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In video games, double jump refers to a game mechanic in which a player can jump, and then in mid-air jump again.

The double jump is a common video game mechanic, especially in platform games. The first platform game to have a double jump feature is Dragon Buster, an arcade release from 1984. It is less often featured in other genres, for instance the first-/third-person shooter Unreal Championship 2, or as a bug in the original Quake. Some games feature double-jumping as a class-related benefit, as the Scout class in Team Fortress 2.

The ability is referred to by different names in some games. For example, in the Devil May Cry series, the ability is called "Air Hike".

[edit] Trademarks

The United States Patent and Trademarks office lists one live registered trademark containing the term "doublejump" -- filed on June 13, 2004 as the name of Books in the field of video game strategy, owned by DoubleJump Publishing, Inc.




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