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The Game Boy Player is a device made by Nintendo for the Nintendo GameCube which enables Game Boy (although Super Game Boy enhancements are ignored), Game Boy Color, or Game Boy Advance cartridges to be played on a television. It connects via the high speed parallel port at the bottom of the GameCube and requires use of a boot disc to access the hardware. Unlike devices such as Datel's Advance Game Port, the Game Boy Player does not use software emulation, but instead uses physical hardware nearly identical to that of a Game Boy Advance.
[edit] Design and featuresThe Game Boy Player is available in Indigo, Black, Spice, or Platinum in Japan; Black in North America and Europe [1] and Black and Indigo in Australia. A special Game Boy Player for the Panasonic Q was released because the Q's legs are oriented differently than the original GameCube's. All Game Boy Players have screws on the bottom to secure it to the bottom of the GameCube and also have an eject button on the right side of the unit for removing Game Boy Advance games. Game Boy and Game Boy Color games stick out from the unit, as with the Game Boy Advance and Game Boy Advance SP, so they can just be pulled out when the system is off or Change Cartridge has been selected from the menu. Prototypes have featured a storage compartment on the left side of the Game Boy Player,[citation needed] but it is not featured in the retail product. One interesting feature of the Game Boy Player is that of being able to set a timer from one to sixty minutes. Unlike some Nintendo GameCube accessories including Advance Game Port [2], Game Boy Player is not compatible with the Wii. The Wii lacks the hi-speed port of the GameCube into which the Game Boy Player fits; in addition, the Game Boy Player matches the GameCube's footprint. The Wii has a substantially different footprint, making compatibility too complicated to be included. [edit] ControllersThe Game Boy Player allows for control either through a GameCube controller or a Game Boy Advance or Game Boy Advance SP hooked up with a GameCube-Game Boy Advance Cable. When using a Game Boy Advance, the buttons are identical, but due to the GameCube controller's different layout, there are two different mappings you can use. Also, at least one GameCube controller must be plugged in for access the Game Boy Player's internal menu, which can be accessed by pressing the Z button. All controllers, Game Boy Advances, and Game Boy Advance SPs connected to the GameCube are recognized as the same player. This allows a sort of co-op mode for games that don't normally have it (most likely this was not intended by Nintendo). Furthermore, allowing for multiple controllers recognized as the same player allows for simpler and more comfortable play of single system multiplayer Game Boy Advance games, such as those found in Mario Party Advance. This is in lieu of up to four players wrapping their hands around one Game Boy Advance unit. If players want to link other hardware, they'll need to connect to the extension port on the Game Boy Player with the proper cable, which depends on whether the game was designed for Game Boy Advance or a Game Boy system released before the Game Boy Advance.
Map One is closer to the Game Boy Advance's normal layout, while Map Two makes it easier to play with one hand and also allows some SNES rereleases to control more like they may have with the SNES controller, as they often had the Y button mapped to R and the X button mapped to L. [edit] Third party controllersJapanese hardware manufacturer Hori created for the Japanese market a special digital-only controller designed for use with the Game Boy Player. The design of the controller is similar to the design of the SNES controller, but with the GameCube's face button layout. In addition, there is a Select button on the controller mapped to the Y button internally. [edit]The menu has six options to choose from:
[edit] CompatibilityThe Game Boy Player supports the following:
[edit] Compatibility issuesThe instruction manual for the Game Boy Player specifically mentions that "A few original Game Boy Game Paks may have display or sound problems," and that "Motion sensor [...], rumble feature and infrared feature Game Paks will not work with the Game Boy Player."[3] The following list concerns Game Boy Advance games\accessories that have compatibility issues, be they software or physical hardware, with the Game Boy Player:
[edit] Rumble enabledThe Game Boy Player added a rumble feature to certain Game Boy Advance games when played with a GameCube controller. Those games included:
In addition, the homebrew Game Boy emulator for Game Boy Advance called Goomba has rumble when used with the Game Boy Player while emulating Game Boy Color games that support rumble. [edit] ReceptionReception was mainly positive[5] - many review sites cited how Nintendo effectively increased the GameCube's library by hundreds of games with the Game Boy Player, something that was praised[6] and even mocked as a cheap ploy[7] by reviewers. IGN mentioned that the filtering that the Game Boy Player uses (to relieve strobe effect on games using a flicker trick to make sprites seem transparent) "muddies" some of the graphics.[6] [edit] Advance Game PortDatel's version of the Game Boy Player was released in 2003. This dongle connects to Memory Card Slot B and can be booted up with the included boot disc. Some models have code generators for built in cheat devices. The advantage is that no removal of plates on the bottom, nor tools, are needed to install it. Unlike the Game Boy Player, however, the Advance Game Port utilizes software emulation, causing numerous audio and video issues in many games. [2] [edit] See also[edit] References
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