Franklin C. Crow Information & Franklin C. Crow Links at HealthHaven.com
advertise
add site
services
publishers
database
health videos
Bookmark and Share

search wiki for    ?
web dir firms image gallery news pdf wiki shop video 
about
toolbar
stats
live show
health store
more stuff
JOIN/LOGIN
Featured Results:
 Franklin Chiropractor | Chiropractor Franklin TN | Franklin , TN | | back
Franklin Chiropractor | Chiropractor Franklin TN | Franklin, TN | | back
calldrgil.com
 Weight Loss Centre Crow s Nest | Crow s Nest Weight Loss Centre Directory...
Weight Loss Centre Crows Nest | Crows Nest Weight Loss Centre Directory...
goweightloss.com.au
 Peter C. Nowell on Winning the Franklin Institute...
Peter C. Nowell on Winning the Franklin Institute...
aacr.org
 
Franklin C. Crow
Fields Computer Science
Institutions University of Texas
Ohio State University
Xerox
PARC
Apple
ATG
Interval Research
NVIDIA

Franklin C. Crow or Frank Crow is a computer scientist who has made important contributions to computer graphics, including some of the first practical anti-aliasing techniques. Crow also proposed the shadow volume technique for generating geometrically accurate shadows. Interactive shadow volume rendering was popularized by the Doom 3 computer game.

Crow studied electrical engineering at the University of Utah College of Engineering under Ivan Sutherland, a pioneer in computer graphics.

He taught at the University of Texas and Ohio State University and was involved with research at Xerox PARC, Apple Computer's Advanced Technology Group, and Interval Research.

From 2001 to 2008, he worked for NVIDIA as a GPU architect designing rasterization algorithms.

[edit] Publications

  • "Parallel Computing for Graphics." Advances in Computer Graphics, 1990:113-140.
  • "Parallelism in rendering algorithms." in Graphics Interface 88, June 6-10, 1988, Edmonton, Alberta, Canada. p.87-96
  • "Advanced Image Synthesis - Anti-Aliasing." Advances in Computer Graphics, 1985:419-440.
  • "Advanced Image Synthesis - Surfaces." Advances in Computer Graphics, 1985:457-467.
  • "Computational Issues in Rendering Anti-Aliased Detail." COMPCON, 1982:238-244.
  • "Toward more complicated computer imagery." Computers & Graphics, 5(2-4):61-69 (1980).
  • "The Aliasing Problem in Computer-Generated Shaded Images." Commun. ACM, 20(11):799-805 (1977).
  • "Shadow Algorithms for Computer Graphics", Computer Graphics (SIGGRAPH '77 Proceedings), vol. 11, no. 2, 242-248.

[edit] See also

[edit] External links





Product Results (view all...)

search wiki for    ?
web dir firms image gallery news pdf wiki shop video 



↑ top of page ↑about thumbshots