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For other programming languages named D, see D (disambiguation)#Computing.
The D programming language, also known simply as D, is an object-oriented, imperative, multi-paradigm system programming language by Walter Bright of Digital Mars. It originated as a re-engineering of C++, but even though it is predominantly influenced by that language, it is not a variant of it. D has redesigned some C++ features and has been influenced by concepts used in other programming languages, such as Java, C#, and Eiffel. A stable version, 1.0, was released on January 2, 2007.[3] An experimental version, 2.0, was released on June 17, 2007.[2]
[edit] FeaturesD is being designed with lessons learned from practical C++ usage rather than from a theoretical perspective. Even though it uses many C/C++ concepts it also discards some, and as such is not strictly backward compatible with C/C++ source code. It adds to the functionality of C++ by also implementing design by contract, unit testing, true modules, garbage collection, first class arrays, associative arrays, dynamic arrays, array slicing, nested functions, inner classes, closures, anonymous functions, compile time function execution, lazy evaluation and has a reengineered template syntax. D retains C++'s ability to do low-level coding, and adds to it with support for an integrated inline assembler. C++ multiple inheritance is replaced by Java style single inheritance with interfaces and mixins. D's declaration, statement and expression syntax closely matches that of C++. The inline assembler typifies the differences between D and application languages like Java and C#. An inline assembler lets programmers enter machine-specific assembly code within standard D code—a technique often used by system programmers to access the low-level features of the processor needed to run programs that interface directly with the underlying hardware, such as operating systems and device drivers. D has built-in support for documentation comments, but so far only the compiler supplied by Digital Mars implements a documentation generator. [edit] Programming paradigmsD supports three main programming paradigms—imperative, object-oriented, and metaprogramming. [edit] ImperativeImperative programming in D is almost identical to C. Functions, data, statements, declarations and expressions work just as in C, and the C runtime library can be accessed directly. Some notable differences between D and C in the area of imperative programming include D's [edit] Object orientedObject oriented programming in D is based on a single inheritance hierarchy, with all classes derived from class Object. D does not support multiple inheritance; instead, it uses Java-style interfaces, which are comparable to C++ pure abstract classes, and mixins, which allow separating common functionality out of the inheritance hierarchy. [edit] MetaprogrammingMetaprogramming is supported by a combination of templates, compile time function execution, tuples, and string mixins. The following examples demonstrate some of D's compile-time features. Templates in D can be written in a more function-like style than those in C++. Here the use of static if, D's compile-time conditional construct, is demonstrated to construct a factorial template. template Factorial(ulong n) { static if(n <= 1) const Factorial = 1; else const Factorial = n * Factorial!(n - 1); } This is a regular function that performs the same calculation. The template version's code is similar to that of this function. ulong factorial(ulong n) { if(n <= 1) return 1; else return n * factorial(n - 1); } In the following two examples, the template and function defined above are used to compute factorials. The types of constants need not be specified explicitly as the compiler infers their types from the right-hand sides of assignments. const fact_7 = Factorial!(7); This is an example of compile time function execution. Ordinary functions may be used in constant, compile-time expressions provided they meet certain criteria. const fact_9 = factorial(9); The import std.metastrings; pragma(msg, Format!("7! = %s", fact_7)); pragma(msg, Format!("9! = %s", fact_9)); String mixins, combined with compile-time function execution, allow generating D code using string operations at compile time. This can be used to parse domain-specific languages to D code, which will be compiled as part of the program. Example: import FooToD; // hypothetical module which contains a function that parses Foo source code // and returns equivalent D code void main() { mixin(fooToD(import("example.foo"))); } [edit] Memory managementMemory is usually managed with garbage collection, but specific objects can be finalized immediately when they go out of scope. Explicit memory management is possible using the overloaded operators [edit] Interaction with other systemsC's application binary interface (ABI) is supported as well as all of C's fundamental and derived types, enabling direct access to existing C code and libraries. C's standard library is part of standard D. Without very explicit namespaces it can be somewhat messy to access, as it is spread throughout the D modules that use it -- but the pure D standard library is usually sufficient unless interfacing with C code. C++'s ABI is not fully supported, although D can access C++ code that is written to the C ABI, and can access C++ COM (Component Object Model) code. The D parser understands an extern (C++) calling convention for linking to C++ objects, but it is only implemented in the currently experimental D 2.0. [edit] D 2.0
D 2.0, a branch version of D that includes experimental features, was first released on June 17, 2007 and is still under development. Some of these features are:[5]
[edit] ImplementationCurrent D implementations compile directly into machine code for efficient execution. Even though D is still under development, changes to the language are no longer made regularly since version 1.0 of January 2, 2007. The design is currently virtually frozen, and newer releases focus on resolving existing bugs. Version 1.0 is not completely compatible with older versions of the language and compiler. The official compiler by Walter Bright defines the language itself.
[edit] Development toolsD is still lacking support in many IDEs, which is a potential stumbling block for some users. Editors used include SlickEdit, Entice Designer, emacs, vim, SciTE, Smultron, TextMate, Zeus, and Geany among others. Vim supports both syntax highlighting and code completion (through patched ctags). A bundle is available for TextMate, and the Code::Blocks IDE includes partial support for the language. However, standard IDE features such as code completion or refactoring are not yet available, though they do work partially in Code::Blocks (due to D's similarity to C). There are at least two actively developed Eclipse plug-ins for D, Descent and Mmrnmhrm. Additionally, there are open source D IDEs written in the D language itself such as Poseidon, which does feature code completion, syntax highlighting, and integrated debugging. D applications can be debugged using any C/C++ debugger, like GDB or WinDbg, although support for various fundamental language features is extremely limited. A debugger with explicit support for D is Ddbg for Windows. The commercial ZeroBUGS debugger for Linux has experimental support for the D language. Ddbg can be used with various IDEs or from the command line; ZeroBUGS has its own GUI. [edit] Problems and controversies[edit] Division concerning the standard libraryThe standard library in D is called Phobos. Some members of the D community think Phobos is too simplistic and that it has numerous quirks and other issues, and a replacement of the library called Tango was written.[7] However, in the D 1.0 branch, Tango and Phobos are incompatible due to different runtime support APIs (the garbage collector, threading support, etc). The existence of two libraries, both widely in use, has led to significant problems where some packages use Phobos and others use Tango. This problem is being addressed in the D 2.0 branch by creating a stand-alone runtime called druntime, and porting both Phobos and Tango to druntime. As of October, 2008, Phobos has been ported to druntime in the newest alpha version of the Digital Mars compiler. Tango is in the process of being ported to D 2.0, and is expected to eventually run on top of druntime. For the foreseeable future, D will have two competing runtime libraries, but in the D 2.0 branch, they will be compatible and usable side-by-side in the same codebase. [edit]Unix's ELF shared libraries are supported to an extent using the GDC compiler. On Windows systems, DLLs are supported and allow D's garbage collector-allocated objects to be safely passed to C functions, since the garbage collector scans the stack for pointers. However, there are still limitations with DLLs in D including the fact that run-time type information of classes defined in the DLL is incompatible with those defined in the executable, and that any object created from within the DLL must be finalized before the DLL is unloaded.[8] [edit] String handlingD has been frequently criticized for its unconventional Unicode string handling. The language has three distinct character types ( [edit] OtherD has no built-in support for weak references, although there are some libraries that implement them. [edit] Examples[edit] Example 1This example program prints its command line arguments. The import std.stdio: writefln; void main(string[] args) { foreach (i, arg; args) writefln("args[%d] = '%s'", i, arg); } The [edit] Example 2The following shows several capabilities of D in a very short program. It iterates the lines of a text file named import std.stdio: writefln; import std.stream: BufferedFile; import std.string: tolower, join; void main() { string[][string] signature2words; foreach (string line; new BufferedFile("words.txt")) signature2words[line.tolower.sort] ~= line.dup; foreach (words; signature2words) if (words.length > 1) writefln(words.join(" ")); }
[edit] See also[edit] References
[edit] Further reading
[edit] External links
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