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The black king is being checked by the white rook. In games such as chess, shogi, and xiangqi, a check is an immediate threat to capture the king (or general in xiangqi). A king so threatened is said to be in check. In the following move, the player whose king is in check must get his/her king out of check, if it is possible. Either the threat must be stopped (by interposing a piece between the threatening piece and the king, or capturing the threatening piece) or the king must be moved to a space where it is no longer in check. If the player cannot get out of check, the game ends in checkmate and the player loses.
[edit] IntroductionA check is the result of a move that places the opposing king under an immediate threat by one (or sometimes two) of his pieces. (In some chess variants, check by more than two pieces is possible.) If the king is in check and there is no legal move which gets the king out of check, the king is said to be checkmated and the game is over. The player whose king is checkmated loses and the opposing player wins the game. It is against the rules for a player to make a move which puts his/her own king in check. A king cannot directly check the opposing king himself, since this would place the first king in check. (All other types of pieces can check.) A king can make a move which exposes the opposing king to a discovered check. In this usage, the words "check" and "chess" come via Arabic from Persian shāh, meaning "king".[1] [edit] Getting out of checkThere may be up to three possible ways to get a king out of a single check on the following move:
In the position in the diagram, White can get out of check by three methods:
If a king is placed in double check, the king must get out of both checks on the following move. Since it is impossible to capture both checking pieces or block both lines of attack in a single move, a double check can be escaped only by moving the king out of check. The king may, however, capture one of the checking pieces in the process, if that piece is adjacent to the king and not protected by another piece. If none of these possibilities can get the king out of check, then it is checkmated and the game is lost by the player being checkmated. [edit] Types of checksA simple and very common type of check is when a piece moves to directly attack the opposing king only by itself. Sometimes such a check is part of a chess tactic such as a fork, a skewer, or a discovered attack on another piece. In some cases, a check can be used to defend against such tactics. There are also a few more special types of check:
[edit] Notation and announcing checkIn algebraic chess notation, a checking move is noted like any other move, except that a "+" is written after the move. In friendly games, the checking player customarily says "check" when making a checking move. Announcing "check" is not required under the rules of chess and it is usually not done in formal games. Less commonly (and obsolete), the warning garde can be said when a player directly attacks the opponent's queen in a similar way. This was mostly abandoned in the 19th century (Hooper & Whyld 1992:74). The same move can be both check and garde simultaneously. Before the queen acquired its current move (about 1495) the rook was the most powerful piece. At that time the term check-rook was used for a move that checked the king and attacked a rook at the same time (Hooper & Whyld 1992:75). [edit] Checking in tactics and strategySometimes checking an opponent provides no benefit to the checking player. This is called a "useless check" and it may even provide the checked opponent with a tempo (move opportunity) to move his king into a safer position (Hooper & Whyld 1992:437). For example, 1. e4 e6 2. d4 Bb4+? does nothing for Black and in fact causes him to lose a tempo after 3. c3! A check given with the sole intention of delaying an inevitable defeat by one move is referred to as a "spite check", and may be considered somewhat unsporting (Eade 2005:65). However, there are many times when checking the opponent's king may be a useful tactic or part of a tactic, either in attacking or in defense. Checking is often used in combinations with many other tactics or simply to force an opponent into a position where the opposing king can be checkmated, otherwise taken advantage of, or is otherwise worse for the opponent. Some attacks involves numerous checks to force an opponent into a losing position, especially when the king is exposed. An unexpected check in a forced combination or an overlooked cross-check in a planned series of checks may serve as sort of a zwischenzug, foiling the plan. Some uses of checking:
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