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Front Mission 3
Front Mission 3 Coverart.png
Developer(s) Square
Publisher(s) JP Square
NA Square EA
PAL Square
Composer(s) Koji Hayama
Hayato Matsuo
SHIGEKI
Series Front Mission series
Platform(s) PlayStation
Release date(s) JP September 2, 1999
NA March 22, 2000
PAL August 11, 2000
JP September 28, 2000
(Millennium Collection)
JP January 17, 2002
(PSOne Books)
JP October 6, 2006
(Ultimate Hits)
Genre(s) Tactical role-playing game
Mode(s) Single-player
Rating(s) ESRB: Teen (T)
OFLC: 8+
USK: 12+
Media 1x CD-ROM

Front Mission 3 is a tactical role-playing game for the PlayStation, created by Square and released in Japan on September 9, 1999, and later in North America on March 22, 2000. It is based on the near-future of the real world, circa 2112.

It was the first title in the Front Mission series to be released in North America, courtesy of Square Electronic Arts.

Contents

[edit] Gameplay

Front Mission 3 is a turn-based strategy RPG, where the player goes through a series of battles interspersed with cutscenes. The player's party consists of several playable characters (PCs) and the robots they pilot, referred to as Wanzers. Wanzers are customisable, consisting of four parts: body, two arms, and legs. An optional backpack can also be attached, which can either be an item container or a turbo backpack. Fresh wanzers can also be assembled from scratch.

Battles take place on maps divided into a grid of tiles. The player may deploy a maximum of four units, and gets the first move. Each team moves all their units before the turn switches to the other team. In certain maps, the player will have allied units that may also be in need of protection. On the same note, the enemy could deploy reinforcements on later turns. Enemy units are defeated by destroying the Wanzers, directly killing the pilots, or forcing them to surrender. Most battles are won through the destruction or surrender of all enemy units. The player can also access new combat skills by meeting certain conditions involving their Wanzer's parts and weapons.

In between battles the story progresses through a series of semi-interactive cutscenes, referred to as "Intermissions." The player may save the game at any point during an intermission. Player characters each have an email address, as well as a shared one for the team. This is mostly for receiving messages, although characters can only reply to certain messages with predefined replies. There is also a virtual network set up as a sort of mini-internet, containing websites which can be accessed after their addresses are discovered, either through interaction with NPCs, reading hints on other websites, or through the email system.

[edit] Plot

[edit] Setting and story

Front Mission 3 tells the story of OCU Japan citizen Kazuki Takemura, who is the player character. In 2112, Kazuki is a Wanzer test pilot for Kirishima Heavy Industries. He and his friend, Ryogo Kusama, get caught up in a national conspiracy involving a massive explosion that occurs during their visit to the Yokosuka military base. From this point the plot splits into two different storylines depending on a choice made early in the game.

One storyline (where Kazuki joins Ryogo in delivering construction wanzers) has the player aligned with the USN. In this side of the story, Kazuki teams up with USN officer Emir Kramskoi (Emma Klamsky in the North American release). Their partnership brings them into a conflict against the DHZ and the OCU in search of the ultimate weapon of mass destruction: MIDAS, which the Japan Defense Force (JDF) stole in the game's introduction cutscene. Emma is assigned to recover the device.

In the other storyline (if the player refuses to accompany Ryogo), Kazuki and Ryogo along with Kazuki's stepsister, Alisa, join up with Da Han Zhong agent Liu Hei Fong who helps them escape Japan after the JDF marks them as scapegoats for the explosion. Unlike the Emma storyline where the player fights against the DHZ Army, players will ally with the DHZ against the USN and Hua Lian Rebels. For example, in one part of the Emma storyline, the player must disable the DHZ Changli Army mobile fortress Tian-Lei while in the same plot sequence during the Alisa storyline, the player must protect it from the Hua Lian's attack.

The two storylines in Front Mission 3 intertwine, often requiring the player to play both scenarios to understand the game's plot. However, it is not known which of the two scenarios are canonically related to Front Mission 5: Scars of the War, as parts of FM3's MIDAS theft cutscene is recycled late in the game as security camera footage.

It should be noted that except for Kazuki and Ryogo, each scenario has six different playable characters.

[edit] Characters

[edit] Audio

Front Mission 3 Original Soundtrack cover

The game's musical score, Front Mission 3 Original Soundtrack, was composed and arranged by Koji Hayama, Hayato Matsuo, and SHIGEKI. It was produced by Hayama and Matsuo. The soundtrack was released on September 22, 1999, by DigiCube and has not been re-released by Square Enix. It bears the catalog number SSCX-10035.

Hayama and Matsuo split the composition of the soundtrack, with the former composing 20 tracks and the latter 26 tracks, respectively. SHIGEKI has a sole contribution, the first track of disc one.

[edit] Reception

Front Mission 3 has sold 298,342 copies in Japan the year of its release.[1][2] Like its predecessor, Famitsu magazine awarded the game 32 out of 40 upon its release.[3]

Front Mission 3 has been re-released a number of times in Japan. In 2000, the game re-released as part of Square's Millennium Collection, and included collectable goods such as a keychain penlight, key fobs, and a wallet and chain.[4] In 2002, the game was re-issued as part of Sony's PSOne Books line of best-sellers.[5] The game was also packaged with both Front Mission and Front Mission 2 as part of the Front Mission History compilation in 2003.[6] Finally, the game was re-released in 2006 as part of Square Enix's Ultimate Hits line.[7]

[edit] References

  1. ^ "Sony PS1 Japanese Ranking". Japan-GameCharts.com. http://www.japan-gamecharts.com/ps1.php. Retrieved 2008-12-16. 
  2. ^ "1999 Top 100 Best Selling Japanese Console Games". The-MagicBox.com. http://the-magicbox.com/Chart-BestSell1999.shtml. Retrieved 2008-12-16. 
  3. ^ Chinn, Marty (June 23, 2000). "Famitsu Top 120 PlayStation games". Gaming-Age.com. http://gaming-age.com/news/2000/6/23-151. Retrieved 2008-12-15. 
  4. ^ IGN staff (September 11, 2000). "New Square Millennium Collection Goods". IGN.com. http://psx.ign.com/articles/084/084793p1.html. Retrieved 2008-12-16. 
  5. ^ "PSone Books" (in Japanese). SCEI.co.jp. http://www.scei.co.jp/corporate/info/psonebooks.html. Retrieved 2008-12-16. 
  6. ^ May, Angie (November 11, 2003). "Square Enix Confirms: Front Mission History A Go". RPGamer.com. http://www.rpgamer.com/news/Q4-2003/111103x.html. Retrieved 2008-12-16. 
  7. ^ Winkler, Chris (August 3, 2006). "Front Mission Series Goes Ultimate Hits In Japan". RPGFan.com. http://www.rpgfan.com/news/2006/1384.html. Retrieved 2008-12-16. 

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