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Chibi-Robo!
Chibi Robo.jpg
North American cover art for GameCube
Developer(s) skip Ltd., Nintendo
Publisher(s) Nintendo
Designer(s) Kenichi Nishi, Hiroshi Moriyama (directors)
Shigeru Miyamoto (producer)
Composer(s) Hirofumi Taniguchi
Platform(s) GameCube, Wii
Release date(s) GameCube
JP June 23, 2005
NA February 8, 2006[1]
EU May 26, 2006
Wii
JP June 11, 2009[2]
Genre(s) Platformer, adventure
Mode(s) Single-player
Rating(s) CERO: A
ESRB: E10+
PEGI: 7+
Media 1 × Nintendo optical disc
Input methods GameCube controller, Nintendo GameCube Microphone

Chibi-Robo! (ちびロボ! lit. Little Robo!?), fully titled Chibi-Robo! Plug Into Adventure in North America, is a platform/adventure video game for the Nintendo GameCube video game console. It was developed by skip Ltd. with collaboration from Nintendo, and was published by Nintendo in Japan June 23, 2005, in North America on February 6, 2006 and in Europe on May 26, 2006. The game was directed by Kenichi Nishi and Hiroshi Moriyama, and produced by Shigeru Miyamoto. Chibi-Robo! puts the player in the role of the titular character, a tiny, 10-centimeter tall robot owned by the Sanderson family. Gameplay revolves around collecting "Happy Points" by completing various tasks from picking up trash and cleaning up spills to helping solve the personal dilemmas of the Sanderson family and the living toys that inhabit their household.

Chibi-Robo! was generally well-received by critics, and managed to produce two sequels, both for the Nintendo DS. The first titled Chibi-Robo: Park Patrol was released on October 2, 2007 in North America and is exclusive to Wal-Mart in the US.[3] The second sequel titled Okaeri! Chibi-Robo! Happy Richie Dai Souji! for the DS was released on July 23, 2009 in Japan.[4] Chibi-Robo! was also re-released in 2009 for the Wii as part of the New Play Control! selection.[5]

Contents

[edit] Gameplay

Chibi-Robo! puts the player in control of a tiny battery-powered robot that does housework for humans, in this case the Sandersons. It takes place in a 1960s-style home. The objective of the game is to become the number one Chibi-Robo by accumulating Happy Points, a collectible that is gained by doing good deeds for the family and for various toys in the Sandersons' house. At the start of both day and night, Chibi-Robo always begins in the Chibi-House, the house in which he and his assistant Telly Vision live. Within it, Chibi-Robo can charge his battery as well as save at an electrical outlet and connect to the Chibi-PC, which allows Chibi-Robo to purchase a variety of items and power-ups from the manufacturer Cistrusoft. While exploring the house, Chibi-Robo can find a wide variety of things to collect, such as Moolah, the currency of Chibi-Robo!. An important task of Chibi-Robo's is to clean up the mess around the house, such as balled up paper or dirty footprints. In cleaning, Chibi-Robo can gain Happy Points, which are used to increase in rank among the 1 million other Chibi-Robos. Chibi-Robo loses battery power with every step and action. If his battery is not charged before it is emptied, Chibi-Robo will collapse, and he will re-emerge in the Chibi-House, having lost half of his Moolah. Throughout the house are electrical outlets, which Chibi-Robo can plug into to recharge his battery or save his progress.

There are a variety of tools that Chibi-Robo can make use of to aid him in exploring the house and gaining Happy Points. The earliest of his tools is the Chibi-Copter, which can be used to reach far-off points or to fly down from a high place safely. Chibi-Robo has two other tools that he can equip, including the Chibi-Blaster, which is used to eliminate obstacles and attack offensive creatures, and the Chibi-Radar, which is used to help Chibi-Robo detect hidden objects. There are several other items of the Sandersons' that Chibi-Robo can use. These include the toothbrush, which is used to clean up stains; the mug, which Chibi-Robo uses to protect himself; the spoon, which is used to dig holes; and the squirter, which is used to hold fluids and squirt them.

Chibi-Robo can also find special costumes throughout the game, each of which has its own unique function. The Drake Redcrest costume, for instance, allows Chibi-Robo to receive Happy Points from Mr. Sanderson by posing and to participate in patrolling the living room with Drake Redcrest. Another costume is the Frog costume, which allows Chibi-Robo to speak to frogs as well as Jenny.

[edit] Plot

Chibi-Robo! is about a small robot of the same name. He is given as a birthday gift to Jenny Sanderson, a girl who wears a frog hat and only speaks in ribbits, by her father, much to the dismay of his wife who is upset over how much he spends on toys despite his unemployment. Chibi-Robo comes with a small house and an assistant named Telly Vision, and must charge himself at electrical outlets occasionally. Each Chibi-Robo in the world is supposed to collect Happy Points by doing good deeds and making people happy. During the night in the Sandersons' house, several toys come to life, including a super hero action figure called Drake Redcrest, a chewtoy called Sophie, a group of egg-shaped army men called the Free Rangers, a wooden pirate called Plankbeard, and others. Chibi-Robo finds a large robot in the basement called Giga-Robo, who was once a companion of the Sandersons', but had to be deactivated due to how much energy he used up. Chibi-Robo attempts to bring him back to life, using his own money to charge Giga-Robo's battery so as to not burden the Sandersons. However, Giga-Robo is missing a leg. At this time, Chibi-Robo is attacked by robots called Spydorz.

When the father purchases another toy, the mother locks herself in her room, and tells him that she wants a divorce, causing the father, daughter, and dog to do the housework. Chibi-Robo finds a strange pattern in the backyard, and uses his radar to contact an alien species. He uses a time machine made by these aliens to go back in time and find a code to a safe containing Giga Robo's leg. He returns to the present to open a safe, but several larger Spydorz appear from the safe and capture the Sandersons. It is revealed that the father created the Spydorz to be friends with the Chibi-Robos, but someone at his company reprogrammed them to be hostile and attack Chibi-Robos, forcing him to quit his job. The father upgrades Chibi-Robo's Chibi-Blaster, and he defeats the Queen Spydor, recovering the missing leg and rescuing the Sandersons. He reactivates Giga Robo, and the aliens meet him. It is revealed that the toys are able to walk and talk due to a request from Giga-Robo to the aliens to give them life, and to give all Giga-Robos infinite life to prevent their high energy consumption. The aliens could not due the latter at the time, and returned to their planet to obtain the item necessary to grant Giga-Robo's wish. They give Giga-Robo this ability, and he shares it with Chibi-Robo as well, eliminating the energy problem with both.

[edit] Development

Chibi-Robo! was announced in early 2003 as being under the development by GiFTPiA creators skip Ltd. and with publishing rights held by Bandai.[6] Its original projected release date was June 2003 in Japan and spring 2004 in North America. Unlike the released version of Chibi-Robo!, the beta version of it was about the player having to train Chibi-Robo to get him home and avoid the burglars who are pursuing him.[7] The gameplay was different as well. Instead of playing like a platform/adventure game, it played like a point-and-click adventure title, where the player was not in direct control of Chibi-Robo, but was rather conveying commands to him by pointing and clicking around the area.

The developer skip eventually abandoned the project. Nintendo producer Kensuke Tanabe showed it to fellow producer Shigeru Miyamoto and recommended it to him. Miyamoto liked the character of Chibi-Robo, and assisted in the game's development.[8] According to Tanabe, the game took around eight months to develop with "little more than a dozen people" working on the game.[9] According to Kenichi Nishi, the game's director, the reason he chose to make the majority of the cast toys is because humans are "too big for to interact with him and create all the drama." He added that using toys added a sense of fantasy to the game, and also stated that he simply wanted to create toys. He and the rest of the developers picked 50 toy character ideas and narrowed it down to the final list.

[edit] Wii re-release

Chibi-Robo was announced to be a part of the New Play Control!, a selection of Nintendo GameCube video game remakes for the Wii.[5] It was released in Japan on June 11, 2009.[2] The remake features special Wii Remote controls for the game's Chibi-Tools. Aiming the remote allows the player to change perspective, while pointing it at objects that Chibi-Robo can interact with will be identified with a sound.[10]

[edit] Merchandise

In Japan, an official 142-page guidebook was published by Shogakukan in August 2005. The book included the Chibi-Robo! Limited Soundtrack, a 69-track CD containing all the game's music composed by Hirofumi Taniguchi.[11][12] The Japanese magazine Nintendo Dream also published the 32-page Chibi-Robo! Happy Book in its September 2005 issue, which includes an interview with the developers.[12]

[edit] Reception and legacy

The GameCube version of Chibi-Robo! was the fourth best-selling game in Japan for its week ending June 26, 2005 with nearly 29,000 copies sold.[13] By the end of the year, the game had sold over 97,000 units in Japan alone.[14] The Wii port of the game sold 11,000 copies in Japan for the week ending June 14, 2009.[15]

As of the second quarter of 2009, the GameCube release of Chibi-Robo! has an aggregate score of 75 out of 100 on Metacritic, a score which indicates it received "generally favorable reviews".[16] It also scored an aggregate score of 78.4% based on 44 reviews from Game Rankings.[17] Sites such as IGN said that even though it can be too cute or weird to some people, it's a very enjoyable, and rewarding puzzle-platformer, giving it an 8.2/10.[18] Edge awarded Chibi-Robo! an 8 / 10, noting it as a swan song for the GameCube, with subtle dance and rhythm components.[19] GameSpot gave it a 7.1 / 10, saying that it can be chore-like but that its characters, levels, and sound make the game unique.[20] It scored a 35/40 from Famitsu.[21]

In 2006, Chibi-Robo! won Best GameCube Action Game of the Year from IGN.[22] It was also nominated for Best Artistic Design for a GameCube game[23], Best Use of Sound[24], and Most Innovative Design by IGN.[25] The game was also nominated for Nintendo Game of the Year at the 2006 Golden Joystick Awards.[26]

[edit] Sequels

Chibi-Robo! received a sequel in 2007 for the Nintendo DS called Chibi-Robo!: Park Patrol, which follows a different Chibi-Robo, as it attempts to revitalize a park. Nintendo established a deal with Wal-Mart for the exclusive U.S. rights to sell it.[3] A second sequel for the DS titled Okaeri! Chibi-Robo! Happy Richie Dai Souji! saw a Japanese release on July 23, 2009. It involves a Chibi-Robo vacuuming dirt for money within the home of a now grown-up Jenny.[4]

[edit] In other video games

  • In Super Smash Bros. Brawl, Chibi-Robo cannot be played as, but is seen as a trophy and a sticker. His friend, Telly Vision, also appears as a trophy.

[edit] References

  1. ^ Adams, David (February 8, 2006). "Chibi Robo Marches into Stores". IGN. http://cube.ign.com/articles/686/686818p1.html. Retrieved 2009-10-15. 
  2. ^ a b Spencer (April 16, 2009). "New Play Control Closes In June With Chibi-Robo And Metroid Prime 2". Siliconera. http://www.siliconera.com/2009/04/16/new-play-control-closes-in-june-with-chibi-robo-and-metroid-prime-2/. Retrieved 2009-05-12. 
  3. ^ a b Patrick Klepek (October 4, 2007). "Why is Chibi-Robo DS Only at Wal-Mart?". 1UP.com. http://www.1up.com/do/newsStory?cId=3163422. Retrieved 2008-05-26. 
  4. ^ a b Ishaan (June 30, 2009). "Chibi-Robo Vacuums Riches On The DS". Siliconera. http://www.siliconera.com/2009/06/30/chibi-robo-vacuums-riches-on-the-ds/. Retrieved 2009-06-29. 
  5. ^ a b John Tanaka (October 2, 2008). "First Look: Wii de Asobu Pikmin". IGN. http://wii.ign.com/articles/915/915529p1.html. Retrieved 2008-10-05. 
  6. ^ IGN Staff (April 17, 2003). "Chibi Robo". IGN. http://cube.ign.com/articles/394/394043p1.html. Retrieved 2008-05-26. 
  7. ^ IGN Staff (February 19, 2004). "Chibi Robo in Limbo". IGN. http://cube.ign.com/articles/493/493227p1.html. Retrieved 2008-05-26. 
  8. ^ Eric Schwarzott (May 13, 2005). "Nintendo recharges the Chibi Robo.". N-Philes. http://www.n-philes.com/news/1130/chibi-robo-scans-info/. Retrieved 2008-05-26. 
  9. ^ Adam Riley (July 22, 2006). "C3 Exclusive Interview - Skip, Ltd Talks Nintendo, Chibi-Robo DS, GiFTPiA & More!". Cubed3. http://www.cubed3.com/news/5575. Retrieved 2008-05-26. 
  10. ^ IGN staff (April 8, 2009). "IGN: Chibi Robo Detailed". IGN. http://wii.ign.com/articles/970/970985p1.html. Retrieved 2009-04-12. 
  11. ^ "Amazon.co.jp: ちびロボ! (ワンダーライフスペシャル―任天堂公式ガイドブック): 本" (in Japanese). Amazon.com. http://www.amazon.co.jp/ちびロボ-ワンダーライフスペシャル―任天堂公式ガイドブック/dp/4091062520/ref=sr_1_1?ie=UTF8&s=books&qid=1230961083&sr=1-1. Retrieved 2009-01-02. 
  12. ^ a b "ちびロボ!攻略:攻略本等" (in Japanese). Chibi-Robo! Life. http://www.geocities.jp/chibirobo_life/nohidden/book.html. Retrieved 2009-01-02. 
  13. ^ David Jenkins (July 1, 2005). "Japanese Sales Charts, Week Ending June 26th". Gamasutra. http://www.gamasutra.com/php-bin/news_index.php?story=5832. Retrieved 2008-09-02. 
  14. ^ "Nintendo GameCube Japanese Ranking". Japan-GameCharts. http://www.japan-gamecharts.com/gc.php. Retrieved 2008-12-14. 
  15. ^ Graft, Kris (June 19, 2009). "Japanese Charts: Sega's Infinite Space Topples Kingdom Hearts DS". Gamasutra. http://gamasutra.com/php-bin/news_index.php?story=24122. Retrieved 2009-06-19. 
  16. ^ "Aggregate score for GameCube at Metacritic". http://www.metacritic.com/games/platforms/cube/chibirobo. 
  17. ^ "Aggregate score for GameCube at Game Rankings". http://www.gamerankings.com/htmlpages2/583171.asp. 
  18. ^ "GameCube review at IGN". http://cube.ign.com/articles/685/685694p1.html. 
  19. ^ "Chibi-Robo! (review)". Future Publishing. 2006. 
  20. ^ "GameCube review at GameSpot". http://www.gamespot.com/gamecube/action/chibirobo/review.html. 
  21. ^ Arc (June 17, 2005). "[N-Europe.com News: Famitsu Review Scores]". N-Europe.com. Retrieved 2008-12-17. 
  22. ^ IGN staff (2006). "GameCube: Best Action Game". IGN. http://bestof.ign.com/2006/cube/1.html. Retrieved 2008-05-26. 
  23. ^ IGN staff (2006). "GameCube: Best Artistic Design". IGN. http://bestof.ign.com/2006/cube/22.html. Retrieved 2008-05-26. 
  24. ^ IGN staff (2006). "GameCube: Best Use of Sound". IGN. http://bestof.ign.com/2006/cube/25.html. Retrieved 2008-05-26. 
  25. ^ IGN staff (2006). "GameCube: Most Innovative Design". IGN. http://bestof.ign.com/2006/cube/31.html. Retrieved 2008-05-26. 
  26. ^ Tim Surette (August 2, 2006). "Golden Joystick noms announced". GameSpot. http://www.gamespot.com/pc/action/hitman4/news.html?sid=6155115&mode=all. Retrieved 2008-12-08. 

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