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Metroid (メトロイド Metoroido) is a series of science fiction action-adventure video games conceived by designer Makoto Kanoh and artist Hiroji Kiyotake and produced by Nintendo.[1] Metroid chronicles the missions of bounty hunter Samus Aran who protects the galaxy from the depredations of the Space Pirates and their attempts to harness the power of fictional organisms such as the eponymous Metroids. It is noted for having one of the first female protagonists in a video game, and for its nonlinear gameplay. Metroid combines the platforming of Super Mario Bros. and the exploration aspect of The Legend of Zelda with a decidedly darker atmosphere.[1] As of 2008, the Metroid series consists of ten games spanning most Nintendo consoles, from the Nintendo Entertainment System to the Wii. It is one of Nintendo's most successful franchises with 16 million games sold, and all of the Metroid games have received some level of critical acclaim.[1] Samus Aran is featured in many other Nintendo-produced games along with secondary characters such as Mother Brain and Ridley. Nintendo has adapted several Metroid games into manga comics, and a live-action movie has been considered.
[edit] Common gameplay elementsThe Metroid series contains gameplay elements from shooter, platforming, and adventure games.[1] The series is notable for its non-linear progression and solitary exploration format where the player only controls Samus Aran, with few or no other characters to interact with. The series has been a 2D side-scroller in all its incarnations until the Metroid Prime series changed the perspective to a first-person perspective, leading to a new first-person shooter element. The player gains items and power-ups for Samus' cybernetic suit by defeating alien creatures through real-time combat with her arm cannon, which enables further exploration.[1][2] A recurring upgrade is the Morph Ball, which allows Samus to curl into a ball, roll into tight places and plant bombs.[1] The original Metroid was influenced by two other major Nintendo franchises, including Mario, from which it borrowed extensive areas of platform jumping, and The Legend of Zelda, from which it borrowed non-linear exploration.[1] The game differed in its atmosphere of solitude and foreboding.[1] Metroid was also one of the first video games to feature an exploration to the left as well as the right, and backtracking to already explored areas to search for secret items and paths.[3] Metroid Prime 3: Corruption is the first game in the Metroid series to use extensive voice acting; however, Samus is a silent protagonist.[1] There is very little story explanation in the first few Metroid games, although more backstory was introduced in Super Metroid with its opening narration, and the Prime series with the scan visor that allows the player to read information on walls and computer terminals.[4] The Metroid games have been popular for speedrunning, which is the act of completing a game in the fastest time possible, since players often receive a better ending if they do so.[1] Metroid had five different endings based on how quickly a player could complete the game, a design unheard of at the time.[1] Super Metroid is one of the most popular speedrunning games, and helped popularize speedrunning in video games through its non-linear design that allowed for sequence breaking through secret passages and other means.[3][5] The original Metroid introduced the challenge of having three minutes to escape from either a planet or a ship that is set to self destruct, which is another recurring gameplay innovation of the Metroid series.[1] [edit] Recurring characters[edit] ProtagonistsSee also: Samus Aran The series's heroine, Samus Aran, was orphaned by a Space Pirate attack and subsequently raised by the Chozo, an alien race of bird people. To help her survive their planet's climate, they infused her with their DNA, which also improved her physical abilities. The Chozo trained her to become a warrior and defend the galaxy, bequeathing her with a unique powered exoskeleton called the Power Suit.[6] The Galactic Federation, the governing body of the galaxy formed by an alliance of alien species,[7] often contracts Samus with difficult missions to complete, with the aim of eradicating the Space Pirates. Samus trained in the Federation's military before becoming a bounty hunter, leaving some time after her commanding officer, Adam Malkovich, died to save her during a mission.[8] The Galactic Federation's soldiers also use powered armor, and their technology usually bears multiple versions of their symbol, a stylized cross-shape. Troopers are also given a basic repeating assault weapon, and in Metroid Prime 3, some are equipped with the Phazon Enhancement Device. The Chozo are portrayed as mysterious and sage-like throughout the Metroid series. The origins and age of the Chozo race and civilization are unknown, but they were once spread across several planets in the Metroid universe, though none can be seen alive in the games. Lore entries in Metroid Prime suggest that the race may have travelled to a higher plane of existence as opposed to dying out. The Chozo were extremely technologically advanced, but took pride in their elaborate statuary. They also exchanged knowledge with other species, including the Luminoth of Aether, the Reptilicus of Bryyo, the Elysians of Elysia (robots which they themselves built), and several other as yet unseen species.[9] They were also responsible for breeding the Metroids.[3] In the Japanese versions of the games, the Chozo are only ever identified by the generic term chōjin-zoku (鳥人族 lit. "race of bird-humans"), of which the name "Chozo" is an anglicized version. In Super Metroid, some of the Chozo statues would rise up and attack Samus; these bosses are called Torizos. In Metroid Prime, in later areas in game play, Chozo ghosts appear and attack Samus. Although originally allies, they have been maddened by the Phazon corruption of their planet, and can no longer distinguish friend from foe. [edit] Antagonists[edit] MetroidsThe eponymous in-game Metroids are large jellyfish-like creatures with quadripartite nuclei. They are capable of siphoning an undetectable life energy from any life form, generally causing the death of the victim in the process.[1] This energy can also be siphoned from the Metroid in turn, allowing it to be used as a living power source. The original Metroid establishes that exposure to beta rays would cause them to multiply very quickly.[3] Metroid II: Return of Samus established a five-stage life cycle in which those Metroids native to SR-388 go through two stages of ecdysis followed by two stages of mutation, thus maturing through five previously unknown forms: Alpha, Gamma, Zeta, Omega, and Queen.[3] Metroid Prime introduced three new, Phazon-mutated forms: Hunter Metroids, Fission Metroids, and Metroid Prime itself. Metroid Prime 2: Echoes has a Phazon-mutated strain of Metroid, the Tallon Metroid. Instead of siphoning all of their power from victims, they can feed directly off Phazon. They are born as Infant Metroids from cocoons and mature into adulthood when exposed to Phazon. The game also introduces Dark Tallon Metroids, Tallon Metroids corrupted by the Ing. In Metroid Prime 3: Corruption, three new mutations of Metroid appear: Phazon Metroid, which is almost exactly like a common Metroid, except that it is capable of phasing in and out of local timespace; Hopping Metroid, which cannot hover, phase out of local timespace, or drain energy, but can fight using its claws as melee weapons and armor for defense; and the Metroid Hatcher, a boss which can float and spawn Phazon Metroids, but cannot phase out of local timespace. [edit] Space Pirates and LeadersA hostile group known as Space Pirates serve as the antagonists of the Metroid series. They are a group of "interstellar nomads" resembling humanoid insects or crustaceans, who plunder colonies and ships. A single Pirate may have many biological differences between individuals of their own species, most likely because of their willingness to perform self-experimentation and mutation. Important leaders include Ridley, the Space Pirate commander, Mother Brain, the biomechanical defense of Zebes controlled by the Space Pirates, and Kraid, a recurring boss. The organization also includes a winged, mantis-like species, the Ki Hunters. The Space Pirates are interested in Metroid research, especially in using Metroids for energy generation, as soldiers, and for experimentation – their Phazon experiments produced all the Metroid variants seen in the Prime games with the exception of Metroid Prime itself. One of Samus's recurring adversaries, Ridley, is a high-ranking Space Pirate. Ridley shares features with both the pterodactyl and the mythical European dragon.[1][6] Ridley's exact rank is unknown, with some sources referring to him as the general of the Space Pirates.[3] Ridley directly led the Space Pirate attack on Samus's home colony of K-2L, which inevitably led to the deaths of all the colonists including Samus's mother and father.[10][6] Samus has since had a personal vendetta against Ridley because of this, coupled with her objective to rid the galaxy of Space Pirates.[1][6] Over the course of her adventures, Samus confronts several different incarnations of Ridley in the series, such as Meta Ridley from Metroid Prime and Metroid Prime 3, Omega Ridley from Metroid Prime 3, and also an X parasite clone in Metroid Fusion and a mechanized version in Zero Mission.[6][11] Ridley appears in the introduction and as a trophy in Super Smash Bros. Melee. In Super Smash Bros. Brawl, both Ridley and Meta Ridley are boss characters in the Subspace Emissary. Kraid is a gigantic dinosaur-like beast allied with the Space Pirates, possibly one of their leaders.[6] First appearing in the original Metroid, he is the first part of the mini-boss duo along with Ridley.[11] In Super Metroid he appears in his giant form, two screens tall and almost a screen wide. Metroid: Zero Mission retconned his size and appearance, showing he did not grow between games.[12] He was also slated to appear in Metroid Prime as a boss in the Phazon Mines, with a metal dome covering his head and blue Phazon veins on his belly, but was removed due to time constraints.[13] Kraid also makes a guest appearance in the background of the Brinstar Depths stage in Super Smash Bros. Melee. Mother Brain is a recurring game boss in the series. Its exact status has always been unclear, as it has been referred to as the general of the Space Pirates, a supercomputer that operates the Space Pirate-occupied world of Zebes, or a councilor of the Chozo.[3][14] Mother Brain is depicted as a very large brain with cybernetic spikes and a single eye; usually contained in a glass tube which Samus must break to attack it, Mother Brain also rises from the floor with a grotesque body in Super Metroid. Samus seemingly destroys Mother Brain in the original Metroid, but again confronts it in Super Metroid and this time Samus is almost defeated, but the baby Metroid intervenes and Samus once again defeats Mother Brain. It was revealed in Metroid Prime 3 that the Galactic Federation had constructed biomechanical supercomputers called Auroras, and that there were plans for a "Future Aurora Complex", which appears to be the Mother Brain as depicted in Super Metroid.[14] In the trailer for Metroid: Other M, the scene of Mother Brain destroying the baby Metroid is reenacted in a FMV cutscene. [edit] OtherA highly radioactive and mutagenic compound, Phazon is a major plot element of the Metroid Prime trilogy.[3] Some decades before Metroid Prime, a Phazon meteorite crashes into Tallon IV. Later, Samus responds to a distress signal from the Space Pirate frigate Orpheon orbiting Tallon IV. Her investigation leads her to the surface of the planet discovering several Space Pirate bases and the Metroid Prime itself. Metroid Prime is a Metroid that has become highly evolved and mutated by Phazon exposure. Though it is defeated by Samus, the creature absorbs her Phazon Suit and copies her genetic code, ultimately becoming Dark Samus, a major antagonist in the Prime series.[3] Metroid Prime 2: Echoes sees Samus fighting against Dark Samus as it attempts to absorb more Phazon to survive on the planet Aether. She also confronts the Ing, a demon-like extraterrestrial race from Dark Aether, the dark parallel of Aether. Dark Aether and the amorphous Ing that inhabit it were created by a different Phazon meteor impacting an undetermined time ago splitting the planet and its energy in two. Corruption introduced an extraterrestrial called the "Phaz-Ing" which had similar characteristics to the "Inglet", a member of the Ing race. This brings to question whether the Ing are Phaz-Ing exposed to Dark Energy or previously existed. Metroid Prime 3: Corruption is centered around Dark Samus, in conjunction with the Space Pirates, spreading Phazon across the galaxy by infecting planets and several hunters with it, including Samus. Samus's body begins to naturally produce Phazon, but is in danger of corruption because of overexposure. Samus eventually tracks Dark Samus to the planet the compound originated from, Phaaze, and defeats Dark Samus and destroys all Phazon as a result. In Metroid Fusion Samus faces another opponent, the X-Parasite, a parasitic life-form from planet SR388. These creatures were originally the prey of the Metroids but have now multiplied out of control following the eradication of the Metroids in Metroid II. An X infects Samus but she is saved by a vaccine created from the DNA of the Metroid hatchling she spared from Metroid II and Super Metroid. Some of the X infect her suit and become a clone of Samus called the SA-X, which has the same powers and capabilities as Samus at full power and uses these to assist the other X. Although Samus is ordered by the Federation to destroy the X, they secretly desire to capture the creatures for themselves, and intentionally sabotage Samus's mission to keep her from destroying too many of them (a fact that enrages Samus upon her finding out). Samus is able to exterminate all X by destroying SR388 and the space station Fusion takes place on. [edit] Games![]() Main article: List of Metroid media The eleven games in the Metroid series focus on the adventures of Samus Aran and her assignments to wipe out threats to the Galactic Federation presented by the Space Pirates and their attempts to harness various biological weapons such as the Metroids and Phazon. The chronology of the Metroid fictional universe does not match the release order of the games.[15] This section lists the games in chronological order, rather than the order of release.
[edit] Development[edit] HistoryIn the mid-1980s, Nintendo's Research & Development 1 team started simultaneous development of two games for the Famicom Disk System: Kid Icarus and Metroid. The two games, both released on the same day in 1986, have been called "companion games", as they shared developers and gameplay elements such as the introduction of the game saving password system in the North American release.[18][3] Metroid II: Return of Samus was released for the Nintendo Game Boy in 1991 in North America and 1992 in Japan. It was the first game of the Metroid series whose North American release featured a save system, allowing the player to have three separate save files. Metroid II also established the current "look" of Samus Aran and her Power Suit, namely the bulky look of the Varia Suit upgrade and the visual difference between the "Beam Mode" and "Missile Mode" of Samus' arm cannon. Director Yoshio Sakamoto began planning concepts for Super Metroid in early 1990, but his studio was committed to making another game, so developers from Intelligent Systems were brought in to help complete the game.[19] After Super Metroid's release, there would not be another sequel for eight years. A Nintendo 64 title was considered during the period, but Nintendo "couldn't come up with any concrete ideas".[20] In 1999, Retro Studios, a newly formed second-party developer based in Austin, Texas, was given the project for Metroid Prime. Nintendo rarely allows overseas teams to work on its games but this was one occasion when they allowed a high profile title to be developed by a studio outside of Japan.[21] After it became a top seller on the GameCube, a trilogy was authorized.[1] Rumors abounded since 2005 about the development of a title called Metroid Dread, supposedly a 2D side-scroller for the Nintendo DS. In Metroid Prime 3: Corruption, there is a message in the Metroid breeding zone of the Space Pirate Homeworld on a computer panel that if scanned says "Experiment status report update: Metroid project 'Dread' is nearing the final stages of completion." Developers from Retro Studios gave a full but cryptic denial of any connection with the rumored game, and Nintendo denied they were making another 2D Metroid title.[22][23][24][25] However, at E3 2009, Sakamoto confirmed Metroid Dread existed at one point, and may still be in development.[26][27] A new Metroid title was announced at E3 2009, entitled Metroid: Other M. This title is being developed in cooperation with Team Ninja and directed by long-time series director Yoshio Sakamoto. It is slated for release on the Wii in 2010.[17] [edit] Creation and designMetroid was designed to be a shooting game that combined the platform jumping of Super Mario Bros. with the non-linear exploration of The Legend of Zelda and a distinctly darker aesthetic. Half way through development, one of the staff said to his fellow developers "Hey, wouldn't that be kind of cool if it turned out that this person inside the suit was a woman?", and the idea was accepted.[1][28] While Alien was never mentioned during development, the team is said to have been influenced by the film's atmosphere, and the series has since been one of their biggest inspirations.[29] Metroid, Super Metroid, Metroid Fusion and Metroid: Zero Mission were all developed by Nintendo's internal R&D1 section. The games which have been developed by separate teams are Metroid II: Return of Samus (Intelligent Systems), Metroid Prime, 2, and 3 (Retro Studios), Metroid Prime Hunters (Nintendo Software Technology Corporation), Metroid Prime Pinball (Fuse Games)[3], and Metroid: Other M (Project M). The central figures in the production and development of the Metroid series are Yoshio Sakamoto who has directed or supervised the development of all the games (excluding Metroid II), Gunpei Yokoi who headed the Research & Development 1 team and produced the first three games before his death in 1997, Makoto Kanoh who directed and designed scenarios for the first three games, and Hiroji Kiyotake who designed the characters for the original game.[1] Shigeru Miyamoto, who made the Mario and The Legend of Zelda series, has not been involved with the production of Metroid, but he did act as producer for both Metroid Prime and its sequel. [edit] AudioThe Metroid series has been noted and praised for its unique style of video game music.[1][30][31] Hirokazu 'Hip' Tanaka, composer of the original Metroid, has said he wanted to make a score that made players feel like they were encountering a "living organism" and had no distinction between music and sound effects.[30] The only time the main Metroid theme was heard was after Mother Brain is defeated; this is intended to give the player a catharsis. At all other times, no melodies are present in the game.[32] The composer of Super Metroid, Kenji Yamamoto, came up with some of the games' themes by singing them while riding his motorcycle. He was asked to compose the music for Metroid Prime to reinforce the series' continuity.[33] Metroid Prime's Dolby Pro Logic II surround sound was mixed by a member of Dolby Digital.[34] Developers from Retro Studios noted how the process of fitting all the sound effects and music for Metroid Prime in 6 MB of space was crucial in producing a quality soundtrack, as each sound had to be of very high quality to be included.[33] Composer Kenji Yamamoto utilizes heavy drums, piano, voiced chants, clangs of pipes, and electric guitar.[34] Metroid Prime 3 took advantage of the increase in the amount of RAM that took place when the series switched from the GameCube to the Wii; this allowed for higher quality audio samples to be used and thus a better overall audio quality.[33] Kenji Yamamoto, who composed the music to Super Metroid and the Prime trilogy, copied the musical design of the original Metroid in Metroid Prime 3, by keeping the music and themes dark and scary until the very end, when uplifting music is played during the credits.[33] [edit] In other mediaSee also: List of Metroid media Characters and elements from the Metroid series have appeared in different mediums. Samus has appeared in Nintendo games such as Super Mario RPG, Tetris (Nintendo Entertainment System version), Tetris DS, Galactic Pinball, Kirby Super Star, and WarioWare.[3][35][36] Several characters and game environments have appeared in the Super Smash Bros. series. Samus is a playable character in all three Super Smash Bros. games.[37][38] Super Smash Bros. Brawl, also features Zero Suit Samus, a version of the heroine using the blue form-fitting suit seen in Zero Mission and the Prime series.[39][40] Ridley makes cameos in Super Smash Bros., where he can be seen flying through the level Zebes, and in Super Smash Bros. Melee both as a unlockable trophy and in the game's opening, where he is fighting Samus at Ceres Space Station.[41] In Super Smash Bros. Brawl, Ridley, in both normal and Meta Ridley forms, appears as a boss character.[42] Kraid also appeared in Super Smash Bros. Melee as a stage hazard in Brinstar Depths and unlockable trophy. Comics and manga have been made for various magazines based on Metroid,[43] Super Metroid,[44] Metroid Prime,[45] Metroid Prime 2: Echoes,[46] and Metroid: Zero Mission[47] in both the United States and Japan. Samus Aran and other Metroid characters also feature in the Captain N: The Game Master comic books by Valiant Comics.[48] Mother Brain was also the main villain in the Captain N: The Game Master TV show.[49] Metroids were an enemy encountered by Pit in the NES game Kid Icarus.[3] Six short "E-comics" were created to chronicle Samus' life and were published by Kodachi.[3] Comic Bom Bom also published a three-volume manga starring Samus called Samus and Joey (メトロイド サムス&ジョイ) [50] [edit] Live-action movieIn 2003, two producers optioned the rights to create a movie based on Metroid, but the rights expired.[3] John Woo reacquired the rights a few years later, and Lion Rock Productions was to produce and release the film before 2006, but it has either been canceled or remains in development hell.[3][51] On April 1, 2005, IGN posted an April Fool's Day article reporting critically panned director Uwe Boll would be directing the Metroid movie, with Samus being portrayed by Michelle Rodriguez, who stated the Nintendo GameCube is for kids.[52] [edit] Reception
The series has been highly praised by critics, being ranked by IGN as the eighth best franchise ever.[71] In 2001, Electronic Gaming Monthly chose Super Metroid as the best game ever.[72] The Metroid games have since appeared in other "best game" lists, with all games released up to 2005 included in a Nintendo Power "Top 200 Nintendo Games list",[73] Prime in the IGN top 100,[74] Metroid, Super Metroid, Prime and Echoes in a list by GameFAQs users;[75] Metroid and Super Metroid in Game Informer's list;[76] and Prime and Super Metroid in Edge's list.[77] The series has been influential in many other games, including Castlevania: Symphony of the Night.[2] The games have also sold very well, with Super Metroid, Metroid Fusion, Metroid Prime, and Metroid Prime 3: Corruption exceeding one million copies sold.[78][19][79] Some characters have received their own reception. Ridley was the number two most requested Nintendo character by IGN and number one by the fans to be added as a playable character to the Super Smash Bros. series[42] and Mother Brain has been commonly ranked among the all-time best video game bosses.[80] The original Metroid has been described as being boosted by its "eerie" music, adding a "sense of mystery and exploration" to the game by making the game "moody and atmospheric".[1][30] IGN praised the well timed music that helped add suspense to the experience.[31] GameSpot described Super Metroid as better than the original "in literally every conceivable way",[81] Metroid Fusion was noted for its "understated score" which fit the mood of the adventure and its excellent stereo sound effects, making it an uncommonly good Game Boy Advance sound experience.[82] Metroid Prime was considered one of the best games ever upon release, winning Game of the Year from various publications and websites.[83][84][85] IGN called the aural experience with Metroid Prime 2: Echoes "mesmerizing".[86] Music from Metroid has been frequently re-released as part of "best of" video game music releases.[87][88][89] Metroid Prime's soundtrack was called the best sound design on the GameCube. The sound effects were also noted for a high degree of accuracy and blending with the soundtrack.[34] On the popular video game music site OverClocked ReMix, Super Metroid is the tied for the tenth most remixed video game, with Metroid tied for twenty-fifth.[90] Sales of Metroid games in Japan have typically been lower than in the United States. In particular, the first two installments of the Metroid Prime series did not sell well in Japan. In its first day of release in Japan, Metroid Prime 3: Corruption sold 20,000 copies,[91] and it was the fifth bestselling game during its debut week in Japan, selling 32,388 units, ranking it behind Ryū ga Gotoku Kenzan!, Super Smash Bros. Brawl, Wii Fit, and Gundam Musou Special.[92] [edit] References
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