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Keith Waters (born 1962, England), formerly of LifeFX Networks, Inc., has been a pioneer in facial animation for the past 20 years. He pioneered the development of a muscle-based model for facial animation including a physically-based skin tissue model as well as a visual text-to-speech system called DECface. He is co-author of "Computer Facial Animation", the definitive guide to facial animation the first edition published in 1995 and a second edition in 2008.

Keith Waters was born in Kent, England. He received his Ph. D from Middlesex University (UK) in 1988 for his work on 3D facial character animation and is currently Director of Research at Orange Labs Boston MA, USA. Keithis considered an expert in Human Computer Interaction (HCI) and has published numerous scientific papers on novel applications. He has been actively engaged with the W3C is the development of Web standards for mobile web technologies.[citation needed]

[edit] Professional Career

After graduating from Middlesex University in 1988 with a Ph. D in computer graphics, Keith worked for Schlumberger in Palo Alto and then at their Research Lab for Computer Science Austin Texas where he worked on massively parallel CM-2 data visualization. In 1991 he joined Digital Equipment's Cambridge Research Lab in Boston MA where he continued to work on novel interfaces including DECface the visual equivalent of DECtalk the text-to-speech engine. Later, he went on to create the FaceWorks product that was used at Comdex. While at Compaq he invented a variety of innovative user interfaces including the first Smart Kiosk, the invisible mouse and image-based touchscreen. After a brief interlude at LifeF/X transforming film and television high-performance face animation techniques into Web-based technology, he joined Orange in 2001 where he is a senior expert in mobile services developing next-generation mobile Web technologies on high performance open source technology.

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