gameplay but others deriding them as "functional, but nothing more".[35] The player community has also received praise for being welcoming and rarely using Internet slang, unlike other online games.[17][34] [edit] See also[edit] References
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