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Chris Crawford is a noted computer game designer and writer. He created a number of important games in the 1980s, founded The Journal of Computer Game Design, and organized the Computer Game Developers' Conference.
[edit] BiographyAfter receiving a B.S. in physics from UC Davis in 1972 and an M.S. in physics from University of Missouri in 1975, Crawford taught at a community college and the University of California, then turned his game design hobby into a profession at Atari in 1979, eventually heading the Games Research Group. [edit] 1980sAt Atari he started game work with Wizard for the VCS, but this work was abandoned and would not appear until some time later. He then turned his attention to the new "Home Computer System", now referred to as the Atari 8-bit family. His first releases on this platform were Energy Czar and Scram, games written in Atari BASIC. Finding development on the systems difficult due to a lack of clear information, he started experimenting with the system's hardware assisted smooth scrolling and used it to produce a scrolling map display. This work was used to create Eastern Front (1941), which is widely considered one of the first wargames on a microcomputer to compete with traditional paper-n-pencil games in terms of depth. He followed this with Legionnaire, based on the same display engine but adding real-time instead of turn-based game play. Using the knowledge gathered while writing these games, he helped write De Re Atari, a lengthy book covering most of the advanced features of the system, from the hardware assisted smooth scrolling to digitized sounds. Another book followed, The Art of Computer Game Design. Laid off in the Atari collapse during the video game crash of 1983-1984, he went freelance and produced Balance of Power in 1985, which was a best-seller, reaching 250,000 units sold. Additional creative strategy games followed, often taking commercial risks in order to explore new creative ideas (such as fog of war in Patton Versus Rommel). The Game Developers Conference, which now draws over 10,000 attendees each year, began in 1987 as a salon held in Crawford's living room with his game design friends and associates. While the GDC has become a prominent event in the gaming industry, Crawford was eventually ousted from the GDC board. [edit] The Dragon SpeechAt the 1992 CGDC, Chris Crawford gave "The Dragon Speech",[1] which he considers "the finest speech of [his] life".[2] Throughout the speech, he used a dragon as a metaphor for video games as a medium of artistic expression. He declared that he and the video game industry were working "at cross purposes", with the industry focusing heavily on "depth", when Crawford wanted more "breadth": to explore new horizons rather than merely furthering what has already been explored. He arrived at the conclusion that he must leave the gaming industry in order to pursue this dream. He declared that he knew that this idea was insane, but he compared this "insanity" to that of Don Quixote:
The speech is known for its dramatic ending in which Crawford confronts the dragon:
With these words, he charged down the lecture hall and out the door, symbolizing his exit from the gaming industry. Although he returned to the next year's CGDC,[3] he has not made a conventional computer game since (although he has designed and published Balance of Power 2K online, he considers it a "storyworld" rather than a "computer game"). [edit] People gamesSince that time, Crawford has been working on Storytron (originally known as Erasmatron), an engine for running interactive electronic storyworlds (see interactive storytelling). As of December 2008[update], a beta version of the Storytronics authoring tool, Swat, has been released. The system was officially launched March 23, 2009, with Crawford's storyworld sequel to Balance of Power.[4] People games, as termed by Crawford, are games where the goals are of a social nature and focus on interactions with well-defined characters. They are described in Chris Crawford on Game Design as follows:
[edit] Bibliography
[edit] Games
[edit] References
[edit] External links
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