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In game theory, and in particular the study of zero-sum continuous games, it is commonly assumed that a game has a minimax value. This is the expected value to one of the players when both play a perfect strategy (which is to choose from a particular PDF). This article gives an example of a zero sum game that has no value. It is due to Sion and Wolfe[1]. Zero sum games with a finite number of pure strategies are known to have a minimax value (originally proved by John von Neumann) but this is not necessarily the case if the game has an infinite set of strategies. There follows a simple example of a game with no minimax value. The existence of such zero-sum games is interesting because many of the results of game theory become inapplicable if there is no minimax value.
[edit] The gamePlayers I and II choose numbers x and y respectively, with (ie player II pays K(x,y) to player I;the game is zero-sum. Sometimes player I is referred to as the maximizing player and player II the minimizing player). If (x,y) is interpreted as a point on the unit square, the figure shows the payoff to player I. Now suppose that player I adopts a mixed strategy: choosing a number from probability density function (pdf) f; player II chooses from g. Player I seeks to maximize the payoff, player II to minimize the payoff. Note that each player is aware of the other's objective. [edit] InterpretationThe game is equivalent to a continuous Colonel Blotto game. Player I must assign a force x to the attack of one of two mountain passes, and 1-x to the other. Player II must assign a force y to defend the first pass and 1-y to the other, at which is also located an extra defensive force of strength 1 / 2. A player receives from the other a payment of 1 at each pass if his force there exceeds his opponent's, and nothing if they are equal value there (from Sion and Wolfe). [edit] Game valueSion and Wolfe show that but These are the maximal and minimal expectations of the game's value of player I and II respectively. The There is clearly no epsilon equilibrium for sufficiently small ε, specifically, if Glicksberg's theorem shows that any zero-sum game with upper or lower semicontinuous payoff function has a value (in this context, an upper (lower) semicontinuous function K is one in which the set {P | K(P) < c} (resp {P | K(P) > c}) is open for any real c). Observe that the payoff function of Sion and Wolfe's example is clearly not semicontinuous. However, it may be made so by changing the value of K(x,x) and K(x,x+1/2) [ie the payoff along the two discontinuities] to either +1 or -1, making the payoff upper or lower semicontinuous respectively. If this is done, the game then has a value. [edit] GeneralizationsSubsequent work by Heuer [3] discusses a class of games in which the unit square is divided into three regions, the payoff function being constant in each of the regions. [edit] References
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