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Crash Nitro Kart is a 2003 racing video game developed by Vicarious Visions and published by Universal Interactive (now Vivendi Games) for the PlayStation 2, Nintendo GameCube, Xbox, Game Boy Advance and N-Gage. The home console and Game Boy Advance versions were released in North America on November 11, 2003, in Europe on November 28, 2003 and in Australia on December 4, 2003;[3][4][5][6] The PlayStation 2 version was rereleased for the Sony Greatest Hits line-up on December 2004 and for the Platinum Range on August 27, 2004.[3] The Xbox version was rereleased for the Platinum Family Hits line-up on 2005.[4] The N-Gage version of the game was released in Europe on June 30, 2004 and in North America on July 28, 2004.[7] The mobile phone version was released on September 20, 2004.[8] The game is the ninth installment in the Crash Bandicoot series. It is an indirect sequel to Crash Team Racing and the first full motion video based game in the series.[9] The game's story centers on the abduction of Crash Bandicoot, along with other characters in the series, by the ruthless dictator Emperor Velo XXVII, who then forces them all to race in his gigantic coliseum for the entertainment of his subjects, threatening to destroy the Earth if they refuse to race. Crash Nitro Kart received mixed reviews overall, with reviews varying from version to version. The home console version was met with generally fair reviews. Reviewers dismissed the game as a generic kart racer, but commented positively on its "power slide" system. The Game Boy Advance version earned slightly better reviews than the console version, while reviews for the N-Gage version were middling, with much of the criticism going to the game's "tunnel vision".
[edit] GameplayCrash Nitro Kart is a racing game in which the player controls characters from the Crash Bandicoot universe, most of whom race in karts. While racing, the player can accelerate, steer, reverse, brake, hop or use weapons and power-ups using the game controller's analog stick and buttons.[10] Four distinct types of crates are scattered throughout the tracks and arenas of Crash Nitro Kart. "Item Crates" are marked with a question mark (?) and usually come in sets of four. The player can obtain a weapon or power-up by driving through an Item Crate and breaking it apart. The player can only carry one weapon or power-up at a time. "Multiplier Crates" are marked with an "X" and are usually found in hard-to-reach spots on the tracks. These special crates contain three of a certain weapon or power-up. "Wumpa Crates" are unmarked and carry "Wumpa Fruit" that'll strengthen the player's weapons and power-ups if ten Wumpa Fruits are obtained. "Activation Crates" are marked with an exclamation point (!) and don't give the player anything when they are driven through; instead, they activate either a trap that can slow down the other racers or a boost pad which is otherwise hidden.[11] Boosting is a crucial part of winning a race in Crash Nitro Kart. Every time the player boosts, their kart will momentarily go slightly faster than its normal top speed. There are numerous ways to get a speed boost in Crash Nitro Kart. The easiest way to get a boost is to drive over the green-and-black-colored "boost pads" scattered throughout the tracks. The player can get a boost off the starting line by pumping the gas during the countdown. When the player is being reset onto the track after driving off the edge, a boost can be obtained by pressing and holding the gas button at the right time. Another simple way to get a speed boost is to obtain a turbo boost canister from an Item Crate and activating it. If the player hits one of the shoulder buttons while going over a ramp, the player's kart will fly into the air. The higher the kart goes, the bigger the boost will be upon landing. Another technique used for boosting is the "power slide". To execute a power slide, the player must hold down one of the shoulder buttons to perform a hop and steer left or right before the kart lands. While sliding, a curved "boost gauge" will appear next to the player's kart. When the gauge goes from green to red, the player must press the opposite shoulder button to obtain a boost. After the initial boost, the player can obtain another boost by pressing the opposite shoulder button when the gauge turns red again. The higher the boost gauge goes, the more powerful the boost will be.[12] [edit] Racing modesCrash Nitro Kart features six racing modes: Adventure, Race Time Trial, Lap Time Trial, Quick Race, Team Race and Cup Tournament. Some modes are free-for-all, while others can be played as a team. The "Adventure Mode" is a single-player game in which the player must race through all of the tracks and arenas in the game, collecting as many Trophies, Relics, Boss Keys, CNK Tokens and Gems as possible.[13] The main objective of the Adventure Mode is to win all the races of the five different worlds and win the freedom of the playable characters from the tyrannical Emperor Velo XXVII. The hub world of the game is Velo's Coliseum, from which the player can access any of the five other worlds through special gates. Most of these gates are initially locked; the player must complete the races of one world to gain access to the next world. When inside a world, the player may access a race by driving the selected character onto a "Warp Pad". By winning a race, the player will receive a Trophy. When the player receives all three Trophies in a world, the player will be able to race against that world's champion, who acts as a boss character. If the player manages to defeat the world's champion, the champion will relinquish a World Key, which allows the player to engage in the special modes of that world and enables access to the next world.[14] The special modes of each race consist of the "Relic Race", the "CNK Challenge", the "Crystal Arena" and the "Gem Cups". In the Relic Race, the player must race through a track alone and complete three laps in the fastest time possible. To aid the player, "Time Crates" are spread throughout the track. When the player drives the character through a Time Crate, the clock will be frozen for the number of seconds indicated on the Crate. If all of the Time Crates on a track are destroyed, the player's final time will be reduced by ten seconds. The player wins a Relic by beating the time indicated on the screen. The CNK Challenge is played like a normal race, except that the player must also collect the letters C, N and K scattered throughout the track. If the player manages to collect all three letters and come in first place, a "CNK Token" is awarded. These tokens come in four different colors. If the player collects four tokens of the same color, the player will be able to access the Gem Cup of the corresponding color. Gem Cups are racing tournaments held against computer-controlled opponents. The Gem Cups are accessible through a special gate at Velo's Coliseum. If one of these cups is won, a Gem is awarded. When the player collects all the Trophies, World Keys and Relics, the player will be able to race against Emperor Velo on his personal racing track. If the player manages to defeat Velo in this race, the game is won.[15] The "Race Time Trial" is a single-player mode where the player attempts to set the best time on any of the tracks in the game. There are no other racer to hinder the player, but no item-bearing crates to aid the player either. When the three-lap race is finished, the player can save a "ghost", a replay of that race. The next time that track is accessed in this mode, the player can load the ghost, allowing the player or others to compete with the ghost in a race. If the player finishes each of the tracks in a set time, the player will be able to compete against the ghosts of the game's boss characters. The "Lap Time Trial" plays like the Race Time Trial except that the player races to get the best time for a single lap around the track. When one lap is finished, the player's "ghost" (a replay of the lap that was just completed) will appear. Whenever a better time on the lap is accomplished, the old ghost will be replaced by the faster one. In the "Quick Race", the player simply selects a character, selects a track and races. The player can also adjust the computer's skill level and the number of laps. In the "Team Race", the player joins forces with a computer-controlled partner to win a race. When the player and the partner are in close proximity of each other, the "Team Meter" will rise. When the Team Meter is full, the player may activate the "Team Frenzy", in which the player and partner have temporary access to unlimited weapons and power-ups. In the "Cup Tournament", the player competes against other racers on three different tracks. At the end of a track, the racer in first place gets nine points, the second place racer is awarded six points, third place gets three points and fourth place gets one point; the rest get no points. When all three tracks are completed, the racer with the most points wins. This is the only racing mode that can be played by more than one human player.[13] [edit] Battle modesIn the battle modes, instead of racing on tracks, the player speeds around battle arenas collecting weapons and attacking opponents. There are five battle modes in Crash Nitro Kart. Each mode can be played by two to four players.[14] In the "Limit Battle", the objective is to attack opponents with weapons and traps while avoiding attacks unleashed by the opponents. Offensive and defensive weapons can be collected by smashing through special crates. A point and time limit can be set by the player preceding gameplay. Whoever earns enough points or has enough points when time runs out is the winner. This mode can be played free-for-all or with teams. In "Last Kart Driving", the contestants compete until they run out of lives. A contestant loses a life every time they are hit by a weapon or hazard or fall into a pit. A contestant who runs out of lives will be eliminated. As the title suggests, the last kart driving wins. This mode can be played free-for-all or with teams. In "Crystal Grab", the contestants must fight to collect all the Crystals in the arena. When a contestant is attacked, they will drop any Crystals they've gathered, allowing opponents to steal them. This mode can be played free-for-all or with teams. In "Capture the Flag", two teams attempt to capture each other's flag and bring it back to their respective flags. Players must race to their opponents' side of the map and drive over their flag to grab it. They must then drive over their own flag's base to score a point from the flag they've captured. A flag that has been stolen can be dropped if the thief is hit with any weapon. Stolen flags that have been dropped can be returned back to their respective bases. Due to the weight of the flags, any kart carrying one will be slowed down. The game ends when time runs out or when one of the teams has gotten enough points. This mode can only be played in teams. "Steal the Bacon" is a variation of "Capture the Flag" in which two teams fight over one flag that is situated in the middle of the arena. The teams must attempt to take the flag and bring it to their respective base.[14] [edit] Plot[edit] CharactersMain article: Characters of Crash Bandicoot Crash Nitro Kart features around twenty-seven characters,[9] sixteen of which are playable.[16] The sixteen characters are split into four teams of four, each team driving karts of a matching color. "Team Bandicoot", which pilots blue karts, is led by Crash Bandicoot, the titular protagonist of the series. His kart is an all-round performer with exceptional acceleration. Coco Bandicoot, Crash's younger genius sister, programmed her kart's wheels to balance their speed better, improving her kart's turning ability. Crunch Bandicoot, a member of the Bandicoot family originally created by Doctor Neo Cortex to destroy Crash, pilots a kart with amazing momentum and speed but slow acceleration. Fake Crash, an imperfect duplicate of Crash, can only become accessible as a playable character if the player performs 50 consecutive speed boosts on any track in Adventure Mode as a member of Team Cortex. "Team Cortex", which pilots red karts, is led by Doctor Neo Cortex, Crash's archenemy and main antagonist of the series. Like Crash, Cortex pilots a kart that excels in acceleration. Doctor N. Gin, Doctor Cortex's right-hand man, is a mechanical genius who pilots a kart that specializes in turning ability. Tiny Tiger, Doctor Cortex's most faithful henchman, is a hulking giant who, like Crunch, pilots a kart with a high top speed. Doctor Nefarious Tropy, the self-proclaimed master of time, can only become accessible as a playable character if the player beats all the time records in Race Time Trial Mode. "Team Oxide", which pilots yellow karts, is led by Nitrous Oxide, the main antagonist of Crash Team Racing. His henchmen, Zam and Zem, can only become accessible as playable characters if the player wins the Purple and Green Gem in Adventure Mode respectively. "Real Velo", the form Emperor Velo is seen in at the end of Adventure Mode, is a part of the Yellow Team and can only become accessible as a playable character if the player wins the Adventure Mode twice: once as a member of Team Bandicoot and once as a member of Team Cortex. "Team Trance", which pilots green karts, is led by N. Trance, the egg-like master of hypnotism. Dingodile and Polar, whom N. Trance has hypnotised, can only become accessible as playable characters if the player wins the Red and Blue Gem in Adventure Mode respectively. Pura, whom Trance has also hypnotised, can only become accessible as a playable character if the player performs 50 consecutive speed boosts on any track in Adventure Mode as a member of Team Bandicoot.[17][18] The main antagonist of the story, Emperor Velo XXVII, is the confident, dominating, bullying and contemptuous ruler of his own galaxy, who threatens to destroy Earth if Crash and Cortex's teams refuse to compete in his Galaxy Circuit. Velo is also the final boss character of the game and races alongside two advisors who lay down offensive measures to slow the player down. Preceding Velo are four boss characters who possess "World Keys" that are needed to race against Velo. In order, the bosses consist of Krunk, a hulking creature who feels that Earth is a copy of his home planet and races to prove which planet is superior; Nash, a genetically-engineered shark-like creature who was created to always move; Norm, a goblin-like mime who races alongside a larger, more obnoxious version of himself; and Geary, a robot as much obsessed with perfection as he is with cleaning.[19] [edit] StoryOn Earth, Crash Bandicoot and his friends are relaxing while their nemesis, Doctor Neo Cortex, paces across his laboratory floor wondering how he can defeat the Bandicoots and achieve world domination.[20] Suddenly, both groups are abducted by a mysterious white light that takes them to a large coliseum somewhere in another galaxy. This galaxy is ruled by Emperor Velo XXVII, who plans on having the group race for the entertainment of his subjects. He promises the Earthlings that winning the races will win their freedom, and threatens them with the destruction of Earth if they refuse to race.[21] After both teams accept the challenge, Velo explains that the racers will compete on four worlds of his choosing, and promises a race against the galactic champion if the champions of those worlds are defeated.[22] When the champions of Terra, Barin, Fenomena and Teknee are defeated, the Earth racers go up against the galactic champion, who turns out to be Emperor Velo himself.[23] Velo is defeated, but he refuses to send the racers back to Earth.[24][25] When the Earth racers angrily demand a rematch, Velo readily accepts, on the condition that the Earth racers must first collect all his Time Relics. Velo loses once again to the Earth racers and literally explodes in a bout of fury, revealing himself to be a robot suit controlled by a small gremlin-like version of himself.[26][27] The following events are determined by which of the characters the player used to win the race. If Crash, Coco or Crunch win the race, Velo, having lost his influence over his subjects, dejectedly relinquishes his empire to the Bandicoots.[28] Crash seriously considers becoming the next emperor of the galaxy, but decides otherwise and gives control back to Velo in exchange for sending the Bandicoots back to Earth.[29] If Cortex, N. Gin or Tiny win the race, Velo struggles with Cortex over the possession of his scepter, only to be stopped by Tiny. Cortex uses the scepter's power in an attempt to return to Earth, but the scepter breaks and sends Cortex, N. Gin and Tiny to Terra instead. When they are confronted by the natives (all of which resemble Krunk), Tiny repairs the scepter and is subsequentially revered as a king, much to Cortex's annoyance. [edit] DevelopmentUniversal Interactive, recognizing that full motion video sequences have become the new norm in state-of-the-art video games, decided that Crash Nitro Kart would be the first game in the Crash Bandicoot series to feature such cinematics. The cutscenes of Crash Nitro Kart were created by Red Eye Studios. The studio's eight artists were given four months to create 32 minutes of pre-rendered cinematics. The actual animation phase was to be completed in 15 weeks, breaking down to almost five shots a day or 15 seconds of animation per day for each artist. The in-game versions of the character models were built using 3ds Max and were outfitted with full inverse kinematic setups, morph targets and UV texture maps by Vicarious Visions. These models could not be ported directly into the cinematics due to their lower resolution for optimal real-time interactivity. Instead, the artists of Red Eye Studios worked from concept sketches provided by Vicarious Visions and used Alias Systems' Maya (with which the artists were more familiar) to enhance the detail of the 27 character models in the game, including the Crash Bandicoot character. Given the task of forming the personalities of the Crash Nitro Kart cast through the full-motion videos, the Red Eye Studio artists set certain rules for how each character would carry itself by default. As animator Thomas Happ noted, "N. Gin, for example, would always default to twitchy, side-to-side glances, while Tiny would often scratch his head in confusion. There were a lot of scenes where the characters are just standing around listening to Emperor Velo talk, and we had to invent ways to personalize their mannerisms and create a uniquely 'thinking character'." To achieve the bold and deeply saturated colors and textures for the characters and environments, the artists used Maya as well as Adobe Photoshop and Corel Painter. While many of the sets and props in the cinematics were adapted from in-game counterparts, the artists recreated the majority of these objects from scratch in order to add surrealism to the scenery. The cinematics were completed well in advance of the four-month deadline.[9] The console version of Crash Nitro Kart was announced by Vivendi Universal prior to the Electronic Entertainment Expo of 2003,[16] while the N-Gage version was announced on February 16, 2004.[30] [edit] AudioThe soundtrack of the game was composed by Ashif Hakik and Todd Masten of Womb Music, while the sound design was created by New Media Audio, a subsidiary of Technicolor Creative Services. The voice cast of the game consists of Clancy Brown as Doctor Neo Cortex and Uka Uka, Mel Winkler as Aku Aku, Kevin Michael Richardson as Crunch Bandicoot and an advisor of Velo, Debi Derryberry as Coco Bandicoot and Polar, Steven Blum as Emperor Velo XXVII and Crash Bandicoot, Billy West as Nash and Zam, Dwight Schultz as Dingodile and Fake Crash, Marshall R. Teague as Krunk, John DiMaggio as Tiny Tiger, Michael Ensign as Doctor Nefarious Tropy, Quinton Flynn as Doctor N. Gin and Nitrous Oxide, André Sogliuzzo as Norm and Zem, Paul Greenberg as Geary and Pura and Tom Bourdon as N. Trance and an advisor of Velo.[2] [edit] Reception
The console version of Crash Nitro Kart earned mixed reviews upon release. Manny LaMancha of GamePro concluded that the gameplay of Crash Nitro Kart was addictive though not innovative.[35] Michael Lafferty of GameZone described the game as "a somewhat addictive and enjoyable race game wrapped in sterling graphical elements."[44] Tony Guidi of TeamXbox commended the graphics as "clean and crisp" and added that the Adventure Mode was "a blast to play through."[56] Official Xbox Magazine praised the game's "solid control" and "innovative boost system".[53] PlayStation: The Official Magazine said that Crash Nitro Kart was "satisfying and challenging at the same time" and "a great way to fill that need for speed."[55] Ryan Davis of GameSpot warned that the game "may be a touch disappointing to hardcore fans of Crash Team Racing, but anyone looking for a solid kart racer should be quite pleased."[38][39][40] Ed Lewis of IGN stated that while the game is "a solid adaption of a PSOne game," "the same exact game has been made dozens of times and CNK does very little to further the cause," and went on to describe the game as "a kart racing game like any other."[47][48][49] Official PlayStation Magazine concluded that "Vicarious Visions did all it could to emulate the Naughty Dog classic (Crash Team Racing) and just added a PS2 coat of paint."[65] Matt Helgeson of Game Informer dismissed the game as "probably one of the least exciting racing titles I've played recently."[34] Kristan Reed of EuroGamer decided that "at full price it's hard to justify a purchase in our view as it's simply not all that essential or different from anything that's gone before, but if you ever fancy a quality party game that you can slip out when the time is right for some multiplayer action and see this game knocking around for a more realistic price then you won't be disappointed."[32] Nintendo Power praised the karts as "fast" and the power-ups as "creative".[51] Play Magazine said that the game was "a little generic and heavily recycled, but the powerslide system from CTR pulls it together."[54] Nintendo World Report described the game as "a pretty generic kart racer that is enjoyable, but flawed where it counts: the racing. It's a little too easy to win races, and once you beat it all, there's very little for you to keep coming back to."[52] Demian Linn of Electronic Gaming Monthly noted that the gameplay was "nearly identical to Crash Team Racing's, even down to the speed-boosting wumpa fruits, so if you loved it before, you'll still love it, and if not... not."[31] Russ Fischer of GameSpy concluded that "with a slow and chunky multiplayer component, there's not much reason to jump into the driver's seat."[42] The Game Boy Advance version was reviewed positively. Frank Provo of GameSpot stated that "the characters aren't nearly as popular as those in Nintendo's game, but the deeper gameplay makes up for that to an extent."[36] Craig Harris of IGN criticized the patches of slowdown in the game, but thought that otherwise it "would be a close contender for best kart racer on the handheld."[45] Nintendo Power concluded that "although Crash Nitro Kart doesn't bring anything new to the kart-racing genre, it's a fast and amusing play that Crash Bandicoot fans will enjoy."[50] The N-Gage version received middling reviews. Levi Buchanan of IGN, in a positive review, praised the game's large selection of characters, tracks and gameplay modes.[46] Ryan Davis of GameSpot commended the game for its fundamentally solid gameplay, smooth and sharp graphics and the amount of "stuff to do", but stated that "the narrow field of vision has a dramatically negative effect on the whole experience, cross-canceling many of the game's positive traits."[37] Louis Bedigian of GameZone felt that "the variety of courses, power-ups, and the decent sense of speed are not enough to make up for a camera, which literally makes you feel sick."[43] Justin Leeper of GameSpy criticized the chuggy framerate and tunnel vision of the screen and delivered a final message of "If the N-Gage library was a classroom, then Crash Nitro Kart would be the cross-eyed kid who eats paste and thinks the answer to every math problem is "cat.""[41] [edit] References
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