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This article is about the two-handed ancient game Chaturanga. For the four-handed version, played with dice, see Chaturaji.
Chaturanga pieces
Chess kll44.pngChess kdl44.png Raja (King)
Chess qll44.pngChess qdl44.png Mantri or Senapati (Counselor or General; Queen)
Chess rll44.pngChess rdl44.png Iratham (Chariot; Rook)
Chess bll44.pngChess bdl44.png Yaanei (Elephant: Bishop)
Chess nll44.pngChess ndl44.png Kutharei (Horse; Knight)
Chess pll44.pngChess pdl44.png Sippoy[citation needed] (Foot-soldier; Pawn)
Chess zhor 26.png
Chess zver 26.png
a8 b8 c8 d8 e8 f8 g8 h8
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zver 26.png
Chess zhor 26.png
Chaturanga: The position of the pieces at the start of a game.[citation needed] Note that the Ràjas do not face each other; the white Ràja starts on e1 and the black Ràja on d8.
Chess zhor 26.png
Chess zver 26.png
a8 b8 c8 d8 e8 f8 g8 h8
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zver 26.png
Chess zhor 26.png
Ashtāpada, the uncheckered 8x8 board, sometimes with special markers, on which Chaturanga was played.

Chaturanga (Sanskrit caturaṅga चतुरङ्ग) is an ancient Indian game which is presumed to be the common ancestor of the games of chess, shogi, and makruk, and related to xiangqi and janggi.

Chaturanga developed in Gupta India around the 6th century. In the 7th century, it was adopted as Shatranj in Sassanid Persia, which in turn was the form that brought chess to late medieval Europe (see Origins of chess for more information on the ancestry of chess.)

Krishna and Radha playing chaturanga on an 8x8 Ashtāpada.

The exact rules of Chaturanga are not known. Chess historians suppose that the game had the similar rules to those of its successor Shatranj. In particular, there is uncertainty as to the moves of the Gaja (elephant), the precursor of the Bishop in modern chess.

Contents

[edit] History

Sanskrit caturaṅga is a bahuvrihi compound, meaning "having four limbs or parts" and in epic poetry often means "army".[1] The name itself comes from a battle formation mentioned in the Indian epic Mahabharata, referring to four divisions of an army, viz. elephants, chariots, cavalry, and infantry.

Chaturanga was played on an 8x8 uncheckered board, called Ashtāpada. The board had some special markers, the meaning of which is unknown today. These markers were not related to chaturanga, but were drawn on the board only by tradition. The great chess historian Murray has conjectured that the Ashtāpada was also used for some old race-type dice game, perhaps similar to Chowka bhara, in which these markers had a meaning.

An early reference to an ancient Indian board-game is sometimes attributed to Subandhu in his Vasavadatta (c. AD 450):

The time of the rains played its game with frogs for pieces [nayadyutair] yellow and green in color, as if mottled by lac, leapt up on the black field squares.

The colors are not those of the two camps, but mean that the frogs have a two-tone dress, yellow and green.

Banabhatta's Harsha Charitha (c. 625) contains the earliest reference to the name Chaturanga:

Under this monarch, only the bees quarreled to collect the dew; the only feet cut off were those of measurements, and only from Ashtâpada one could learn how to draw up a Chaturanga, there were no cutting off the four limbs of condemned criminals....

If there is little doubt that Ashtâpada is the gaming-board of 8x8 squares, the double meaning of Chaturanga, as the four folded army, may be controversial. There is a probability that the ancestor of Chess was mentioned there.

[edit] Pieces

  • Raja (King) - Moves like the King in chess, as in Shatranj.
  • Rani (Queen); also known as Senapati (General) - Moves one square diagonally, like the Fers in Shatranj.
  • Iratham (Chariot); also spelled Śakata - Moves like the Rook in chess, as in Shatranj.
  • Yaanei (Elephant) - Three different moves are described in ancient literature:
    1. Two squares in any diagonal direction, jumping over one square, as the Alfil in Shatranj. This is likely its oldest move.
      • The same move is used for the Boat in a four-handed version of Chaturangam, Chaturaji.[2]
      • The Elephant in Xiangqi (Chinese chess) has the similar move, but without jumping. (The name Elephant is used for a fairy chess piece with this move: a (2,2) leaper, but one that cannot jump over an intervening piece.)
    2. One square forward or one square in any diagonal direction (think of the four legs and trunk of the elephant).
      • This is the same move as the Silver General in Shogi.
      • In Makruk (Thai chess) and Sittuyin (Burmese chess) the elephant moves in the same way.
      • This move was described ca. 1030 by Biruni in his India book.
    3. Two squares in any orthogonal direction, jumping over one square.
      • A piece with such a move is called a Dabbābah in some chess variants. This move was described by the Arabic chess master al-Adli ca. 840 in his (partly lost) chess work. (The Arabic word dabbābah in former times meant a covered siege engine for attacking walled fortifications, and nowadays means "army tank").
        • The German historian Johannes Kohtz (1843–1918) suggests, rather, that this was the earliest move of the Ratha. [1]
  • Kutharei (Horse); also spelled Ashva, Ashwa, Asva - Moves like the Knight in chess, as in Shatranj. (This is the distinctive move that marks a game as a likely descendant of Chaturanga.)
  • Padàti/Bhata (Foot-soldier); also spelled Pedati, Bhata; also known as Sainik (Warrior) - Moves like the Pawn in chess, as in Shatranj.

Al-Adli also mentions two further differences from Shatranj:

  • Stalemate was a win for a stalemated player. This rule appeared again in some medieval chess variations in England ca. 1600. According to some sources, there was no stalemate, though this is improbable.
  • The player, who is first to bare the opponent's king (captures all the pieces except the king), wins. In Shatranj this is also a win, but only in the case that the opponent cannot bare the player's king on the next move in return.

[edit] See also

[edit] References

  1. ^ Meri 2005: 148
  2. ^ W. Borsodi, etc. (1898). American Chess Magazine. Original from Harvard University. pp. 262. http://books.google.com/books?id=I_4LAAAAYAAJ&pg=RA1-PA262&dq=%22Horse+ship%22&as_brr=1#PRA1-PA262,M1. 

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