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Captain Commando (キャプテンコマンドー Kyaputen Komandō) is a 1991 beat 'em up arcade game developed and published by Capcom. The game features a reimagined version of Captain Commando, a character who was originally a fictional spokesman used by Capcom to address the player in the packaging and manuals of their early console games.
[edit] PlotThe game is set in a futuristic version of Metro City, the setting of Capcom's other beat 'em up, Final Fight, and features several loose ties with the characters and settings from that game. The year is 2026. The world is filled with crime. Captain Commando and his three faithful Commando Companions rise up to erase this crime from Planet Earth and from all the Galaxy. But the futuristic criminals they have to fight are endowed with a secret, hidden, evil power. Many of them are Super Criminals, with ability beyond that of ordinary mortals. The leader of all Super Criminals is Scumocide (known as Genocide in Japan). [edit] The Commando Team
[edit] Gameplay
Captain Commando is similar to Capcom's Final Fight series, which is an archetypal side scrolling beat-em-up game. One to four players can move their chosen characters from left to right through each level (most of which are split into 3 or more scenes), fighting with the enemy characters who appear, until they reach a confrontation with a stronger boss character at the end of the level. Once that boss is beaten, the players automatically move on to the next stage. Enemies appear from both sides of the screen and from out of doorways or entrances set into the background, and the player(s) must defeat all of them to progress. If the players try to simply travel through the levels without fighting, the screen will stop scrolling until all current enemies have been defeated, before allowing the players to continue progress. Enemies may move outside the confines of the screen, but players may not. There is a time limit to each stage. Players choose from the four different members of the "Commando Team". The Commandos must fight their way through an army of genetically engineered super-criminals, traveling through a bank, a museum, and an aquarium, among other locations. Their quest eventually leads to an interplanetary journey to Callisto, where the evil mastermind "Scumocide" (known in the Japanese version as "Genocide") awaits. Some main differences that stood out in this game at the time of its release were: the option to play with four players simultaneously, the ability to run and launch an attack (whether on the ground or an aerial one) for some distinct techniques, and mecha (robots) that the players can ride. The camera is risen. The characters can add some variation in their combos by pressing forward during their attacks. [edit] DevelopmentThe origin of Captain Commando as a character predates his appearance in his self-titled game. In the packaging and manuals of many of Capcom's earlier titles for the Nintendo Entertainment System in North America released between 1986 and 1989. All of Capcom's games released for the NES between 1986 and 1987 (1942, Commando, Ghosts 'n Goblins, Mega Man, Trojan, Section Z and Gun Smoke) were released as part of the "Captain Commando Challenge Series" and featured a drawing of the Captain on the back of the packaging, which depicted him as a "futuristic" space hero wielding a raygun on each hand and two large medallions around his neck with the letter "C" engraved on each. Each game's instruction manual also featured a "Special Message" from the Captain addressed to the owner of the game, congratulating the player for purchasing one of Capcom's products. Additionally the instruction manual for Section Z identified the otherwise nameless player character as being Captain Commando himself. A revised version of the Captain Commando character appeared again in Capcom's NES lineup in 1989 (Strider, Mega Man 2, Willow, and Duck Tales). The artwork on the rear packaging of those games featured an illustration of Captain Commando wearing a pilot suit in front of a fighter jet, holding a helmet under his right arm, with an alien chimp sitting on his right shoulder. The text above the artwork featured a message from the Captain advising the reader to "look to (him) for up-to-date reports reports for all the exciting action games from Capcom", followed by the Captain's apparent handwritten signature. [edit]A Super NES port was released in 1995. This port only allows up to two players. The Sega Genesis/Mega Drive and Sega CD/Mega-CD ports were planned, but cancelled quietly; however, their prototypes exist.[3] A PlayStation port was released in Japan only on September 17, 1998, by New Inc. This port allows up to three players with the use of a multiplayer adapter. The original CPS game is included in emulated form in the compilations Capcom Classics Collection: Remixed for the PlayStation Portable and Capcom Classics Collection Volume 2 for the PlayStation 2 and Xbox, both released in 2006. Captain Commando would return as a player character in the fighting game Marvel vs Capcom in 1998, as one of the characters representing Capcom. The Captain has a transformation sequence prior to each match which depicts him in a suit (or in a cowboy outfit) before donning his superhero costume. His "Commando Strike" special move, as well as both of his Hyper Combos (the "Captain Sword" and the "Captain Storm"), has him summoning his Commando Companions to attack his opponent. The Captain's victory quotes consist of random Capcom trivia, while his ending is a homage to the ending in his original game. This incarnation of Captain Commando also appears in the sequel, Marvel vs. Capcom 2. Besides the Marvel vs. Capcom games, Captain Commando also appears in three other cross-overs: Capcom World 2, Namco × Capcom, and the SNK vs. Capcom: Card Fighters Clash series. [edit] References[edit] External links | |||||||||||||||||||||||||||||||||
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